Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: May 1 @ 1:52pm

Update: May 1 @ 11:40am

Update: Apr 30 @ 12:25pm

- Beam hit/shield hit effects will now respect HitPlayChance

Update: Apr 29 @ 8:08am

Update: Apr 28 @ 7:21pm

Update: Apr 28 @ 5:56am

- bugfixes for handweps

Update: Apr 27 @ 9:13pm

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Update: Apr 27 @ 3:05pm

Update: Apr 27 @ 11:10am

- HUD improvements

Update: Apr 27 @ 1:33am

- Added ammo switching logic for interior turret ammo compatibility for legacy BPs upon placement