Space Engineers

Space Engineers

WeaponCore - 2.5
Se afișează 21-30 din 152 intrări
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Actualizare: 1 mai @ 13:52

Actualizare: 1 mai @ 11:40

Actualizare: 30 apr. @ 12:25

- Beam hit/shield hit effects will now respect HitPlayChance

Actualizare: 29 apr. @ 8:08

Actualizare: 28 apr. @ 19:21

Actualizare: 28 apr. @ 5:56

- bugfixes for handweps

Actualizare: 27 apr. @ 21:13

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Actualizare: 27 apr. @ 15:05

Actualizare: 27 apr. @ 11:10

- HUD improvements

Actualizare: 27 apr. @ 1:33

- Added ammo switching logic for interior turret ammo compatibility for legacy BPs upon placement