Arma 3
Chernarus Redux
 This topic has been pinned, so it's probably important
Axios -No Dot- exe  [developer] Sep 16, 2017 @ 5:56am
Bug Reports
Please Post in here any errors you have come across in the map. Please provide a screenshot and where the general area is on the map.
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Showing 1-15 of 115 comments
Holz Sep 17, 2017 @ 1:29pm 
One Bug is that the firestation in Elektrozavosk(?) is placed double, you have to open every door twice
[PYTHN] SgtMikey Sep 18, 2017 @ 8:39pm 
MINOR BUG: The School/Office at Balota is a bit to high in the front ---> http://steamcommunity.com/sharedfiles/filedetails/?id=1138560598
ChrisW Sep 19, 2017 @ 10:35am 
All the trees around Cherno / Elektro are double placed. The Train tunnel between the two had a slightly raised part of track that causes clipping.
☃ WnIgFs ☃ Sep 19, 2017 @ 2:29pm 
"Cannot load texture ivy01_edge.paa." pops up a lot
Lots of double placed buildings, generating double loot piles aswell.
Major Mittens. Sep 20, 2017 @ 8:42am 
Bridge south of Vybor is up blocking the road across the ditch.
yukihito23  [developer] Sep 20, 2017 @ 5:03pm 
>Holz: should be fixed in latest release.

>[PYTHN] Sgt.Mikey: should be fixed in latest release

>ChrisW: should be fixed in latest release, if there are any around Cherno, would be nice if you can give some more info as we mainly looked around Elektro.

> MOO MOO PINK SHEEP : It's been identified and triaged, work in progress

>Ringo: should be fixed in latest release if you were specifically looking around Elektro

>Major Mittens: can not reproduce using 3den editor with player on foot as well as crossing bridge on quadbike. Please see if above setup will allow repro on your environment and give a bit more context to bug report, a repro scenario would help.
Vernox Sep 23, 2017 @ 3:07am 
This probably is already known, but just in case:
It seems all lakes (Not the sea) have some weird stuff going on with their shaders. When you are close to them, it looks fine, but as you move away they display odd behaviour. Here's an Imgur album with pictures as well as my Video Settings. Gorgeous looking map otherwise!
https://imgur.com/a/qdsuR
yukihito23  [developer] Sep 23, 2017 @ 5:36am 
Icarus > as far as I know, this is an arma3 issue which happens on other maps as well which are lake, pond types. seems to happen especially under some certain weathers
Axios -No Dot- exe  [developer] Sep 23, 2017 @ 12:06pm 
Water shader has been broken In Arma 3 Engine since launch. Trying to find a small work around
Clowntrooper Sep 30, 2017 @ 3:48am 
On other maps (such as Esseker/CUP-Maps) are floating buildings. A red and a green house. They float 5 m in the air. I thought it was caused by the DS Houses Mod but its not.

Last edited by Clowntrooper; Sep 30, 2017 @ 12:52pm
yukihito23  [developer] Sep 30, 2017 @ 11:53am 
>Clowntrooper
sorry, I'm having a hard time understanding what you are saying, would you be able to rephrase it?
Clowntrooper Sep 30, 2017 @ 12:59pm 
>yukihito Sorry, i am no native english speaker. But what i wanted to say is that there are floating buildings on other maps like the original Chernarus Map (from the CUP-Mod). To be exact: Two buildings (one red; one green) are flying above the ground. And the cause of this is your mod. I like your mod very much, but it would be great, if you could fix this problem.

http://steamcommunity.com/sharedfiles/filedetails/?id=1152202320
Last edited by Clowntrooper; Sep 30, 2017 @ 1:04pm
yukihito23  [developer] Sep 30, 2017 @ 11:50pm 
Originally posted by Clowntrooper:
>yukihito Sorry, i am no native english speaker. But what i wanted to say is that there are floating buildings on other maps like the original Chernarus Map (from the CUP-Mod). To be exact: Two buildings (one red; one green) are flying above the ground. And the cause of this is your mod. I like your mod very much, but it would be great, if you could fix this problem.

http://steamcommunity.com/sharedfiles/filedetails/?id=1152202320

So you are saying, when loading Chernarus Redux along with other CUP map and CUP core, then those two buildings are floating because Chernarus Redux is loaded as well?
I'm not sure what kind of scenario you would have to be using the cup map chernarus and have this mod loaded along with it if you may explain, thanks.
Clowntrooper Oct 1, 2017 @ 12:35am 
I use some of the objects used in your mod in my scenarios and some of them are on other maps. But I suppose, that it is to complicated to fix something that is right on your map and just doesnt work with other maps. I will launch them independently now and use your map just with the recommended mods. Thanks for your help and keep up the good work on your map. :)
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