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I imagine this is something to do with the gun switching between its two classnames during the reload process. If you use up the full mag before reloading, this doesn't happen; all UBGL rounds remain in the player's inventory.
Thanks for the great mod, the tac reloads really are amazing. Hope this is something you can remedy soon!
https://forums.bohemia.net/forums/topic/163106-toadies-smallarms-and-animations-for-arma3/
- Looking at comment and videos your going to find more info, as the author lost contact with the other person and had to re-released the mod (steam granted more space for mods)...
- The other authors did make contributions to the project (like sounds/models/scripts) but this person was the primary mod maker at the time (he implemented and animated it to the game)
If you have an issue with the current author, that’s your personal stance but dismissing their role in the project is simply inaccurate.