Space Engineers

Space Engineers

Nanite Control Facility v2.2(11) - Automated Construction
2,860 Comments
Gofastmike Jun 15 @ 2:46pm 
Ok, so that might nerf the operating speed, but how can it make it so only one factory is ever active at once? I'd like to use my entire array if possible.
howardxu23 Jun 14 @ 6:02pm 
@gofastmike there is a config setting in the nanites config file now, and how many nanites a single grid can spawn
Gofastmike Jun 9 @ 5:47pm 
At least a few months, maybe a year max. I stopped playing when I lost all my files, and it took me a while just to get around to playing again.
MqKosmos Jun 9 @ 2:41am 
I don't know when you last used this mod. so can't answer... @Gofastmike
Gofastmike Jun 8 @ 8:25pm 
Did something change since the last time I used this mod?

* Previously, I used an array of nine NCFs linked to a common conveyor system, which offered a ninefold boost to operating speed. And if one of them filled up its inventory, the others would send cleanup nanites to pick up the slack
* Now, only one NCF ever makes nanites, even when many are directly adjacent, and if that NCF's inventory is full, the cleanup nanites will only ever hover over dropped resources instead of gathering them.

It's almost as if only one factory can be active at any given time. It's absurd.
Isabella May 31 @ 7:37am 
ok thanks for letting me know i will keep an eye on them and will report any issues
nukeguard  [author] May 30 @ 4:43pm 
there are issues, if not also a crash
Isabella May 30 @ 7:55am 
does anyone know if this mod can work along side the build&repair mod or not as the last time i used them both together my game hard crashed?
KuRWa May 24 @ 10:44am 
He writes that there is not enough energy. what is the problem?
TGgamer024V Apr 28 @ 9:12am 
Opa tudo bem? Vocês podem fazer o nanite reabastecer as armas das naves, estações e etc? Se não for muito complicado :steamthumbsup:
nukeguard  [author] Apr 21 @ 1:47pm 
It is planned, but won't be for a bit after some other reworks
Neo Apr 19 @ 3:53pm 
can you make it to be configurable and not auto ? it would be nice to have 1 MAIN what we can select always for script usage
nukeguard  [author] Apr 19 @ 3:26pm 
not configurable for pri/sec it is auto set
Neo Apr 19 @ 3:04pm 
How can i configurate this primary/helper nfc thingie ?
LennyS Apr 19 @ 4:05am 
Is there any update to being able to change the mining beacon max range for offline players?
ilsa Apr 14 @ 6:47pm 
Has anyone mentioned issues with changing the settings? I tried disabling some of the nanite types, but they didn't stop and when I went back, the settings were re-enabled.
nukeguard  [author] Apr 13 @ 4:44am 
No idea about how scripting works in SE2 yet, modding editor isn't even released yet. I would need someone that would want to put the time in to probably rewrite the whole thing.
xenonsoul Apr 12 @ 11:53pm 
Hey Nuke, absolutely love this mod, been using it for years now. Was wondering if you were going to remake it for Space Engineers 2?
Tatsyki Apr 3 @ 9:40am 
Здравствуйте, помогите нанитка начинает работать, потом резко перестаёт и начинает гореть или мигать розовым, и так по кругу
nukeguard  [author] Apr 2 @ 6:18pm 
The Steps Abisius listed are a good way to help with reproducing your issues
@VladTheBlooded
the usual way for most would be:
- making an example world (a world with just the mods needed to reproduce the problem and a premade situation for reproduction of the problem) uploading it to steam and sharing the link to it via discord or in a dedicated bug report section in the steam discussions of a mod.
- putting together logs from a session where the problem happens and either share them via discord or uploading them to a third party service for file sharing (dropbox, google, mega . . .) that would be avaible and not avaible in most places or shitfilled with spam and then provide the link to it the same way as the worlds link

sometimes just the logs are enough but once it needs reliable reproduction it wont go without a world to reproduce it.
VladTheBlooded Apr 1 @ 10:50pm 
Hi Nuke, I'm also getting the same error.

I get the "Insufficient power for another target" on all the sections of the facility. I have at least 400MW of power so it shouldn't be that. I've tried with just this mod on a solo creative world to test it too. I have no idea how to send you all the stuff you need for a bug report or I would use the proper channel.

Thanks.
Gohei Mar 30 @ 7:22pm 
hi nuke, great mod! Having a small issue with Life support upgrades. No matter what port i put them on it says not a valid port. Is there something i'm missing? there is more then enough power for more streams. Even if i add all 8 life support upgrades it doesnt add anymore streams and says no valid port.
nukeguard  [author] Mar 24 @ 4:14pm 
do you have enough power even in creative?
BlizzarD Mar 22 @ 9:12pm 
Hello friend, there is an error in your mod.

"(Construction) Insufficient power for another target.

even in creative mode
Vengorin Mar 10 @ 2:37am 
Hi Nukeguard ..... i have used this mod of yours for years and i think i would stop playing SE if this no longer worked. ....

Currently having a issue where the NCF Empties its whole inventory and stops pulling in items ... turning it off and on resets this issue and manually dropping any item into its storage resets this issue .... but each time after a short while it will fully empty its self ....

I have 0 Blocks that pull push or filter items in storage.

Thanks for any advice you can give ... if you cant thank you anyway XD.
nukeguard  [author] Mar 9 @ 1:24pm 
Do you have progression on? If so, it's locked by grav gens
Dovahkin402 Mar 9 @ 12:49pm 
i downloaded the mod made sure everything was installed and restarted my game but the block isnt showing up in my menu
Xarniia Mar 7 @ 8:46am 
Thanks :)
nukeguard  [author] Mar 7 @ 7:52am 
It was removed, and combined into construction
Xarniia Mar 4 @ 10:32pm 
Is there a projection upgrade? Seems not in the blocks, but in the guide it is mentioned.
nukeguard  [author] Feb 22 @ 4:52am 
It's probably because they were connected via connector
theplayer2k3 Feb 21 @ 5:36am 
they are on 2 different grids
the grids only connect when unloading cargo
but the 2 factories are always conencted
nukeguard  [author] Feb 20 @ 4:26pm 
No, when there is more than one on the same grid, they have to work that way or there are problems
theplayer2k3 Feb 19 @ 8:15am 
master and slavfe factories are always connected in our game
is there a way to disconnect them?
nukeguard  [author] Feb 12 @ 4:40pm 
they take a few components at a time, eventually removing the block, and they start at the blocks farthest from the deconstruct beacon
Mowraq Feb 11 @ 4:50am 
After a few hiccups building with the factory works fine though strangely the control panel showed different stuff for different people on my server. What at the moment doesn't seem to work is deconstruction? The factory is set to deconstruct, the nanites fly to the ship they are supposed to deconstruct, circle around a few armor blocks and then return without doing anything.
CDEEKS Jan 16 @ 12:55am 
Radec look at the Build and repair mod. It does same thing and allows a white list feature and u can also manually set a radius in wich it operates.
Garak Jan 13 @ 9:03pm 
Continuation from my previous comment because i hit the character limit -

Not to mention i might not have the cobalt reserves to build all those grids in the first place, what i'd like to see sometime in the future is some sort of priority like system or a whitelist/blacklist system so the nanites will ignore specific blocks or grids for the time being and instead work on things that are of higher priority to you, whilst not wasting resources.
Garak Jan 13 @ 9:02pm 
One of the problems i have with this mod is not being able to whitelist or blacklist specific blocks that it queues to build or repair, and here's an example of a scenario that bothers me.

Say i've built a base out of heavy armour blocks, but only did so with steel plates and not metal grids, the blocks are still in the "Functional" state but because they are still missing the grids they are not fully built.

So if i wanted to build something else like say a projection for example, the nanite factory will always prioritise the heavy armour blocks because they are still missing metal grids, and if i've built a very large base like that it will take a long time for it to finish building all of them.
IArePotato Jan 12 @ 9:24pm 
I had a lot of problems getting this mode to work correctly today. I've used it for years and can't imagine the game without it so firstly THANK YOU for continuing to support this mod and make it work. I kept having issues where the facility would scan, say active, say it needed parts, then get the parts, and then do nothing. Ultimately what seemed to reset it was -un docking and re-docking a ship. My suspicion is that if you build cargo boxes it breaks inventory management and doesn't reset no matter what you do until you dock with another ship? That's my working theory for now...
nukeguard  [author] Jan 10 @ 5:41am 
also try new world with only this mod, and also your bp that are doing this.
nukeguard  [author] Jan 10 @ 5:41am 
share a bp that is doing this? maybe we can see why
PinchMedal5365 Jan 9 @ 2:07pm 
this mod is soft locking my game involving blueprints
rag Jan 1 @ 10:56am 
idk, i have a 1 gw deuterium reactor put in place for power and put one down at the beacon to make sure i had enough power there too. it is contructing a ship but i have 2 others for that task
nukeguard  [author] Jan 1 @ 6:08am 
Maybe it's doing other jobs first and doesn't have enough power for more nanites to do mining even though you have enough upgrades
rag Dec 31, 2024 @ 7:11pm 
sorry, and i know i have enough power on the base
rag Dec 31, 2024 @ 7:10pm 
so im trying to get the mining beacon to work, but the control facility keeps saying insufficient power got another target. can i get an idea of whats wrong? ive powered it and if got an antenna and seat on it and its within the 1km range
Abisius Xarvenius Carbensius Dec 13, 2024 @ 9:47am 
@T-80UU
are you maybee using an inventory managemanet script or mod? if yes tell them to ignore the ncf or they pull out the mats form it before the nanites can use tem.
T-80UU Dec 13, 2024 @ 9:00am 
I see but why are they going to the blocks. Currently nanites are not building anything