RimWorld

RimWorld

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[Deprecated] Tenants (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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1.424 MB
Dec 1, 2020 @ 1:12pm
Nov 7, 2022 @ 1:17pm
21 Change Notes ( view )

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[Deprecated] Tenants (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of LimeTreeSnakes mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1854879867

Notice of Deprecation
There is a reworked version of this mod by the original author.
You should use that instead, as this version will no longer be updated.
[LTS]Tenants by LimeTreeSnake


- Added support for Gastronomy settings
- Fixed some issues with tenant generation
- Removed factions from Tenants and Couriers, so they will never spawn hostile
- Added options for disabling the Mole and Wanted type tenants
- Added option for disabling tenants with Royalty needs
- Fixed couriers, thanks Vectorial1024!




[dsc.gg]
[github.com]




With the Royalty expansion, I consider tenants as they are now, Obsolete.
Thanks a lot for your support and await my new ideas!



Description
This mod was inspired by Orion's Hospitality and my desire to have longer-term interations with NPC colonists. This is not intended as a replacement for Hospitality; Hospitality enhances the visitor system in Rimworld while Tenants are more like regular colonists that simply have restrictions on what they do. Both mods work together just fine!

Tenants are colonists that you cannot directly control or assign to tasks. So long as you have a regular colonists present, they can randomly offer to make a contract to stay at your colony. If you prove to be a good host, they may ask to stay longer. If you mistreat them, they might leave or worse!
Couriers are responsible for delivering silver and they spawn randomly. However, they can be called for through the comms console for a small fee.

Features
  • Non-controllable tenant colonists that pay you for being able to live in your colony.
  • Invite tenants to stay at your colony via the Comms Console.
  • Tenants may ask to extend their contract.
  • Happy tenants may ask to join your colony.
  • Couriers to deliver money. This feature will be further enhanced.
  • A mailbox(misc) building requirement to have the events spawning.
  • Evicting a tenant will receive in no money paid.
  • Mistreating tenants may result in future consequences.
  • Tenant that don't have the colony's best interest in mind.
  • New Tenant tab to manage your tenants!
  • Customizable mod settings!

FAQ and Compatibility and Known Issues
  • This mod can be safely added mid-save.
  • This mod should not cause any issues if removed mid-game; any tenants should become regular colonists. Please let me know if something breaks!
  • Tenants will occasionally take your stuff. This is normal, however you can restrict their clothing, food and drug options by accessing the tenants tab.
  • Incompatible with -Preemptive Strike
  • There might be strange behaviors with tenants and equipment if you use Combat Extended.
  • Tenants riding animals from Giddy up, upon contract end leaves with said animal.
  • Tenants can become mayors with Psychology, this is awesome.
  • Better Pawn Control has a minor conflict where tenants are reassigned to first option for food, drugs and apparel in the list of restrictions.
  • [O21] vehicle framework

Special Thanks to
  • Pardeike: cause of his work on Harmony.
  • Orion: For his Hospitality mod.
  • Chicken Plucker: For the lovely images!
  • Aelanna: For the language help!
  • OskarPotocki: For his art! 3

Updates
2019-11-10
- Broadcast is not initially set to true.
- Mod settings updated.
- Wanted pawns are no longer wanted by your faction.
- Courier system where money is delivered through couriers instead of spawning randomly.
- A mailbox to recieve tenancy payments.
- Lowered chance for bounty hunters.
- Asynchronous relations should be fixed.


License
You may use this code as however you want. However, do let me know and give credits due if you do as I'd love to hear about what you've created with it! :)


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

211 Comments
Mlie  [author] Apr 6, 2024 @ 7:29am 
There is a reworked version of this mod by the original author.
You should use that instead as this will not be updated further.

[LTS]Tenants by LimeTreeSnake
Mlie  [author] Jul 25, 2023 @ 9:55am 
@格里芬装甲老鼠 Looking at the code, that message should trigger if you try to invite a courier via the comms console and have previously killed one.
格里芬装甲老鼠 Jul 25, 2023 @ 2:26am 
The "CourierDeniedRadioMessage" seems invalid. I've killed a lot of couriers but never triggered this, maybe fixing this would be a good idea
Mlie  [author] Jul 25, 2023 @ 2:01am 
@格里芬装甲老鼠 Not sure how since they dont have a faction. This is similar to the beggars for example
格里芬装甲老鼠 Jul 25, 2023 @ 1:52am 
Yep, but it would be perfect if harming the couriers would have some diplomatic consequences.
Anyway, thank you for your efforts for the workshop.
Mlie  [author] Jul 24, 2023 @ 11:55pm 
@格里芬装甲老鼠 Its a dangerous job it seems
格里芬装甲老鼠 Jul 24, 2023 @ 11:42pm 
It seems that there will be no punishment for killing the Couriers
Ultimate Oddball Nov 19, 2022 @ 3:09pm 
That may be, I asked the Gastronomy author about this before posting here and they said:

"Yeah, tenants are implemented as colonists, that's why.
If the tenants modder wants to integrate it, they can submit a pull request to this mod."
Mlie  [author] Nov 19, 2022 @ 3:03pm 
@Ultimate Oddball If you check the setting in Tenants options Gastronomy should treat them as guests. Unless they changed stuff in Gastronomy
Ultimate Oddball Nov 19, 2022 @ 2:59pm 
I have that selected and Tenants aren't paying in my pub after receiving their orders. Is it supposed to be unchecked or am I not understanding how the mechanic works?