Arma 3
NIArms All In One (V14 Onwards)
243 Comments
快雪迎春 May 7 @ 4:44am 
Reporting a bug: When I load this mod, some stats of vanilla guns displayed in the Virtual Arsenal become problematic. For example, the SPAR-16S's stats change just because of a different camo color.
Arsaces May 4 @ 9:02am 
The Leupold Mk IV gives me a white square in the center of the screen.
synth ベース Apr 28 @ 11:44am 
That is hysterically ironic coming from some chronically online, little edgelord, nazi wannabe, kid. You aren't strong, scary, nor cool for using these little symbols or words, you don't even know what they mean nor the history behind it all. Only the weak seek a sense of strength through this garbage, embarrassing. Go outside, go speak to normal, sane people, get off discord or whatever and you'll be fine, if some people hurt your feelings or bully you, there are other, more productive ways of dealing with it than becoming an internet nazi, c'mon. This is why "brainrot" was the word of the year...
SPYKE Mar 13 @ 3:44am 
is there a way to remove the heat haze when shooting the Noreen Bad News for example?
Georg Ravioli Mar 2 @ 9:26pm 
@Still Trans Rights hi, current bug found caused by the tac reload animations. With UBGL versions of weapons, performing a tactical reload causes 2x UBGL rounds to disappear from the inventory.

I imagine this is something to do with the gun switching between its two classnames during the reload process. If you use up the full mag before reloading, this doesn't happen; all UBGL rounds remain in the player's inventory.

Thanks for the great mod, the tac reloads really are amazing. Hope this is something you can remedy soon!
Kamo Mar 2 @ 8:49am 
That is hysterically ironic coming from some chronically online, little edgelord, nazi wannabe, kid. You aren't strong, scary, nor cool for using these little symbols or words, you don't even know what they mean nor the history behind it all. Only the weak seek a sense of strength through this garbage, embarrassing. Go outside, go speak to normal, sane people, get off discord or whatever and you'll be fine, if some people hurt your feelings or bully you, there are other, more productive ways of dealing with it than becoming an internet nazi, c'mon. This is why "brainrot" was the word of the year...
Scotch Feb 22 @ 8:23am 
hi there just want to check if you are ok people re skinning your assets in custom mods with acknowledgement to your work?
Stein Feb 17 @ 2:27pm 
well thats too bad then , good work from his part, bad work on his position on politics, no one is perfect right?
Supercon192 Feb 1 @ 6:33am 
@steiner I can see that you didn’t research this beyond a quick glance at the old Workshop page, but you’re mistaken. Even the earliest versions of these weapon packs (including HLC Weapons and the Arma 2 mods) were created with contributions from Toadie2k the same author behind this mod and the HLC Weapon Pack. For reference:

https://forums.bohemia.net/forums/topic/163106-toadies-smallarms-and-animations-for-arma3/
Supercon192 Feb 1 @ 6:33am 
- primary reason for the old author page was size (workshop restrictions and todie planed to release more stuff), the first mods were on armaholic
- Looking at comment and videos your going to find more info, as the author lost contact with the other person and had to re-released the mod (steam granted more space for mods)...
- The other authors did make contributions to the project (like sounds/models/scripts) but this person was the primary mod maker at the time (he implemented and animated it to the game)

If you have an issue with the current author, that’s your personal stance but dismissing their role in the project is simply inaccurate.
Stein Feb 1 @ 1:33am 
@WSC u surprised what blub? ppl cant roleplay as german anymore? I play postscriptum /squad 44/ war is only fun in games, please gtfo with your labelling just cuz u a woke weak frik that cant see a totenkopf assume ppl are agreeing to it
Stein Feb 1 @ 1:30am 
@supercon192 im pretty sure niarms was made by NAN and Murphy, not this trans flag guy
Bendy Jan 31 @ 5:58pm 
the skins are still too perfect and clean. Some grime and wear and tear pleaze
DublintheCat Jan 31 @ 8:17am 
I tried this mod, and I have been pleasantly surprised. All things seem to work in the MP5 and Ar-15 package. However, I believe thou shouldst provide better information and guides regarding this game modification. The lack of concise resources made me reluctant to try this modification, and this is a persisting problem. I should not have to watch a 30 minute video that is unlabeled with clear identification to find the desired weapon of choice to see if the content within the game modification is worth my time. If thou willst makest more concise and precise documentation on thyne modification, that would resolve the problems that I know.

Many thanks for this useful and entertaining modification,
-Dublinthecat
WSC | BoinkStoinkMcGee Jan 24 @ 4:02pm 
No surprise that the guy with the SS Totenkopf pfp throws a tantrum about trans people existing. Good mod.
Cabageman Jan 21 @ 10:06am 
MCX SPEAR and M250?
Bouncy Jan 20 @ 2:23pm 
Will there be a M1941 Johnson rifle aswell instead of the LMG?
Tracer Jan 20 @ 12:44am 
i dont know if im only one who is having this issue but, if i tap reload on all scar rifles it freezes in reload animation
Mausu Jan 18 @ 3:41am 
chud owned
Supercon192 Jan 6 @ 8:14am 
@steiner

While criticism is always welcome, dismissing the hard work of creators especially someone who has contributed to mods like RHS, 3CB, the SOG CDLC and many others which you’ve likely enjoyed feels unproductive. Why not channel that energy into supporting or creating content for games you love? Contributing to the community makes a much bigger impact than focusing on what corporations have or haven’t done, as they rarely prioritize/care about the player base like dedicated modders do.

This particular mod stands out as one of the best weapon mods in terms of animations and is one of the few that features partial reloads. The author’s open source contributions have consistently raised the quality of weapon mods across the board over the years, benefiting the entire community.
Stein Jan 6 @ 2:02am 
they say the same when they make woke games but after release their stuff flop xD
Supercon192 Jan 5 @ 2:19pm 
@Kotleka, there are multiple compats:

Ace (ammo/barrel (swap mg/aug etc.) native):
https://steamcommunity.com/sharedfiles/filedetails/?id=1400566170
RHS (ammo, few compats, already done with ace)
https://steamcommunity.com/sharedfiles/filedetails/?id=1400574293
Sergeant_Shtanga Jan 5 @ 1:06pm 
ace / rhs compat???
assimite29 Jan 5 @ 2:22am 
@steiner yeah, i bet they all committed seppuku over it
Evolution Jan 2 @ 2:18pm 
@steiner i'm sure theyre sobbing over it
Stein Dec 31, 2024 @ 9:16pm 
thanks to your stupid name choice it put me off from downloading this or any mods that youre involved it
N0FG Dec 18, 2024 @ 5:03pm 
When run beside SMA, the HK G3KA4 RAS (GL) magically turns into the HK G3KA4 RAS when loaded with a 50 round G3 (drum) magazine. This doesn't happen with the previous version of All in One + SMA and V14 doesn't do it when SMA isn't loaded. But a fix for that, if possible, would be nice. Cheers.
Vaulcan Dec 18, 2024 @ 11:22am 
AGREED that AK range needs lots of love
The Lemming Dec 18, 2024 @ 2:26am 
Still smashing, i hope the next update will focus on the AK family, overhaul and new one.
Disco Dec 18, 2024 @ 2:18am 
after all these years, this is still the best weapon mod out there. thank you to all those who contribute to this mod - you guys rock!
Bit.Byte Dec 7, 2024 @ 3:34pm 
Hey! Do you still need NIArms Core if you're using this AIO pack?
Thanks!
Fleff Nov 30, 2024 @ 4:15pm 
classname hlc_200Rnd_792x57_B_MG42 actually has the belt name of the 50rnd belt, should be corrected to be named 200rnd belt like it is.
Reverend Nov 29, 2024 @ 9:53am 
The Saiga's stats suck. Shotguns actually have good range; it's not "duurr hurr, the shot takes an immediate left turn after exiting the barrel."
TEMPLAR Nov 27, 2024 @ 7:31am 
hey so when i load this mod with Prairie Fire, the 40mm rc grenade from can not be use with any weapon that has a GL
JustRyan Nov 17, 2024 @ 6:29am 
Any plans to add new attachments?
stratosamu Oct 16, 2024 @ 3:27am 
ok thanks pal
Supercon192 Oct 16, 2024 @ 3:25am 
@10Hz CryTek servers, this one has the newer updates, materials (some reworks) and partial reloads. The old page could not be continued do to the modeler loosing access to it.
stratosamu Oct 16, 2024 @ 3:10am 
What's the difference between this workshop mod and the other one uploaded by "Nam"?
I mean, this one weights 4 gb more xd
Sherman Oct 13, 2024 @ 5:45am 
Instances of Occurance: ACE Arsenal, Virtual Arsenal, Eden Editor on ANY map, both singleplayer and multiplayer instances ran locally on machine AND on a remote server.

Tldr; RIFLES WITH GRENADE LAUNCHER ATTACHMENTS HAVE BROKEN RELOADS

It's a shot in the dark if anyone reads this. Please, if you use this mod, verify my findings and reply here. For the maker, I hope you also detect this issue. Thank you.
Sherman Oct 13, 2024 @ 5:44am 
@Still Trans Rights, and to whomever may be having a similar issue.
Modlist: CBA_A3 + NIArms All In One (V14 Onwards)

Issue: CBA_A3 updated on October 8th, 2024. Since then, reloading the primary magazine of the M16A2, SCAR-H/L, and M4A1's (and a few others) GRENADE LAUNCHER VARIANTS causes any grenade launcher rounds inside the player's inventory to LOAD into the grenade launcher slot while deleting the previous round AND an additional round. This does NOT occur ONLY when the magazine is EMPTY. If there is an empty grenade slot in the grenade launcher (i.e. the grenade launcher is empty) and you do a reload of a full/partial magazine, the grenade launcher will also reload.
MikeyB Aug 2, 2024 @ 7:00pm 
Just wondering if there are any plans to include the new US service weapons, SIG Spear etc??
diegostariinfinity Jun 14, 2024 @ 8:00am 
I was wondering if I could use this Mod for my own factions mods I am making, I will credit you in the description and link your Mod (your mod will be a dependent anyways)
Coremanite Jun 8, 2024 @ 9:49am 
would it be possible to add an acog scope? specifically, the ones that mount directly to the colt ar15 carryhandle?
Mikey74 Jun 7, 2024 @ 2:30pm 
Thanks for bringing this back.
NuclearRacc00n May 1, 2024 @ 8:51am 
It's awesome having the barrel mounted light and lasers, would be awesome if you could add the colt scopes for the early ARs.
danksoilder Mar 11, 2024 @ 5:04pm 
Really good mod I love it what other weapons are to be added in the future?
Caarn Mar 7, 2024 @ 8:18am 
Hello Toadie, I just wanted to report an issue. I noticed this on the M16A1/Carbine/XM177E1, basically when I get the gun and immediately switch to full auto to fire, and when I reload the gun goes back to semi-auto.

Somehow this doesn't happen when I fire/empty the mag on semi-auto, reload and then switch to full auto then it works perfectly and doesn't switch back to semi-auto.
Supercon192 Mar 7, 2024 @ 7:36am 
Here is a quick showcase of the new tactical animations (for those who can't wait)

https://youtu.be/SLTRpPwqQmw?si=az5xsksuKG1H2TT3
Supercon192 Mar 7, 2024 @ 6:12am 
YEAAAAAAAAA, this rocks (the animations are so good).
Edelweiss Mar 5, 2024 @ 2:13am 
Could you possibly add G36 with STANAG magwell variants?