Space Engineers

Space Engineers

WeaponCore - 2.5
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Actualizare: 25 iun. @ 15:36

Actualizare: 24 iun. @ 16:19

Actualizare: 22 iun. @ 23:43

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Actualizare: 22 iun. @ 13:44

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Actualizare: 13 iun. @ 10:31

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

Actualizare: 11 iun. @ 19:27

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)

Actualizare: 11 iun. @ 16:12

- WaterMod support now includes tides

Actualizare: 8 iun. @ 19:11

- Weapons that target grid center respect objective mode options, at the level of the whole grid. In this context disabled means no power.

Actualizare: 8 iun. @ 18:36

Actualizare: 6 iun. @ 15:35

- Cleanup of unused vars
- Touchup of combat block focus logic to require both a flight and combat block to be on to update focus targets