Arma 3
Escape from Tarkov (BETA 1.5.8.4.1)
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Update: May 18 @ 5:19pm


Changelog (Beta v1.5.8.4.1):

Fixed:

- An undefined variable that made the repack system act in fallback mode. It properly works now and should be speed up for every instance in where the fps are 60 or more

Update: May 18 @ 2:16pm

Changelog (Beta v1.5.8.4):

Changed:

- Adjusted the frametime expected for the magazine repack system in order to fix the weird looking progression bar it frames were higher than 60fps.
- The Scav extraction algorithm will now atleast ensure 1 extraction is there is none within 2km. It will always get the closest extraction to the current spawn point of the scav raiding.

Fixed:

- An issue with the enemy AI inventories that was introduced during patch 1.5.8.3 that prevented Backpacks and Vest from being removed from the corpse of the units.

Update: May 18 @ 12:54am

Changelog (Beta v1.5.8.3.1):

- Fixed a couple of cosmetic issues with the new Air Drop GUI.

Update: May 16 @ 9:45pm

Changelog (Beta v1.5.8.3):

Added:

- Airdrops can now be manually called if you have a Radio equipped and are in raid. To do so, press the keybind combination (default Control+A) and have one of the required smoke grenades equipped.

Changed:

- Save container and dogtag container are now saved when you save your profile and loaded back when you rejoin the mission.
- Sniper Scavs have a little bit more health now to make them more prevalent in the battlefield.
- The SCAV Karma system no longer makes you a renegade if you kill a singular allied scav. Instead, it will reduce your karma until you eventually become a renegade.
- CDF faction AI spawn chance reduced to 5%.
- AI SCAV inventories have been locked to prevent abuse from the players.
- The behavior of base PMCs has been changed to include possible patrols in the immediate vicinity of their spawn point, and only if they were not a base type PMC.
- Changed some of the internal variables to make it easier to read and modify certain aspects of the mission.
- SCAV raids have been re-touched. Up to 4 extractions will be assigned based on spawn location. All available extracts will be within 2km of insertion point. (<2Km)
- One of the spawns in NW airfield was changed to be less bullshitty since it could put you in front of a scav gang + boss if the moon aligned in the correct phase at midnight.
- The Cultist Priest boss and its minions have been re-located to accommodate lore changes for the future.

Removed:

- Practice Raids, they were broken and nobody used them.
- Residual debug messages from the SCAV loot menu once you extracted.

Fixed:

- A bug in the magazine repack system that duplicated a magazine if it was empty and the reload was cancelled.
- The magazine repack system is now frame conscious and hopefully will make the reloading experience smoother if frames are lower.
- Ambient PMCs handled by the ambient spawner initial waypoint has been changed from LOITER to MOVE in order to kick start their exploration and gunfight capabilities.
- The dogtag case is now properly cleaned by the wipe functions.
- Included the portraits in the SCAV loot menu that for some reason were missing.
- The SCAV loot menu no longer lets you retrieve the scav uniform.

Update: Dec 26, 2024 @ 6:21am

Changelog (Beta v1.5.8.2.1):

Fixed:

- Finally remembered to disable the temperature system for Hardcore Mode players. The issue of randomly dying and having your data wiped due to death by "hypothermia" will not happen again. Sorry about this one.

Update: Dec 26, 2024 @ 5:59am

Changelog (Beta v1.5.8.2):

Changed:

- Swapped dialog method from hint into subtitles given by quests interactions in order to make them more visible and be more in line with the rest of the mission systems.
- Remade all the quest dialogs given by the system if the objective had not been completed and the player used the prompt in the stash laptop in order to make more sense. They were also changed from hint method into subtitles for mission consistency.
- Hardcore Mode now passively grants the ability to choose your insertion point from the HUB without the need for an Intel Center.

Update: Dec 26, 2024 @ 1:11am

Changelog (Beta v1.5.8.1.1):

Added:

- Expanded on Insertion UI. Spawn locations have each been given a custom name.

Update: Dec 24, 2024 @ 12:01am

Changelog (Beta v1.5.8.1):

Removed:

- A pair of buttons in the insertion UI that were not meant to be deployed in the recent update.

Update: Dec 23, 2024 @ 12:01am

Changelog (Beta v1.5.8):

Added:

- PMC Area deployment function to Intel station starting at level 1.

This system allows player PMC lobbies to deploy to deploy to specific areas in the map, additional players do not need to have the feature unlocked to be pulled into those specific deployment raids. The system has the same limitations as a normal PMC deployment:

* SCAVs and PMCs cannot mix together
* PMCs already in raid will not be pulled in the deployment
* A max of 4 players can be pulled into a deployment including the raid lobby leader
* Only raid lobby leader can pull the rest of the lobby into a raid

- Scav Loot System.

The system still uses the legacy method if all the loadout is transferred, however you can actually select what you take back to your stash using the brand-new menu that will show once you successfully extract as a SCAV. In case you dont want any of the SCAV loot you can actually select nothing and return to your stash normally.

Changed:

- You can no longer close SOME important GUI elements with the ESC key. Some of these menus include:

* PMC faction selection screen
* NPC conversations
* PMC area deployment
* SCAV STASH LOOT screen

Fixed:

- An issue with the SCAV LOOT when the parameter to get all the contents of the scav equipment back to stash was selected. It will no longer duplicate any weapon in the scav main slots. Thanks to YAK for noticing, fixing this issue on his end and being kind enough to share it with us!

Update: Nov 20, 2024 @ 6:54pm

This time for real.(?)