Space Engineers

Space Engineers

Nanite Control Facility v2.2(12) - Automated Construction
Menampilkan51-60 dari 64 kiriman
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Pembaruan: 29 Jul 2018 @ 4:07pm

-debugging
-sync update
-deconstruct error

Pembaruan: 28 Jul 2018 @ 11:17am

-added PCU costs
-fixed upgrade module component order (now proper hack and functional lines)

Pembaruan: 28 Jul 2018 @ 7:01am

-every nanite target is disable-able now

changes by Fank

Pembaruan: 27 Jul 2018 @ 5:42pm

-fixed copy paste issues
-fixed cleanup
-Try to remove from list fix
-changed factory sync logic

changes by Fank

Pembaruan: 27 Jul 2018 @ 2:30pm

-cleanup and logging fixes from Fank

Pembaruan: 27 Jul 2018 @ 3:04am

-added a fix for nanites trying to build blocks out of range

Pembaruan: 16 Feb 2018 @ 2:45pm

-fixed settings load on world load - BAM5
-fixed some texture issues, and cleaned up textures folder
-adjusted beacon costs and build times
-fixed beacons working without being built - BAM5
-added github for posting issues https://github.com/nukeguard/NaniteConstructionSystem/issues

Pembaruan: 3 Feb 2018 @ 4:51pm

-fix for failed compilation for particle effects
-known issues: area beacon resets, assembler resets, mining hammer section stops animation when returning to visible range.

Pembaruan: 8 Nov 2017 @ 8:02pm

-see previous change note

Pembaruan: 24 Okt 2017 @ 6:11pm

-added a fix for null exception for MyAPIGateway.Utilities
-increased range on NUHOL to 800m from NCF, radius of 60m and doubled the depth.