Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: Aug 1 @ 4:51pm

- Whoops

Update: Aug 1 @ 11:15am

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Update: Jul 28 @ 4:52pm

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Update: Jul 25 @ 7:56am

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Update: Jul 22 @ 9:35pm

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Update: Jul 7 @ 6:48pm

Update: Jul 2 @ 12:41pm

- Added support for Nerd's shield framework

Update: Jul 2 @ 7:10am

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Update: Jun 26 @ 5:19pm

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Update: Jun 25 @ 3:36pm