Arma 3
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ace
 
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Data Type: Mod
File Size
Posted
Updated
142.215 MB
Jun 18, 2015 @ 11:49am
Oct 24 @ 2:20pm
29 Change Notes ( view )

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Description
Advanced Combat Environment 3 (ACE3)
http://www.ace3mod.com

ACE3 is the collaborative efforts of the former AGM and CSE teams, along with many of the developers from Arma 2's ACE2 project.

This mod is entirely open-source (we are hosted on GitHub[github.com]), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.

Signed,
The ACE Team


Core Features
  • Completely new 3D Interaction/Action System
  • Performance and reliability framework
  • Focus on modularity and customization
  • New flexible client and server settings & configuration
  • Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
  • Proper & consistent network synced weather
  • Wind and Weather Advanced Ballistics
  • Captivity System
  • Explosives System including different trigger types
  • Map screen improvements, marker placement and map tools
  • Advanced missile guidance and laser designation

Additional Features
  • Carrying and dragging
  • Realistic names for vehicles and weapons
  • Realistic ballistics/FCS calculated in C/C++ extensions
  • Backblast and overpressure simulation
  • A fire control system for armored vehicles and helicopters
  • Disposable launchers
  • Realistic G-forces
  • Vehicle Locking
  • Name tags
  • Laserpointers
  • Realistic Night and Thermal vision modes
  • Magazine repacking
  • Realistic weapon heating
  • Combat deafness simulation
  • Improved Ragdoll Physics
  • Improved interactions for AARs and ammo bearers
  • Adjustable sniper scopes
  • No Idle Animation with lowered weapon
  • No talking player Avatar
  • Jumping over obstacles, climbing over walls and cutting down fences
  • Vector, MicroDAGR, Kestrel and ATrag devices
... and much more

Documentation
Documentation for our features, modules, usage and for developers is available on our http://ace3mod.com/wiki/. Since this is our first release, not all documentation is available yet but will come soon. If you are interested in helping out with writing documentation the source is available on our repository[github.com].

Popular Discussions View All (169)
20
Oct 31 @ 12:22pm
All of the files are out dated and i cant fix them >:(
max-pain-02 gaming
2
Nov 20 @ 1:47pm
Ace RHS Compat files
[NSN] DRM
1
Nov 11 @ 7:35pm
Number of lives (revive state): is it -1 only when epinephrine/PAK is used?
Baraz
< >
1,385 Comments
Nussbaum 3 hours ago 
update pls
MAVEN Nov 19 @ 5:20am 
Why is ace 3 for A3 so soft and weak compared to the one in A2 to the point it feels arcadey? Without the MSE medical it would be useless and it even interferes with A3's hit detection. Vehicles don't catch on fire, soldiers don't detect heat, there's no suppression or "shock" effect, no fatigue or fainting, no nothing from A2 and the reason why people played ace in 1st place is actually that very reason - that ace provided something vanilla didn't.
Macko.cc Nov 19 @ 3:19am 
FUCKING UPDATE MOTHERFUCKER
Zsavage1 Nov 18 @ 3:43pm 
Still getting errors and says ACE 3 needs update..
Cpt. Wallabe Nov 18 @ 11:44am 
Why does it have an issue with rshf
Steve the lizzard Nov 16 @ 5:00pm 
Please make a ACE mod with no G-Force
The Corpse ֍ Nov 16 @ 7:02am 
can you update the mod the rangecard is outdated
Blindside Nov 14 @ 11:22pm 
When I launch the game with the mod enabled, I get a message saying ace is not compatible with the 64-bit version of the game? I never got this message before. Did something change or is my install just bad?
minerunknown Nov 13 @ 11:29am 
How do I get the fatigue system to work in singleplayer? I have the module placed down and edited however it does nothing.
Farmer Janos Nov 13 @ 5:19am 
having issues with loadouts, so i done a test on my lan server with everyones custom gear, its all showing its there like earplugs,rangecards,morphine bandages and the whole lot, but if i go on my friends dedicated server, and load up the mission, the items that i saw on my lan server are missing?, wtf