Arma 3
731 ratings
Chernarus Redux
 
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Data Type: Mod
Mod Type: Sound, Structure, Terrain
File Size
Posted
Updated
3,471.112 MB
Sep 4, 2017 @ 3:31pm
Sep 8 @ 6:11am
24 Change Notes ( view )

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Chernarus Redux

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Description


In the post-Soviet country of Chernarus. Several years has passed since the insurgency conflict and viral outbreak. The russian oriented country is now desolate and overgrown. The few that remain and inhabit the surrounding cities have chosen to bare arms and scavenge the land for supplies which is difficult to come by. Some may chose to believe Chernarus is hopeless, however there is a growing movement of survivors trying to take back the very cities they lost 26 years ago.

Chernarus Redux Official Website[www.chernarusredux.com]
- Development Team & Contributions[www.chernarusredux.com]
- Development Road Map[trello.com]
- Public Defect Tracker[trello.com]

Social & Communications
- Discord[discord.gg]
- Youtube Channel
- Twitter
- BI Forums - Chernarus Redux Thread[forums.bistudio.com]

Requirements
- CUP Core

Contributions
Bohemia Interactive
Ronhill
ArmanIII
Evil Organ
Torndeco
BadBenson
LaNa
DankusMemeus
Haleks
Drinkings
And Many More

[www.paypal.com]


All Donations will be funded straight back into the project, buy buying new models and textures we can then use on the the map



With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
Noncommercial - You may not use this material for any commercial purposes.
Arma Only - You may not convert or adapt this material to be used in other games than Arma.
Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.

Please Read Inserted Readme for More infomation
Popular Discussions View All (6)
99
Sep 19 @ 4:37am
PINNED: Suggestions
Axios.exe
88
23 hours ago
PINNED: Bug Reports
Axios.exe
3
Sep 8 @ 7:01am
Server Files
Rocket
< >
485 Comments
yukihito23  [author] Sep 18 @ 10:21am 
kullervo,
At the moment, no such plans as we will still be updating and tweaking the falseland models going forward.
kullervo Sep 18 @ 12:27am 
Any chance of a seperate release of the fake terrain objects this mod adds to the 3DEN editor?
KopterS Sep 14 @ 9:09am 
@Pickle Rick !!! This is a map mod, we dont make servers, please try to contact your server owner.
Pickle Rick !!! Sep 14 @ 7:53am 
were has the server gone on the a3 launcher ?
BigTime Insurgencyplayer Sep 12 @ 6:06pm 
@yukihito23 No problem. Thanks (to you and all the guys contributing to this megaproject) for growing CHR into one of the best terrains available to Arma 3.
KopterS Sep 12 @ 2:07pm 
@ThelisiΛ -【Code 002】 Yeah its called CUP Terrains - Maps
I love this map but the wrecks ruin AI pathfinding and the amout of foliage kills my fps, is there a non apocalypse version?
yukihito23  [author] Sep 10 @ 7:09am 
@PaperWorldMaker
actually, thank you for the long description and vid for this as this may have helped us narrow down this specific problem which has been sporadically been reported but we haven't been able to repro since we have been lacking information.
We will have a look in to this further.

As well if you don't mind hop on to our discord logging further bugs as you'll get faster replies from our devs.
BigTime Insurgencyplayer Sep 9 @ 11:44pm 
Loving all the fixes in the update, but this is still happening:

https://gfycat.com/IgnorantEagerDunnart

The game must think sea level is higher than it really is due to a terrain configuration error of some sort; this doesn't happen on any other terrain. Notice the waypoints floating 5m over sea level, when they should be "clinging" to either the ground or the surface of the water.

The awesome new areas like Guba Reef are basically unusable in scenarios with AI because of this. :ChipSad:
Commander Harrington Sep 9 @ 3:16pm 
Excellent work, keep it up lads