Arma 3
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Chernarus Redux
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Data Type: Mod
Mod Type: Sound, Structure, Terrain
File Size
Posted
Updated
3,664.466 MB
Sep 4, 2017 @ 3:31pm
Jul 20, 2020 @ 11:15am
28 Change Notes ( view )

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Chernarus Redux

Description


In the post-Soviet country of Chernarus. Several years has passed since the insurgency conflict and viral outbreak. The russian oriented country is now desolate and overgrown. The few that remain and inhabit the surrounding cities have chosen to bare arms and scavenge the land for supplies which is difficult to come by. Some may chose to believe Chernarus is hopeless, however there is a growing movement of survivors trying to take back the very cities they lost 26 years ago.

- Development Road Map[trello.com]
- Public Defect Tracker[trello.com]

Social & Communications
- Discord[discord.gg]
- Youtube Channel
- Twitter
- BI Forums - Chernarus Redux Thread[forums.bistudio.com]

Requirements
- CUP Core

Contributions
Bohemia Interactive
RussellOcean
Ronhill
ArmanIII
Evil Organ
Torndeco
BadBenson
LaNa
DankusMemeus
Haleks
Drinkings
And Many More

[www.paypal.com]


All donations will be funded straight back into the project for buying new models and textures, that we can then use on the map.



With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
Noncommercial - You may not use this material for any commercial purposes.
Arma Only - You may not convert or adapt this material to be used in other games than Arma.
Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.

Please Read Inserted Readme for More infomation
Popular Discussions View All (10)
140
Apr 4 @ 9:55pm
PINNED: Bug Reports
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127
Feb 27 @ 11:55pm
PINNED: Suggestions
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7
Oct 23, 2020 @ 3:23pm
PINNED: Server Promotion
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722 Comments
nerexis May 3 @ 4:29am 
I was playing this map with my team for 5 months - I can say optimization is very bad, especially in cities. There is too much clutter and other small objects destroying fps even on high-end PC. Map is missing about 20-30 fps compared to well-done maps. We were removing objects by scripts but it's not a reliable way to optimize in ArmA, tho we were able to get 20-25 fps more compared to the original but I don't recommend it in multiplayer.
Machine Gun Kelly Apr 13 @ 5:33am 
@Kentain - Then it works! ;)

Signature Check is designed to permit AUTHORIZED AND UNMODIFIED mods being used on a server. Do not have it on? Then ANY mod can be used by a player!

Debug was/is a backup method.

Since the signature check is off, then all YOU have to do is load the mod and start using it!

I think to be fair to this mod's author, if you have anymore questions on my mod, I think it would be kind to this mod's author, if you asked those questions on my page where I would be happy to answer them all!

:)
Kentain Apr 11 @ 10:38am 
And what if the signature check is disabled and i don't have access to the debug terminal ?
Machine Gun Kelly Apr 11 @ 9:57am 
@Kentain - Good deal! It will work for ya! Just make SURE that the mod key is installed on the SERVER or the server's 'signature check' is disabled!


See: https://community.bistudio.com/wiki/server.cfg

Search: verifySignatures



Sever.Cfg (config file found on the server itself):

To turn off check (dangerous as it allows for cheating): verifySignatures = 0;

To turn on check: verifySignatures = 2;

99.9% of the PUBLIC servers had this value set to '2' (helps stop cheating). If you have a signature that does not match or it is missing, these servers will kick you. This ensures the mod you are running is the same as the server has/knows about.


See also:
https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Addon_Signatures




IF you have access to the 'Debug Terminal' (when you hit the ESC key and it MUST be enabled from the server/mission), you can use console commands as well as or instead of the mod.

Google: arma 3 turn off grass

:)
Kentain Apr 11 @ 9:33am 
Gonna try what you have said then :)
Machine Gun Kelly Apr 11 @ 9:12am 
@Kentain - It IS client based! YOU turn off YOUR grass, it is on for EVERYONE ELSE! ;)

BUT, the mod key MUST be on the server OR 'signature checks' are turned off on the server. If not, players WILL BE KICKED! And this is true for ALL MODS!

The ONLY people who can use it are the people that have it on THEIR PC's! It is NOT run from the server nor is it a server mod!

I think you misunderstood or did not read everything.


To use this on NORMAL servers, all that is required is for mod's key to be installed! This is true for all client based mods running on a server.

Again, this is a CLIENT BASED MOD THAT IS RUN ON THE PLAYERS PC NOT ON THE SERVER!


:)
Kentain Apr 10 @ 9:33am 
Sadly your mod have a good looking, but the fact is we are playing on dedicated and i want something to be client so i can remove the grass for me not for everyone. Also there is a lot of things in your mod that will be just useless and even if it's installed on server people will use it to take profit of the game.
Machine Gun Kelly Apr 10 @ 8:16am 
@Kentain - Use my mod to remove it and a lot of other things too. You can set a hotkey for this function as well.

See: https://steamcommunity.com/sharedfiles/filedetails/?id=2441776362

:)
Kentain Apr 10 @ 4:20am 
Is there a way to remove the grass ?
JimmyTheEye Feb 25 @ 10:25am 
AGEsun, as soon as locations are finished and all bugs are fixed. You can check Development Road Map (first link in the description) to see which locations are being worked on.