Space Engineers

Space Engineers

Modular Encounters Systems
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Update: Jul 1, 2024 @ 9:20am

2.71.13

-removed herobrine

CptArthur

Update: Jul 1, 2024 @ 9:17am

-Added herobrine

Update: May 13, 2024 @ 1:30pm

2.71.12

MES AI action:
ResetTriggerCooldownTags
EnableTriggerTags
DisableTriggerTags
ManuallyActivatedTriggerTags
PlayDialogueCue
DialogueCueId

CommandProfile:
CheckRelationSenderReceiver
Relation (RelationTypeEnum)

Conditions:
CheckTargetSpeed
MinTargetSpeed
MaxTargetSpeed
HasTarget
NoTarget

TriggerProfile:
Tags

BlockManager:
RivalAiBlockIds new id for GFA

DialogueBank
New xml for managing dialogue

CptArthur



Update: Apr 28, 2024 @ 8:03am

2.71.11
-ChangePlayerCreditsIncludeSavedPlayerIdentity
-ChangePlayerCreditsPlayerConditionIds
-ChangePlayerCreditsOverridePositionInPlayerCondition
-Damage trigger will now be able to use saveplayeridentity action if the damager is a player

CptArthur

Update: Apr 28, 2024 @ 2:10am

Update: Apr 28, 2024 @ 1:58am

2.71.10
CptArthur

Update: Apr 8, 2024 @ 6:26am

Update: Apr 6, 2024 @ 9:04am

2.71.8
-Small fix that caused RivalAiAtmosphericSpawn to spawn ships in water
-Minor fix for Events Actions
CptArthur

Update: Apr 5, 2024 @ 3:35am

Update: Apr 4, 2024 @ 5:16am

2.71.6

-CheckFalseBooleans for MES Behavior AI
-Added new Condition based ActionExecutionEnum. In other words, which condition got triggered determines which action will be activated. Will save a lot of event profles.
-IncreaseRunCountOfEvents for EventAction
-AddItemToPlayersInventory for EventACton
-Introducing "MES Create" commands

CptArthur