Space Engineers

Space Engineers

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WeaponCore - 2.4
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
33.540 MB
Feb 4 @ 7:15pm
Jul 25 @ 8:26am
63 Change Notes ( view )

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WeaponCore - 2.4

Description
Version: CoreSystems - 2.4(24)

Weapon Core is a complete rewrite of Space Engineers combat system. The way combat works in this system is very different from Vanilla and many conventions that you are familiar with will be different.

This "mod" by itself does not add new weapons to the game, it is the framework (engine) by which other weapon mod authors may create pretty much any kind of weapon they can imagine.

This mod will convert all of the default vanilla weapons to WC versions. In addition it will remove any incompatible third party weapon blocks from the world, unless you override this behavior in game.

WC Wiki
https://github.com/Ash-LikeSnow/WeaponCore/wiki

Current WC ModList
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Current-WeaponCore-ModList

If you appreciate WeaponCore upvote and consider donating:
https://www.patreon.com/user?u=14228932

Discord Server
https://discord.gg/AHAXmgd5Kq

Having issues? Click the link below:
Step 1: Follow these instructions to clear cache, use ModId: 3154371364:

https://gist.github.com/THDigi/6314052c53c7bb411eea24ab59522098

Step 2: Create fresh world, adding only the WeaponCore (No Other Mods!)

Step 3: Create two simple grids, each with a station terminal, gatling turret and reactor. Make sure they are in range of each other and of enemy factions.

Still having issues? Join the discord for help.

Incompatibility
The WC team and many other mod authors receive a constant stream of "bug reports" and confused users due to inherent incompatibilities between WeaponCore and mods based on Vanilla weapons.

If you have incompatible third party weapon blocks in your worlds, are willing to accept loss of functionality and instability you can enable UnsupportedMode by typing "/wc unsupportedmode" in the chat console or by editing the mods world config file.

There is a "ThirdParty whitelist" for known compatible mods, e.g: Beam Drill mod by Gwin.

[Howto/Guide]
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Player-Tips
https://www.youtube.com/watch?v=BnuRdispD1E
https://www.youtube.com/watch?v=FOmeLkHtapE
https://www.youtube.com/watch?v=bRMUwAYCxuk
https://www.youtube.com/watch?v=36Y4Pn5DRC4

[Moders Guide]
https://steamcommunity.com/sharedfiles/filedetails/?id=1998506274

Useful WC Programblock scripts
https://steamcommunity.com/workshop/filedetails/?id=2197435489

To mod authors that use this framework I only ask that you include a link to this page, but I would very much appreciate if you let your users know they can contribute to this project if they would like. Thanks.

Example for Weapon Modders:
https://github.com/Ash-LikeSnow/CoreParts

ProgramBlock API Howto
https://steamcommunity.com/sharedfiles/filedetails/?id=2178802013

Thanks to Ash for server override enhancements and quality of life work on v2. Thanks to CriegwareFare for his work on the block animations and assisting with ammo inventory and weapon loading ui! Thanks to NukeGuard for the awesome GUI/HUD design and textures. Thanks to Derek for weapon area placement limit feature. Thanks to the math wizard himself Whiplash for all of his help with the mind bending math required to pull off the advanced target tracking and smart projectile guidance systems is this mod. Thanks to BDCarrillo for his help with eliminating the last of Keens grid area effect damage code and working on the drone code.

Also much thanks to "Abisius" for providing support in the steam comment section! He has answered a ton of peoples questions over the last year or more!



License:
https://github.com/Ash-LikeSnow/WeaponCore/blob/master/License

Popular Discussions View All (5)
9
Feb 18 @ 3:17pm
My vanilla turrets wont fire
Stefan
2
Jun 11 @ 12:10am
Game crashing when guns start firing like 50% of the time.
SteelRain
1
Mar 27 @ 3:52am
Weapon core
Kirito
253 Comments
jackm94 12 hours ago 
just wondering if there will be a way for searchlights to target friendly or a work around for this?
Lucofthewind Jul 23 @ 2:22pm 
@Abisius hey thank you for response. However since the recent update and starting over again with a new world, that seemed to do it. Everything it working great. So thanks for all the hard work!
Abisius Jul 13 @ 12:16am 
@Lucofthewind
i would suggest putting a exampelworld and the logs onto the discrod so that a deeper look can be taken at it.
Abisius Jul 13 @ 12:15am 
@Nighthunter
you mean switching target neutral on by themself even after you turned it off?
didnt happen to me so far besides some mes based npc encounters that hack your stuff and going haywire on its settings.
Abisius Jul 13 @ 12:13am 
@LPLSR66
while it has no influence on theyre behavior it will change every vailla weapon that comes with se itself, but without ay other wc based vanilla replacer it is just a basic replacement making them compatible with wc but not adding any higher wc functions to them.
LPLSR66 Jul 12 @ 11:24pm 
does this mod affect npcs that based on vanilla like MES?
Nighthunter Jul 11 @ 3:12pm 
Has someone else the problem that weponcore turns all turrets on target neutrals by default? I have neutral encounters like tradestation on and can never trade casue they start to fire on me imidatly and become a hostile faction.
Lucofthewind Jul 9 @ 11:18pm 
So after doing the suggested first aid list, and removing all weapon mods that haven't been updated in the past month, still having the same problem and hoping someone can help.

The problem: does anyone else find that the weapons (automated ones) just stop working? Or will work for a few mins, then just stop again? Also only SOME of the weapons on the station (all same weapon to make testing easier) will fire off at enemy clearly in range, while others do nothing.
Abisius Jul 9 @ 3:58pm 
@Caboose
as far as i know that still work.
you need to be an admin i the world, as host in coop or in sp you will be automatically i ay other case your need to be added to the list of admins.
then you open the chat and type i the command
/wc unsupportedmode
c&p is a bit hickuppy.
Caboose Jul 9 @ 2:02pm 
can you still activate unsupported mode with "/wc unsupportedmode" if so how do you do it cause I can"t figure it out