Space Engineers

Space Engineers

WeaponCore - 2.5
Showing 31-40 of 201 entries
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Update: Sep 5 @ 3:24pm

- Added mod API method to get info on all smart projectiles
- Added terminal info display for weapons that don't have enough power to turn on or shoot

Update: Aug 14 @ 5:25pm

- Seamless compatibility

Update: Aug 7 @ 5:36pm

- Fixed Detection Equipment breaking smart hand wep targeting (bad Ari!)
- Corrected incompatible toolbar action removal to reference the slot ID properly (thanks Cheerkin!)

Update: Aug 4 @ 10:12am

Fixed a missing parenthesis causing all weps to fire with mouse button.

Update: Aug 4 @ 9:41am

Update: Aug 4 @ 8:57am

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

Update: Aug 1 @ 4:51pm

- Whoops

Update: Aug 1 @ 11:15am

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Update: Jul 28 @ 4:52pm

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Update: Jul 25 @ 7:56am

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair