Space Engineers

Space Engineers

Nanite Control Facility v2.2(11) - Automated Construction
目前顯示第 31-40 項,共 63 項
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更新:2020 年 5 月 4 日 @ 下午 1:07

-updated block variants
-fix for assembler cooperation ( Thanks to M0dEx )

更新:2020 年 4 月 20 日 @ 下午 6:42

-update thanks to Mr.Valiant
-may still be some issues with area beacon


if there is a lock when quiting and saving world, please let us know.

更新:2019 年 5 月 23 日 @ 下午 6:29

-Patch to catch Error: Invalid object type Expected:Light Real:Invalid

更新:2019 年 3 月 20 日 @ 下午 12:27

-fixed incorrect types in entity containers and entity components
-added blueprint classes for nanite ore detector

更新:2019 年 1 月 30 日 @ 下午 7:44

-addition of a try/catch in nanite mining targets script to catch maximum user target limit reached

更新:2019 年 1 月 17 日 @ 上午 1:00

-changes to center model null check
-corrected repair beacon description

更新:2019 年 1 月 9 日 @ 上午 11:07

-ore detector scan speed changes for singleplayer
-in-game admin chat commands will be added later

更新:2019 年 1 月 8 日 @ 上午 10:01

-added /nanite debug (use this to help us find bugs)
-Allow admins to adjust configuration in-game using chat commands
-Allow blocks scanned per second to be configurable
-Fix creative mode usage of the mod

更新:2019 年 1 月 8 日 @ 上午 7:26

-address the mining performance issues that some non-optimized, non-dedicated servers are happening and fixes a couple random bugs
-Adds more config options for said servers as well so they can try to help control their performance better

更新:2019 年 1 月 7 日 @ 下午 4:49

-fix for clientside crashes