Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 11-20 af 193 forekomster
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Opdatering: 1. okt. kl. 11:40

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

Opdatering: 29. sep. kl. 15:20

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Opdatering: 27. sep. kl. 7:16

Opdatering: 22. sep. kl. 14:00

- Fixed hand weapon fragments not interacting with firing player

Opdatering: 16. sep. kl. 10:51

- Added friendly character logic to weapon LOS checks

Opdatering: 16. sep. kl. 6:07

- Bugfix for damage events done to characters throwing a key not found error

Opdatering: 15. sep. kl. 18:50

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

Opdatering: 14. sep. kl. 16:18

- Fixed character LOS checks in the case of NPCs/bots.

Opdatering: 12. sep. kl. 11:16

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid

Opdatering: 12. sep. kl. 6:11

- Improved terminal and hotbar Rate of Fire controls (if enabled for a weapon)