Space Engineers

Space Engineers

WeaponCore - 2.5
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Opdatering: 4. aug. kl. 10:12

Fixed a missing parenthesis causing all weps to fire with mouse button.

Opdatering: 4. aug. kl. 9:41

Opdatering: 4. aug. kl. 8:57

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

Opdatering: 1. aug. kl. 16:51

- Whoops

Opdatering: 1. aug. kl. 11:15

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Opdatering: 28. juli kl. 16:52

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Opdatering: 25. juli kl. 7:56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Opdatering: 22. juli kl. 21:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Opdatering: 7. juli kl. 18:48

Opdatering: 2. juli kl. 12:41

- Added support for Nerd's shield framework