Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: Nov 4 @ 6:59am

- Corrected issue with projectile age not being passed when a client informs the server of a fixed weapon hit, preventing AOE from processing

Update: Oct 31 @ 12:33pm

- Clarified effective ROF (which includes reload times) vs cyclic ROF in terminal. Updated both to include heat related slowdowns
- Fixed ScanRange option so it's properly respected in weapon targeting or projectile checks (thanks DarkXerox)
- WC based warheads (see wiki) are now impact sensitive

Update: Oct 24 @ 6:58am

- WH bugfixes

Update: Oct 23 @ 8:05am

- WH initial commit

Update: Oct 20 @ 9:28pm

- Swapped data outputs for weapons/ammo/damage done from Comma delimited to Tab delimited, courtesy of NerdE1

Update: Oct 17 @ 7:59pm

- Fixed constraint labels for inventories
- Removed "*" affix on ammo selection if it matches the current type. Was potentially unclear if a reload was needed
- Added "/wc ts" to toggle global permission to shoot (Courtesy of NerdE1. Please forward any issues to him)

Update: Oct 7 @ 11:21am

- Updated Chinese localization (thanks 晝食|午餐/ᐠ。ꞈ。ᐟ\)
- Fixed target selection circle directionality when selected target is off screen
- Fixed terminal sliders in MP showing an incorrect value (appeared to lag one input behind user)

Update: Oct 2 @ 12:47pm

Update: Oct 2 @ 6:48am

Update: Oct 1 @ 3:31pm

gG