Arma 3
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Escape from Tarkov (BETA 1.5.8.4.1)
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
98.129 MB
Jul 31, 2021 @ 12:21pm
May 18 @ 5:19pm
94 Change Notes ( view )

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Escape from Tarkov (BETA 1.5.8.4.1)

Description
If you enjoy this scenario, please Like and Fav it.

Doing so will recommend it to more players and we can all share the enjoyment and frustration. !


Welcome to Arma 3 Escape From Tarkov!
This is a never-ending, Multiplayer PVP/PVE/TVT, open-world looter shooter survival scenario aimed at providing a pleasant semi-harcore Tarkov/Arma hybrid experience.

The scenario is intended to be hard, so it might not be for all the type of players or the casual-full arcade arma players.
It also includes a history driven campaign (available from start) with a growing span of 25+ long and lore rich quests, and a randomized mission generator (upon purchase of certain hideout module).

Please be aware that this mission relies heavily on LAND transportation without using vehicles and a lot of landmark navigation!

In case you feel overwhelmed, you can always customize the mission using the mission parameters in the lobby screen.

Note that while the scenario uses official DLC (NOT CDLC) items from Arma 3, they are not essential to be owned in order to play it.

We want to extend a shout-out to the mod-makers behind all of the mods on the required mod list for this scenario.
This scenario simply wouldn't be the same without each and every one of your wonderful additions to the greater Arma sandbox. Thank you very much.



<FEATURES LIST>
  • Play with up to 19 other friends in a persistent and never-ending Escape From Tarkov/Arma 3 survival hybrid experience.

  • Play in LAN, hosted, or dedicated server environments with your data being shared across all of them!

  • Custom Integrated weapon jamming, magazine repack and dynamic group systems, as well as a sound attenuation functionality for helmets, headsets, and facewear.

  • Custom PMC Player Hideout (a safe place to extract to - enemies cannot reach you in your hideout).
    Including hideout upgrades, crafting unlocks, traders unlocks and more to come.

  • Custom Faction selection system, a choice that will ultimately alter the players' experience.
    Each faction has different stats that affect your gameplay.

  • Custom Economy and Traders.
    Reputation system that allows for a massively fluctuating economy, chose wisely who do you deal with.

  • Custom Insertion/Extraction System.

  • Custom Loot Crate system that aims to replicate the predictable loot crate locations of 'Escape From Tarkov'.

  • Custom threat spawning including scav camps, rooftop & forest snipers, scav bosses, minefields, booby-trapped doors, and even rare and highly-skilled PMC AI.

  • Custom Scav raid system to allow for a much more carefree experience.

  • Secure Containers for the discerning loot-lord.

  • Custom Insurance system.

  • Custom weapon crafting and weapon painting.

  • Custom POIs including enter-able labs facilities (Yellow, Green, Blue & Violet).

  • Survival System integration using MK_MedicalSystem.

  • Challenging randomized AI spawning system paired with a gear pool that aims to resemble 'Escape From Tarkov' (select gear and weapons from A3, TRYK, CUP, and RHS).

  • Trader questlines to drive the player into exploring Chernarus. The progress will be saved upon each quest completion, and this is shared across environments!

  • RPG system that allows leveling up as well as stat increase.

  • PMC contracts that allow easy gain of XP and money for players that aim to achieve quick gameplay upon getting their intel station.

  • Scav and hardcore mode, for the ones who enjoy the challenge.

  • Manual and auto save features for your profile.

  • Start-up and how-to section in the briefing tab to allow a faster and more direct first-time experience


<SUPPORT>

If you're experiencing issues with the "Escape from Tarkov" multiplayer scenario and would like to get help from other players or even the dev team, feel free to check out these channels in the project's discord.

Join the Discord:
https://discord.gg/crPUmy2rCR

Bug Reports:
https://discord.gg/7hc8Wx8e6A

Wiki (Please check this link in case you are wondering if something is a bug or feature):
https://discord.gg/UkJArTYPBB

Medical system tutorial:
https://discord.gg/qDMRc5bJ4s

If you are having issues joining the mission to custom hosted servers or UPNP servers with the full modset, try disabling battleEye. There seems to be an issue with a mod key among the list.



<WARNING>
THIS SCENARIO HAS A HIGH PERFORMANCE REQUIREMENT RESTARTING THE MISSION IS RECOMMENDED AT LEAST < 4 HOURS.

HOSTING IN A DEDICATED SERVER IS RECOMMENDED.

USE THE MISSION PARAMETERS AS SERVER ADMINS AND HOSTERS TO HELP REDUCE PERFORMANCE COSTS IN THE MISSION AND/OR BALANCE OUT ENEMY QUANTITY.

MISSION EDITING:
DO NOT RE-PACK WITH PBOMANAGER, USE 3DEN OR THE MISSION WILL BREAK!
THE DEV TEAM WILL NOT ASSIST IN FIXING "BUGS" THAT APPEAR IN A PBO THAT HAS BEEN EDITED IN ANY WAY.

READ THE PERMISSIONS SECTION TO KNOW ABOUT THE LIMITATIONS SET TO MISSION RE-UPLOADING.


<CREDITS>

Lead Developers:
KEK : "World design, quest writer and general balance affairs in the scenario. The mastermind behind the SP scenario that this mission is based on." -MK
MKNavaG : "Tackling everything from new feature concepts and the sometimes lengthy scripts they require, to quality control and community management. The brilliantly powerful and detail-oriented mind that brought you A3EFT MP." -KEK

Past Contributors:
Warrior : Revised extraction appearance as well as the addition of the lovely status bars! Make-over artist extraordinaire!
Eta : (Alpha version) Ambient Tasks, Persistent Saves, wonderful ideas and scripts for specific trader tasks types, and general provider of guidance. A true legend.
Rad : (Alpha version) Trader GUI & script as well as the framework for the MP insertion/extraction system. Arma 3's own Serbian gun-for-hire.
Silence : Faction selection GUI concept.

Special Thanks:
- RussianDevil : For the creation of the official Wiki page and for his kind support of our efforts.
- Sidekick : For pushing the creation of the Multiplayer Scenario project some months ago.
- Sm0ke : For his lovely re-design of Elektrozavodsk and important economy input.
- Sledgehammer: For his hub redesign concept that is currently used.

Special Thanks due bug solving critical input:
- Zazck
- Onni-chan
- Bigus
- Lord_Daniel

Known community members:
- Mr. Pickle
- Tali
- Recaldy

You folks make it happen.

We kindly thank your support, if you wish to contribute to the cause with you abilities or monetarily, you can join the discord server.


<PERMISSIONS>
  • You may NOT use scripts from this scenario to build your own scenario.
  • You may NOT upload an edited version of this scenario publicly.
  • You may NOT run this scenario on a monetized server.
  • You MAY upload this scenario to your own personal or public server at any time.
  • You MAY upload an edited version of this scenario to your own personal or public server, as long as the workshop file for the edited version is kept on private or unlisted.


<DISCLAIMER>

Is there going to be an ACE version? / Is this compatible with ACE?

Partially compatible with versions like this one:

ACE MEDICAL modules are not compatible with MK_medicalSystem, the rest of the modules can be used without any issue now. However no ACE items are included.

Click here: Example of a compatible ACE version

It is HEAVILY discourage the use VCOM Ai or LAMBS_Danger.FSM in this mission. It radically changes the intended experience!