Space Engineers

Space Engineers

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WeaponCore - 2.5
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
31.578 MB
Feb 4, 2024 @ 7:15pm
Aug 1 @ 4:51pm
165 Change Notes ( view )

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WeaponCore - 2.5

Description
Version: CoreSystems - 2.5(25)

Weapon Core is a complete rewrite of Space Engineers combat system. The way combat works in this system is very different from Vanilla and many conventions that you are familiar with will be different.

This "mod" by itself does not add new weapons to the game, it is the framework (engine) by which other weapon mod authors may create pretty much any kind of weapon they can imagine.

This mod will convert all of the default vanilla weapons to WC versions. In addition it will remove any incompatible third party weapon blocks from the world, unless you override this behavior in game.

WC Wiki
https://github.com/Ash-LikeSnow/WeaponCore/wiki

Current WC ModList
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Current-WeaponCore-ModList

If you appreciate WeaponCore upvote and consider donating:
https://www.patreon.com/user?u=14228932

Discord Server
https://discord.gg/AHAXmgd5Kq

Having issues? Click the link below:
Step 1: Follow these instructions to clear cache, use ModId: 3154371364:

https://gist.github.com/THDigi/6314052c53c7bb411eea24ab59522098

Step 2: Create fresh world, adding only the WeaponCore (No Other Mods!)

Step 3: Create two simple grids, each with a station terminal, gatling turret and reactor. Make sure they are in range of each other and of enemy factions.

Still having issues? Join the discord for help.

Incompatibility
The WC team and many other mod authors receive a constant stream of "bug reports" and confused users due to inherent incompatibilities between WeaponCore and mods based on Vanilla weapons.

If you have incompatible third party weapon blocks in your worlds, are willing to accept loss of functionality and instability you can enable UnsupportedMode by typing "/wc unsupportedmode" in the chat console or by editing the mods world config file.

There is a "ThirdParty whitelist" for known compatible mods, e.g: Beam Drill mod by Gwin.

[Howto/Guide]
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Player-Tips
https://www.youtube.com/watch?v=BnuRdispD1E
https://www.youtube.com/watch?v=FOmeLkHtapE
https://www.youtube.com/watch?v=bRMUwAYCxuk
https://www.youtube.com/watch?v=36Y4Pn5DRC4

[Moders Guide]
https://steamcommunity.com/sharedfiles/filedetails/?id=1998506274

Useful WC Programblock scripts
https://steamcommunity.com/workshop/filedetails/?id=2197435489

To mod authors that use this framework I only ask that you include a link to this page, but I would very much appreciate if you let your users know they can contribute to this project if they would like. Thanks.

Example for Weapon Modders:
https://github.com/Ash-LikeSnow/CoreParts

ProgramBlock API Howto
https://steamcommunity.com/sharedfiles/filedetails/?id=2178802013

Thanks to Ash for server override enhancements and quality of life work on v2. Thanks to CriegwareFare for his work on the block animations and assisting with ammo inventory and weapon loading ui! Thanks to NukeGuard for the awesome GUI/HUD design and textures. Thanks to Derek for weapon area placement limit feature. Thanks to the math wizard himself Whiplash for all of his help with the mind bending math required to pull off the advanced target tracking and smart projectile guidance systems is this mod. Thanks to BDCarrillo for his help with eliminating the last of Keens grid area effect damage code and working on the drone code.

Also much thanks to "Abisius" for providing support in the steam comment section! He has answered a ton of peoples questions over the last year or more!



License:
https://github.com/Ash-LikeSnow/WeaponCore/blob/master/License

Popular Discussions View All (13)
9
Jun 17 @ 7:01am
Custom turret solution?
Vivi
1
14 hours ago
WC UNSUPPORTED MODE
Federoke
3
May 14 @ 2:19am
Mouse shooting to custom turret controller not working
kirbyombre
583 Comments
Valdar 14 hours ago 
Happy the change mostly fixed the issues with performance, thanks wc devs
there was some changes made to revert some changes made in the update and the first testers report success.
if anyone still has probs with massive simspeedkill or a parallel thread warning please report in on the discord.
@EscapedSheep
errors can be caused by a bunch of stuff and without having the full pictures its impossible to tell what the cause it, so please take the complete log and provide it on the wc discord.

the one about parallel threads you postet comes up every now and then even though wc doesnt use parallel thread stuff, so it isnt something new just something that doesnt hit always and usually not everyone.

the logs are capable to show if everything works as it should and what could maybee cause probs du to conflicts and thus can help sort it out.
EscapedSheep 16 hours ago 
The only related part of the log that is new is the error i posted before.
@EscapedSheep
its always possible that a modupdate introduces new probs due to the changes or due to other stuff involved in that update.
the logs are the absolut minimum that is needed to sort through that.
EscapedSheep 16 hours ago 
But this mod was the only one that updated and now its an issue? Hmmmm?
@all that get the parallel physics warning

going to repeat what was said in the past multiple times in the steam comments and on the wc discord from multiple modders:
wc itsealf does not touch parallel threads physics and it is a false detection of keens system to detect it.


if you dont believe me you can go on the search for the original comments that stated that either in the steam comments (though its wuite possible that they where on the old wc workshoppage under darkstar and thus are no longer easily findable) or on the wc discord.
-----------

@all that have simspeed probs with wc in use

for your simspeed problem more informations in form of atleast the logs would be needed for analysation, prefered providing point would be the wc discord.
EscapedSheep 17 hours ago 
Yep our dedicated is now running at 0.3 sim after update.

```
Error: Mod WeaponCore - 2.5 is accessing physics from parallel threads. This is not safe and might cause the game to crash or behave unexpectedly.
```

@BDCarrillo
issnichda 18 hours ago 
same problem here :(
Zyredis 18 hours ago 
jap same here