Space Engineers

Space Engineers

WeaponCore - 2.5
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更新:11 月 4 日 @ 上午 6:59
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- Corrected issue with projectile age not being passed when a client informs the server of a fixed weapon hit, preventing AOE from processing

更新:10 月 31 日 @ 下午 12:33
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- Clarified effective ROF (which includes reload times) vs cyclic ROF in terminal. Updated both to include heat related slowdowns
- Fixed ScanRange option so it's properly respected in weapon targeting or projectile checks (thanks DarkXerox)
- WC based warheads (see wiki) are now impact sensitive

更新:10 月 24 日 @ 上午 6:58
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- WH bugfixes

更新:10 月 23 日 @ 上午 8:05
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- WH initial commit

更新:10 月 20 日 @ 下午 9:28
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- Swapped data outputs for weapons/ammo/damage done from Comma delimited to Tab delimited, courtesy of NerdE1

更新:10 月 17 日 @ 下午 7:59
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- Fixed constraint labels for inventories
- Removed "*" affix on ammo selection if it matches the current type. Was potentially unclear if a reload was needed
- Added "/wc ts" to toggle global permission to shoot (Courtesy of NerdE1. Please forward any issues to him)

更新:10 月 7 日 @ 上午 11:21
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- Updated Chinese localization (thanks 晝食|午餐/ᐠ。ꞈ。ᐟ\)
- Fixed target selection circle directionality when selected target is off screen
- Fixed terminal sliders in MP showing an incorrect value (appeared to lag one input behind user)

更新:10 月 2 日 @ 下午 12:47
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更新:10 月 2 日 @ 上午 6:48
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更新:10 月 1 日 @ 下午 3:31
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gG