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the usual way for most would be:
- making an example world (a world with just the mods needed to reproduce the problem and a premade situation for reproduction of the problem) uploading it to steam and sharing the link to it via discord or in a dedicated bug report section in the steam discussions of a mod.
- putting together logs from a session where the problem happens and either share them via discord or uploading them to a third party service for file sharing (dropbox, google, mega . . .) that would be avaible and not avaible in most places or shitfilled with spam and then provide the link to it the same way as the worlds link
sometimes just the logs are enough but once it needs reliable reproduction it wont go without a world to reproduce it.
I get the "Insufficient power for another target" on all the sections of the facility. I have at least 400MW of power so it shouldn't be that. I've tried with just this mod on a solo creative world to test it too. I have no idea how to send you all the stuff you need for a bug report or I would use the proper channel.
Thanks.
"(Construction) Insufficient power for another target.
even in creative mode
Currently having a issue where the NCF Empties its whole inventory and stops pulling in items ... turning it off and on resets this issue and manually dropping any item into its storage resets this issue .... but each time after a short while it will fully empty its self ....
I have 0 Blocks that pull push or filter items in storage.
Thanks for any advice you can give ... if you cant thank you anyway XD.
the grids only connect when unloading cargo
but the 2 factories are always conencted
is there a way to disconnect them?
Not to mention i might not have the cobalt reserves to build all those grids in the first place, what i'd like to see sometime in the future is some sort of priority like system or a whitelist/blacklist system so the nanites will ignore specific blocks or grids for the time being and instead work on things that are of higher priority to you, whilst not wasting resources.
Say i've built a base out of heavy armour blocks, but only did so with steel plates and not metal grids, the blocks are still in the "Functional" state but because they are still missing the grids they are not fully built.
So if i wanted to build something else like say a projection for example, the nanite factory will always prioritise the heavy armour blocks because they are still missing metal grids, and if i've built a very large base like that it will take a long time for it to finish building all of them.
are you maybee using an inventory managemanet script or mod? if yes tell them to ignore the ncf or they pull out the mats form it before the nanites can use tem.