Space Engineers

Space Engineers

WeaponCore - 2.5
Mostrando 11-20 de 152 aportaciones
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Actualización: 29 MAY a las 18:57

- Fixed reputation changes not appearing in SP or hosted games
- Fixed voxel LOS checks and other pauses in firing for lack of LOS

Actualización: 27 MAY a las 6:29

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

Actualización: 24 MAY a las 16:47

Actualización: 17 MAY a las 23:05

Actualización: 13 MAY a las 11:47

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Actualización: 9 MAY a las 16:11

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

Actualización: 6 MAY a las 11:40

- Gatling sound file fix (proper hz rate, thanks Consty!)

Actualización: 6 MAY a las 8:40

- Fix NRE in initialhitcheck

Actualización: 6 MAY a las 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Actualización: 2 MAY a las 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally