Space Engineers

Space Engineers

WeaponCore - 2.5
Se afișează 1-10 din 193 intrări
< 1  2  3 ... 20 >
Actualizare: 4 nov. @ 6:59

- Corrected issue with projectile age not being passed when a client informs the server of a fixed weapon hit, preventing AOE from processing

Actualizare: 31 oct. @ 12:33

- Clarified effective ROF (which includes reload times) vs cyclic ROF in terminal. Updated both to include heat related slowdowns
- Fixed ScanRange option so it's properly respected in weapon targeting or projectile checks (thanks DarkXerox)
- WC based warheads (see wiki) are now impact sensitive

Actualizare: 24 oct. @ 6:58

- WH bugfixes

Actualizare: 23 oct. @ 8:05

- WH initial commit

Actualizare: 20 oct. @ 21:28

- Swapped data outputs for weapons/ammo/damage done from Comma delimited to Tab delimited, courtesy of NerdE1

Actualizare: 17 oct. @ 19:59

- Fixed constraint labels for inventories
- Removed "*" affix on ammo selection if it matches the current type. Was potentially unclear if a reload was needed
- Added "/wc ts" to toggle global permission to shoot (Courtesy of NerdE1. Please forward any issues to him)

Actualizare: 7 oct. @ 11:21

- Updated Chinese localization (thanks 晝食|午餐/ᐠ。ꞈ。ᐟ\)
- Fixed target selection circle directionality when selected target is off screen
- Fixed terminal sliders in MP showing an incorrect value (appeared to lag one input behind user)

Actualizare: 2 oct. @ 12:47

Actualizare: 2 oct. @ 6:48

Actualizare: 1 oct. @ 15:31

gG