Arma 3
1,633 ratings
Chernarus Redux
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Data Type: Mod
Mod Type: Sound, Structure, Terrain
File Size
Posted
Updated
3,664.466 MB
Sep 4, 2017 @ 3:31pm
Jul 20, 2020 @ 11:15am
28 Change Notes ( view )

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Chernarus Redux

Description


In the post-Soviet country of Chernarus. Several years has passed since the insurgency conflict and viral outbreak. The russian oriented country is now desolate and overgrown. The few that remain and inhabit the surrounding cities have chosen to bare arms and scavenge the land for supplies which is difficult to come by. Some may chose to believe Chernarus is hopeless, however there is a growing movement of survivors trying to take back the very cities they lost 26 years ago.

- Development Road Map[trello.com]
- Public Defect Tracker[trello.com]

Social & Communications
- Discord[discord.gg]
- Youtube Channel
- Twitter
- BI Forums - Chernarus Redux Thread[forums.bistudio.com]

Requirements
- CUP Core

Contributions
Bohemia Interactive
RussellOcean
Ronhill
ArmanIII
Evil Organ
Torndeco
BadBenson
LaNa
DankusMemeus
Haleks
Drinkings
And Many More

[www.paypal.com]


All donations will be funded straight back into the project for buying new models and textures, that we can then use on the map.



With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
Noncommercial - You may not use this material for any commercial purposes.
Arma Only - You may not convert or adapt this material to be used in other games than Arma.
Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.

Please Read Inserted Readme for More infomation
Popular Discussions View All (10)
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Jul 18 @ 1:51am
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May 24 @ 6:37am
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Oct 23, 2020 @ 3:23pm
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737 Comments
TheDude  [author] Jul 23 @ 1:17am 
@Aleks, @Spunk Mayo thanks guys, we glad you like it!

@Aleks, take care of your CPU by optimizing stuff on your end (ViewDistance, DynamicSimulation, SceneComplexity) and we will continue looking for solutions to optimize stuff on our end (it's not easy).

@Spunk Mayo, I will check it out, it shouldn't give a warning if your volume != 0.
Spunk Mayo Jul 22 @ 3:43am 
Loving the map, but is there any way to disable the warning spam about music volume when using the atmosphere module? I have my music on, and it's pretty immersion breaking to start my mission with a bunch of console errors in main chat.
Aleks Jul 19 @ 4:49pm 
This map honestly looks sick and I am in loooove. My CPU can't agree tho...
TheDude  [author] Jun 29 @ 2:07am 
@KEK thanks man, glad you enjoy it.
TheDude  [author] Jun 29 @ 2:05am 
@name goes here, not at all.
We do try to stick to the original DayZ Mod from Arma 2 lore for map foundations.
bezi Jun 28 @ 1:24pm 
@name goes here
arma 2*
Name goes here Jun 28 @ 10:01am 
Just curious, is this canonical to the Arma 3 storyline? or not at all.
KEK Jun 19 @ 6:17am 
I'm back. I forgot to mention the caves. I so love just searching for them xD They're always so well-placed and useful in survival missions too!
KEK Jun 19 @ 6:06am 
Just thought I'd stop by and personally thank you, the author, and all who helped make this terrain. Been hard at work on my "Escape From Tarkov" scenario, and I honestly can't imagine having chosen any other terrain for it. Thanks a ton.
AGEsun Jun 18 @ 1:27am 
@TheDude Ok. All i want to know is you guys still working on it,take your time,and make a best update!