Arma 3

Arma 3

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Chernarus Redux
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Data Type: Mod
Mod Type: Sound, Structure, Terrain
File Size
Posted
Updated
3,664.466 MB
Sep 4, 2017 @ 3:31pm
Jul 20, 2020 @ 11:15am
28 Change Notes ( view )

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Chernarus Redux

Description


In the post-Soviet country of Chernarus. Several years has passed since the insurgency conflict and viral outbreak. The russian oriented country is now desolate and overgrown. The few that remain and inhabit the surrounding cities have chosen to bare arms and scavenge the land for supplies which is difficult to come by. Some may chose to believe Chernarus is hopeless, however there is a growing movement of survivors trying to take back the very cities they lost 26 years ago.

- Development Road Map[trello.com]
- Public Defect Tracker[trello.com]

Social & Communications
- Discord[discord.gg]
- Youtube Channel
- Twitter
- BI Forums - Chernarus Redux Thread[forums.bistudio.com]

Requirements
- CUP Core

Contributions
Bohemia Interactive
RussellOcean
Ronhill
ArmanIII
Evil Organ
Torndeco
BadBenson
LaNa
DankusMemeus
Haleks
Drinkings
And Many More

[www.paypal.com]


All donations will be funded straight back into the project for buying new models and textures, that we can then use on the map.



With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
Noncommercial - You may not use this material for any commercial purposes.
Arma Only - You may not convert or adapt this material to be used in other games than Arma.
Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.

Please Read Inserted Readme for More infomation
Popular Discussions View All (10)
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Apr 4 @ 9:55pm
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Feb 27 @ 11:55pm
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Oct 23, 2020 @ 3:23pm
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716 Comments
Kentain 15 hours ago 
Sadly your mod have a good looking, but the fact is we are playing on dedicated and i want something to be client so i can remove the grass for me not for everyone. Also there is a lot of things in your mod that will be just useless and even if it's installed on server people will use it to take profit of the game.
Machine Gun Kelly 17 hours ago 
@Kentain - Use my mod to remove it and a lot of other things too. You can set a hotkey for this function as well.

See: https://steamcommunity.com/sharedfiles/filedetails/?id=2441776362

:)
Kentain 20 hours ago 
Is there a way to remove the grass ?
JimmyTheEye Feb 25 @ 10:25am 
AGEsun, as soon as locations are finished and all bugs are fixed. You can check Development Road Map (first link in the description) to see which locations are being worked on.
AGEsun Feb 22 @ 7:10pm 
when will next update come out?
Salad-in Jan 14 @ 8:39am 
ACE 3 compatibility makes it so you can refuel cars with in map gas stations
bobby.basketball2006 Jan 2 @ 2:58pm 
yooo i beg you to make a winter version of this map! nuclear winter boiiii
TheDude Dec 30, 2020 @ 5:09am 
Hey. I'm curious, what possible Ace3 compatibility is required for a terrain mod?
NoBull Dec 28, 2020 @ 8:11am 
curious if theres an ace3 compatability mod for this map?
TheDude Nov 23, 2020 @ 1:46am 
@Kelset,

As for the flashlight issue, we are aware of it and still looking for a better solution to support all light-emitting attachments and NVGs, when going down there.

It's a bit more complicated than it seems, to make it work flawlessly since Arma attachment flashlights work only during the night time and you need to provide solutions for both day and night.

Use NVGs and the custom modified flashlight created: > player addItem "CHR_flashlight"
Or go down there during night time to be able to use the vanilla attachments.