Space Engineers

Space Engineers

1,550 ratings
Nanite Control Facility v2.0(13) - Automated Construction
Type: Mod
Mod category: Block, Script, Other
File Size
70.111 MB
Jan 22, 2014 @ 7:52pm
Sep 19 @ 6:51pm
41 Change Notes ( view )

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Nanite Control Facility v2.0(13) - Automated Construction

Nanite Construction System V2.0!

Guide for Nanites -

Automated Beam Drill - This mod modifies the base functionality of all ore detectors in the game, forcing modded ore detector blocks, like the ones we use, to abide by his code. This is something that only the mod author of Automated Beam Drills can fix.

Important Info to help us fix bugs!

Many mods/scripts, especially those that modify:

- ore detector
- ship welders
- power usage
- inventory management

can cause undesired results, given the enormous scope of this mod.

***Before submitting a bug report to me, PLEASE try to recreate the bug in a world where Nanite Construction Facility is the only mod. ***

There are thousands of crazy and non-maintained mods for Space Engineers that I simply cannot account for.
Thank you.

Bug reports must include the information that appears when you type /nanite debug. PLEASE include a pastebin link to your spaceengineers.log AND your NaniteConstructionSystem.log (if hosting/singleplayer) or your report will be ignored. I'm gong to need all of this information anyway, and I can't really help fix these bugs reliably without it.

spaceengineers.log location: %appdata%/roaming/SpaceEngineers/SpaceEngineers.log
Nanite log location singpleplayer or hosted: %appdata%/roaming/SpaceEngineers/Saves/[steamid]/[savename]/storage/[mod name and number]/NaniteConstructionSystem.log


This is large ship block that creates and controls specialized nanites. These nanites can be programmed to perform different actions that can aid a ship and player in various ways. This includes: construction, repair, deconstruction, projection building and floating object cleanup. The default factory allows a limited amount of each function, but can be expanded with attachable upgrades. The factory will use the conveyor system in order to draw or deposit supplies for it's various functions. Nanites do not require components themselves, but do require a lot of power to function.

Original Modder Team
Modeling - Nukeguard
Functionality and Animation - tyrsis

Current Modder Team
M0dEx -- Scripts
nukeguard - models

Other contributors
Splen -- Scripts
Fank -- Scripts
MrValiant -- Scripts
stefan2200 -- Scripts

If there are issues, try **Delete the old mod file in mods directory %appdata%\Roaming\SpaceEngineers\Mods\219757726.sbm(this is unlikely there if you are new to this mod), it may have downloaded update incorrectly. And also delete the mod id folder in *Steam\steamapps\workshop\content\244850\ delete this folder = 219757726 redownload and try it again.

My Discord Server - Ntech Mods[]
Popular Discussions View All (10)
Sep 16 @ 3:45pm
PINNED: Bugs and Issues
Aug 30 @ 5:49pm
PINNED: Questions
Aug 14 @ 11:26pm
invalidtargets and a billion ghost targets found.
< >
Senti 12 hours ago 
Yoooo, I've been waiting for that fix since July. I can finally play again!
bodyboarder2528 18 hours ago 
that got fixed today
marway Sep 17 @ 6:56am 
Having some issues with saving errror. When I try to save as it just saves as a file with some nanite files in it.
Vindros Sep 13 @ 2:10pm 
This is not a new issue; was seeing this more than a year ago - don't get me wrong ; this is one of those Mods I think rock the SE world ! The author(s) truly are making an extreme mod that adds a lot of value to the game ! I am hoping that the cause of this issue can be resolved.

Its almost as if something is locking the world at a point in time and not releasing the lock - so auto saves cannot complete etc. but I could be on crack here ;)

Happy to beta test any fixes !!!


--- annoying debugging to be ignored follows below ... ---

SYMBOL_NAME: clr!WaitForMultipleObjectsEx_SO_TOLERANT+62


IMAGE_NAME: clr.dll

STACK_COMMAND: dt ntdll!LdrpLastDllInitializer BaseDllName ; dt ntdll!LdrpFailureData ; ~0s; .ecxr ; kb



OS_VERSION: 10.0.18362.1

BUILDLAB_STR: 19h1_release
Jimmy Sep 13 @ 9:50am 
any solution for the " game already saved" problem ?
kris07 Sep 7 @ 10:27am 
For me when i try and do a repair beacon its actually a deconstruct beacon
RogueCmdr Sep 3 @ 6:42pm 
Any chance this will be updating this - I am still having the same issue listed here

i want to showcase this on my stream series
Вован Aug 27 @ 12:51am 
I wanted to warn you that I used your mod (Nanite Control Facility v2.0 (12)) for my server, without reworking it a lot. I hope you don't mind it.?
pilou Aug 24 @ 8:45am 
RogueCmdr Aug 18 @ 12:00pm 
Any chance to get some devs of this mod to look at this. this is becoming a issue and i cant showcase this mod on my stream series due to this bug casuing issues