Space Engineers

Space Engineers

Nanite Control Facility v2.2(12) - Automated Construction
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Uppdatering: 29 jul, 2018 @ 16:07

-debugging
-sync update
-deconstruct error

Uppdatering: 28 jul, 2018 @ 11:17

-added PCU costs
-fixed upgrade module component order (now proper hack and functional lines)

Uppdatering: 28 jul, 2018 @ 7:01

-every nanite target is disable-able now

changes by Fank

Uppdatering: 27 jul, 2018 @ 17:42

-fixed copy paste issues
-fixed cleanup
-Try to remove from list fix
-changed factory sync logic

changes by Fank

Uppdatering: 27 jul, 2018 @ 14:30

-cleanup and logging fixes from Fank

Uppdatering: 27 jul, 2018 @ 3:04

-added a fix for nanites trying to build blocks out of range

Uppdatering: 16 feb, 2018 @ 14:45

-fixed settings load on world load - BAM5
-fixed some texture issues, and cleaned up textures folder
-adjusted beacon costs and build times
-fixed beacons working without being built - BAM5
-added github for posting issues https://github.com/nukeguard/NaniteConstructionSystem/issues

Uppdatering: 3 feb, 2018 @ 16:51

-fix for failed compilation for particle effects
-known issues: area beacon resets, assembler resets, mining hammer section stops animation when returning to visible range.

Uppdatering: 8 nov, 2017 @ 20:02

-see previous change note

Uppdatering: 24 okt, 2017 @ 18:11

-added a fix for null exception for MyAPIGateway.Utilities
-increased range on NUHOL to 800m from NCF, radius of 60m and doubled the depth.