Arma 3
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[Coop/PvP 8] Ravage: Just Another Day
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent, PvP
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
23.076 MB
Apr 11, 2022 @ 1:47pm
May 1, 2022 @ 11:46pm
6 Change Notes ( view )

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[Coop/PvP 8] Ravage: Just Another Day

In 1 collection by Recaldy
Recaldy's Ravage Scenarios
36 items
Description
Ravage: Just Another Day is a survival scenario set during a simulated conflict between RU and NATO. Infected run after anyone and everyone not their own. Hostile SCAVengers quarrel over whats left of the apocalyptic landscape. Environmental hazards hide in plain sight waiting to destroy the next trespasser. The woods come alive once the sun hides behind the horizon, waiting to pounce those letting their guard down looking for the next shooting star. You are a stranded member of either BEAR or USEC PMC fighting to survive just another day.


FEATURES
-DayZ like survival sandbox scenario
-Begin by choosing either BEAR or USEC (scroll wheel interact)
-Each PMC has their own ACE Arsenal with reserved starting equipment
-PMC ACE Arsenals use Tarkov specific uniforms (Divided by Torso, all leg variants are available)
-Choose between -26- spawn locations (scroll wheel interact)
-Infected both walk and run dealing moderate damage
-Special infected which may be harder to kill
-Spooks appear at night for an added challenge
-Hostile SCAVengers wander the wasteland and attack everyone
-Hostile AI Units crafted specifically for Ravage: Just Another Day
-Most placed AI WILL respawn at various set delays
-An aircraft carrier with anti-air defenses is ready to be raided
-Arctic complexes to climb for
-Hand placed anomalies, environmental landmines to keep an eye out for
-Health regeneration when player is considered healthy by Ravage mod
-Simple revive system without the need for an item
-Dynamic user group system enabled
-Tweaked several locations to improve scenario FPS
-Added difficulty at night with additional hostile spawns

FANCIER FEATURES
-George Floros GR's helicopter crashsites script with unique loot
-ALIAScartoon's script surprizes
-SPUn / Kaarto Media's rotating optional objective area between sixteen possible locations
-HoverGuy's "SimpleShops" vendors selling wide range of required mods' inventory
-Build fortifications and a supply cache with the building system from Vandeanson's Apocalypse (default T)
-Andrea && EliteWarrior142's "Moving Stacks" script is included, (ctrl+right click to move a stack of items)
-Gruppe Adler's grad persistence saves automatically (saves constructed barricades and character equipment/location/stats)

Please be patient as the scenario may take some time to load.
Scenario play with Enhanced Movement Is encouraged.
ACE items are both placed in unit's inventories and buyable/sellable at entrepreneurs.




Grad Persistence

Usage documentation for hosts:
https://github.com/gruppe-adler/grad-persistence/wiki/Usage

Information from SP version:
"["HG_Cash","HG_Bank","HG_XP","HG_Kills","HG_Gear","HG_Garage"] apply {profileNamespace setVariable [format["%1_%2",_x,uid],nil]; saveProfileNamespace;};"
Copy and paste the above without quotes into your in game console then reload the scenario. Advised to drop all your gear and save your game in the other scenario that uses SimpleShops.
7 Comments
Dator May 11, 2022 @ 6:08am 
👍👍👍👍👍
Recaldy  [author] May 1, 2022 @ 11:48pm 
I've been updating the SP version and I dropped ALL ACE content from it. Give it a gander. https://steamcommunity.com/sharedfiles/filedetails/?id=2649818485 :steamthumbsup:
Recaldy  [author] May 1, 2022 @ 11:24am 
Significant update, see change log. :steamthumbsup:
Dator Apr 28, 2022 @ 11:36pm 
ACE 😡😡😡😡😡😡😡
Recaldy  [author] Apr 24, 2022 @ 11:10pm 
Thanks for playing.
Venom Cipher Apr 24, 2022 @ 7:24pm 
Ok I deleted my earlier comments since mission works well. Review: Well, just playing SP it is a hard mission. Every landmark has a roaming fully kitted squad, some zeds, and a random 'survivor' that runs by. So just scavenging around means to expect a firefight or trouble getting out of it alive. Also did you mean to give tactical glasses? They did help since I was in a thick forest and a squad was loitering around, if I didn't have them I would have walked right into them but I died quick trying to take them out as the glasses don't always spot. I could easily cheese the game by reloading my save, but everything reloads rather that loads to what it was.Cool spawn points too. I give it a 3.9/5. Challenging but repetitive.
Recaldy  [author] Apr 24, 2022 @ 2:19am 
Updated, 2020 scenario update soon.