Arma 3
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ace_light
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
176.673 MB
Apr 27, 2021 @ 3:47pm
May 19, 2024 @ 2:22am
16 Change Notes ( view )

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ace_light

In 1 collection by Abogado
Arma 3 - Addons - 2: General addons
17 items
Description
Updated to latest ACE3 3.17.1

ACE Light is modified reduced version of ACE3, intended to be fully compatible with Singleplayer or Multiplayer vanilla missions not originally designed with ACE3 in mind. Some modules have been removed for that purpose. It can be used with any Bohemia or Creator DLC.

After the latest ACE 3.16.0 update, there is no need to use any Compatibility addon (like RHS compat) (they are already included in ACE and ACE Light)

Click here for a suggested configuration for ACE Light
(a couple of settings are mandatory, take a look at the comments)

Modules removed:
advanced_fatigue
aircraft
artillerytables
disposable
explosives
field_rations
fire
fortify
headless
hearing
medical
medical_ai
medical_blood
medical_damage
medical_engine
medical_feedback
medical_gui
medical_statemachine
medical_status
medical_treatment
medical_vitals
minedetector
mk6mortar
noradio
realisticweights
vehicle_damage
vehiclelock
viewrestriction

Modules not removed:
advanced_ballistics
advanced_throwing
ai
apl
arsenal
atragmx
attach
backpacks
ballistics
captives
cargo
casings
chemlights
common
compat_csla
compat_cup_terrains
compat_cup_units
compat_cup_vehicles
compat_cup_weapons
compat_gm
compat_r3f
compat_rhs_afrf3
compat_rhs_gref3
compat_rhs_saf3
compat_rhs_usf3
compat_rh_acc
compat_rh_de
compat_rh_m4
compat_rh_pdw
compat_rksl_pm_ii
compat_sma3_iansky
compat_sog
compat_spe
compat_ws
concertina_wire
cookoff
csw
dagr
disarming
dogtags
dragging
dragon
fastroping
fcs
fieldmanual
finger
flashlights
flashsuppressors
fonts
frag
gestures
gforces
goggles
grenades
gunbag
hellfire
hitreactions
hot
hunterkiller
huntir
intelitems
interaction
interact_menu
inventory
irlight
javelin
kestrel4500
killtracker
laser
laserpointer
logistics_rope
logistics_uavbattery
logistics_wirecutter
magazinerepack
main
map
maptools
map_gestures
markers
marker_flags
maverick
metis
microdagr
missileguidance
missionmodules
modules
movement
mx2a
nametags
nightvision
nlaw
noidle
norearm
novehicleclanlogo
optics
optionsmenu
overheating
overpressure
parachute
pylons
quickmount
rangecard
realisticnames
rearm
recoil
refuel
reload
reloadlaunchers
repair
respawn
safemode
sandbag
scopes
sitting
slideshow
smallarms
spectator
spottingscope
switchunits
tacticalladder
tagging
thermals
towing
trenches
tripod
ui
vector
vehicles
viewdistance
viewports
volume
weaponselect
weather
winddeflection
xm157
yardage450
zeus


All credits to: ACE3 Team
https://steamcommunity.com/sharedfiles/filedetails/?id=463939057
https://ace3mod.com
https://github.com/acemod/ACE3
28 Comments
Mrakos Apr 25 @ 11:23pm 
@Abogado
Tried your mod with SPE, everything work well apart from shells "hovering" in the air just above the tanks when they are cooking off... Any idea how to fix this please? No other mods loaded apart from SPE, CBA (minimal). Cheers.
Abogado  [author] May 29, 2024 @ 8:09am 
@GhostSkylineZ I don't use that simple supress mod. Can you confirm if you have this issue when using the normal ACE instead of ACE_LIGHT?
GhostSkylineZ May 9, 2024 @ 9:58am 
@Octopuss Are you using this with simple suppress mod? I have same issue just like yours, after testing many times and finally I figure out that they cannot load together.
Abogado  [author] Oct 28, 2023 @ 11:46am 
Updated to the latest ACE version, once again :CSAT::NATO::ALTIS::AAF:
Abogado  [author] Oct 17, 2023 @ 2:58pm 
Updated to the latest ACE version! :-)
Wolf O'Donnell Jun 21, 2023 @ 11:08pm 
WWOOOOO
Abogado  [author] Feb 15, 2023 @ 7:17am 
I have uploaded a new version fixing a couple of issue, mainly removing aircraft.pbo and vehicle_damage.pbo, more info on the Change notes.

Thank Octopuss for his support on that.
Abogado  [author] Feb 13, 2023 @ 2:03pm 
Hi Octopuss, sorry for the delay, I've been some time away from Arma :-)

I hace actually updated ACE3 Light to the latest ACE3 version. I have checked both the first Bootcamp mission, and had started a new Old Man game, which I have been playing for an hour without any issue.

Check it again if you still wish, and we can call it solved :jesse_glasses:
Octopuss Oct 20, 2022 @ 9:06pm 
Btw,I find that if you leave rearm.pbo and/or refuel.pbo,the screen remain black after the cutscene of Old Man and Bootcamp 1-1.So I deleted these pbos and everything is fine by now.
Still have slight problem of No-image sound-only Old Man cutscene,which can be skipped.
Keep up the good work:steamthumbsup:
Octopuss Oct 19, 2022 @ 11:51pm 
But v3.13 ACE run old man without problem.So I've got no idea which module break.
I searched the ace website and Github site, but no answer for that.
So if you have time, you may check on this:ZAT_Safe_Room: