Space Engineers

Space Engineers

Nanite Control Facility v2.2(12) - Automated Construction
Viser 51–60 av 64 bidrag
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Oppdatering: 29. juli 2018 @ 16.07

-debugging
-sync update
-deconstruct error

Oppdatering: 28. juli 2018 @ 11.17

-added PCU costs
-fixed upgrade module component order (now proper hack and functional lines)

Oppdatering: 28. juli 2018 @ 7.01

-every nanite target is disable-able now

changes by Fank

Oppdatering: 27. juli 2018 @ 17.42

-fixed copy paste issues
-fixed cleanup
-Try to remove from list fix
-changed factory sync logic

changes by Fank

Oppdatering: 27. juli 2018 @ 14.30

-cleanup and logging fixes from Fank

Oppdatering: 27. juli 2018 @ 3.04

-added a fix for nanites trying to build blocks out of range

Oppdatering: 16. feb. 2018 @ 14.45

-fixed settings load on world load - BAM5
-fixed some texture issues, and cleaned up textures folder
-adjusted beacon costs and build times
-fixed beacons working without being built - BAM5
-added github for posting issues https://github.com/nukeguard/NaniteConstructionSystem/issues

Oppdatering: 3. feb. 2018 @ 16.51

-fix for failed compilation for particle effects
-known issues: area beacon resets, assembler resets, mining hammer section stops animation when returning to visible range.

Oppdatering: 8. nov. 2017 @ 20.02

-see previous change note

Oppdatering: 24. okt. 2017 @ 18.11

-added a fix for null exception for MyAPIGateway.Utilities
-increased range on NUHOL to 800m from NCF, radius of 60m and doubled the depth.