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What I'd like is to know what configs I can change to get the following:
* Removed cap on the grand-total number of nanites that can be released.
* Increased nanite count for each type without needing upgrades.
* Near-instant operating speed.
* Ability for all NCFs in a group to pull in resources instead of the whole operation bogging down because the primary factory filled its inventory.
* Power levels reduced to the point where I don't need several gigawatts of LG large reactors to let the factory run at full speed.
In addition the "Configable Peramiters" will Resolve some your issuses.
Очень обидно, потому что я помнил, как использовал этот мод около пяти лет назад. Он был очень комфортным, особенно для такого лентяя, как я, и сейчас без него даже как-то играть не хочется.
Обидно, но для меня совершенно не работает. Та же проблема, о которой сообщали некоторые люди - оно просто не хочет что-либо делать. Я даже запустил отдельный мир, чтобы протестировать мод отдельно в "тепличных условиях" - Нанофабрика сияет зеленым, но все равно говорит, что ей "недостаточно энергии" несмотря на сотню заряженых батарей
i need to fill my cargo containers
If I place the barge on stone, he is removed, but nothing ends up in the block inventory.
And is it possible that only one mining barge can be used at a time?
I tried it with two barges (ice and iron), but the first time only ice was mined.
I then tried removing the first barge, but the facility continued mining the ice. I had to completely shut down the facility once for it to recognize the other barge.
* Previously, I used an array of nine NCFs linked to a common conveyor system, which offered a ninefold boost to operating speed. And if one of them filled up its inventory, the others would send cleanup nanites to pick up the slack
* Now, only one NCF ever makes nanites, even when many are directly adjacent, and if that NCF's inventory is full, the cleanup nanites will only ever hover over dropped resources instead of gathering them.
It's almost as if only one factory can be active at any given time. It's absurd.
the usual way for most would be:
- making an example world (a world with just the mods needed to reproduce the problem and a premade situation for reproduction of the problem) uploading it to steam and sharing the link to it via discord or in a dedicated bug report section in the steam discussions of a mod.
- putting together logs from a session where the problem happens and either share them via discord or uploading them to a third party service for file sharing (dropbox, google, mega . . .) that would be avaible and not avaible in most places or shitfilled with spam and then provide the link to it the same way as the worlds link
sometimes just the logs are enough but once it needs reliable reproduction it wont go without a world to reproduce it.
I get the "Insufficient power for another target" on all the sections of the facility. I have at least 400MW of power so it shouldn't be that. I've tried with just this mod on a solo creative world to test it too. I have no idea how to send you all the stuff you need for a bug report or I would use the proper channel.
Thanks.
"(Construction) Insufficient power for another target.
even in creative mode
Currently having a issue where the NCF Empties its whole inventory and stops pulling in items ... turning it off and on resets this issue and manually dropping any item into its storage resets this issue .... but each time after a short while it will fully empty its self ....
I have 0 Blocks that pull push or filter items in storage.
Thanks for any advice you can give ... if you cant thank you anyway XD.
the grids only connect when unloading cargo
but the 2 factories are always conencted