Space Engineers

Space Engineers

Nanite Control Facility v2.2(11) - Automated Construction
目前顯示第 51-60 項,共 63 項
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更新:2018 年 7 月 28 日 @ 上午 11:17

-added PCU costs
-fixed upgrade module component order (now proper hack and functional lines)

更新:2018 年 7 月 28 日 @ 上午 7:01

-every nanite target is disable-able now

changes by Fank

更新:2018 年 7 月 27 日 @ 下午 5:42

-fixed copy paste issues
-fixed cleanup
-Try to remove from list fix
-changed factory sync logic

changes by Fank

更新:2018 年 7 月 27 日 @ 下午 2:30

-cleanup and logging fixes from Fank

更新:2018 年 7 月 27 日 @ 上午 3:04

-added a fix for nanites trying to build blocks out of range

更新:2018 年 2 月 16 日 @ 下午 2:45

-fixed settings load on world load - BAM5
-fixed some texture issues, and cleaned up textures folder
-adjusted beacon costs and build times
-fixed beacons working without being built - BAM5
-added github for posting issues https://github.com/nukeguard/NaniteConstructionSystem/issues

更新:2018 年 2 月 3 日 @ 下午 4:51

-fix for failed compilation for particle effects
-known issues: area beacon resets, assembler resets, mining hammer section stops animation when returning to visible range.

更新:2017 年 11 月 8 日 @ 下午 8:02

-see previous change note

更新:2017 年 10 月 24 日 @ 下午 6:11

-added a fix for null exception for MyAPIGateway.Utilities
-increased range on NUHOL to 800m from NCF, radius of 60m and doubled the depth.

更新:2017 年 9 月 10 日 @ 下午 2:57

-fixed workshop path for center model
-identified two errors in log, need to figure out what cause is and how to fix.