Space Engineers

Space Engineers

WeaponCore - 2.5
Zobrazeno 11–20 z 152 položek
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Aktualizace: 29. kvě. v 18.57

- Fixed reputation changes not appearing in SP or hosted games
- Fixed voxel LOS checks and other pauses in firing for lack of LOS

Aktualizace: 27. kvě. v 6.29

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

Aktualizace: 24. kvě. v 16.47

Aktualizace: 17. kvě. v 23.05

Aktualizace: 13. kvě. v 11.47

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Aktualizace: 9. kvě. v 16.11

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

Aktualizace: 6. kvě. v 11.40

- Gatling sound file fix (proper hz rate, thanks Consty!)

Aktualizace: 6. kvě. v 8.40

- Fix NRE in initialhitcheck

Aktualizace: 6. kvě. v 6.41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Aktualizace: 2. kvě. v 7.40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally