Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: Apr 2 @ 12:32pm

(excluding point defense against projectiles) from the delay for LOS checks

Update: Mar 31 @ 1:27pm

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Update: Mar 26 @ 1:23pm

- Added "Force Reload" button in terminal

Update: Mar 25 @ 3:32pm

- UI Rework and clarifications

Update: Mar 18 @ 6:57am

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Update: Mar 16 @ 9:12pm

Update: Mar 16 @ 8:06pm

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Update: Feb 16 @ 8:37pm

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only

Update: Feb 10 @ 5:39pm

- Expanded localization text options (If you are willing to assist with additional language localizations for WeaponCore, please reach out on Discord)

Update: Jan 23 @ 9:00am

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes