Space Engineers

Space Engineers

Nanite Control Facility v2.2(11) - Automated Construction
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Opdatering: 28. juli 2018 kl. 11:17

-added PCU costs
-fixed upgrade module component order (now proper hack and functional lines)

Opdatering: 28. juli 2018 kl. 7:01

-every nanite target is disable-able now

changes by Fank

Opdatering: 27. juli 2018 kl. 17:42

-fixed copy paste issues
-fixed cleanup
-Try to remove from list fix
-changed factory sync logic

changes by Fank

Opdatering: 27. juli 2018 kl. 14:30

-cleanup and logging fixes from Fank

Opdatering: 27. juli 2018 kl. 3:04

-added a fix for nanites trying to build blocks out of range

Opdatering: 16. feb. 2018 kl. 14:45

-fixed settings load on world load - BAM5
-fixed some texture issues, and cleaned up textures folder
-adjusted beacon costs and build times
-fixed beacons working without being built - BAM5
-added github for posting issues https://github.com/nukeguard/NaniteConstructionSystem/issues

Opdatering: 3. feb. 2018 kl. 16:51

-fix for failed compilation for particle effects
-known issues: area beacon resets, assembler resets, mining hammer section stops animation when returning to visible range.

Opdatering: 8. nov. 2017 kl. 20:02

-see previous change note

Opdatering: 24. okt. 2017 kl. 18:11

-added a fix for null exception for MyAPIGateway.Utilities
-increased range on NUHOL to 800m from NCF, radius of 60m and doubled the depth.

Opdatering: 10. sep. 2017 kl. 14:57

-fixed workshop path for center model
-identified two errors in log, need to figure out what cause is and how to fix.