RimWorld

RimWorld

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Tenants
 
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Mod, 1.0
File Size
Posted
Updated
0.408 MB
Sep 5 @ 1:32pm
Sep 17 @ 1:54am
30 Change Notes ( view )

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Tenants

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Description
This mod is a work in progress! Bug reports, feedback, and comments are appreciated!



Description
This mod was inspired by Orion's Hospitality and my desire to have longer-term interations with NPC colonists. This is not intended as a replacement for Hospitality; Hospitality enhances the visitor system in Rimworld while Tenants are more like regular colonists that simply have restrictions on what they do. Both mods work together just fine!

Tenants are colonists that you cannot directly control or assign to tasks. So long as you have a regular colonists present, they can randomly offer to make a contract to stay at your colony, and you will receive payment at the end of a contract period. If you prove to be a good host, they may ask to stay longer. If you mistreat them, they might leave or worse!

Features
  • Non-controllable tenant colonists that pay you for being able to live in your colony.
  • Invite tenants to stay at your colony via the Comms Console.
  • Tenants may ask to extend their contract.
  • Happy tenants may ask to join your colony.
  • Rent money is received at the end of the contract period.
  • Evicting a tenant will receive in no money paid.
  • Mistreating tenants may result in future consequences.
  • New Tenant tab to manage your tenants!
  • Customizable mod settings!

FAQ
  • This mod can be added mid-game.
  • This mod should not cause any issues if removed mid-game; any tenants should become regular colonists. Please let me know if something breaks!
  • Tenants will occasionally take your stuff. This is normal, however you can restrict their clothing options by using vanilla clothing restriction.

Compatibility
I am not aware of any incompatible mods and this mod can be safely added mid-save. This mod should be Multiplayer-compatible, but I have not personally tested it.
There might be strange behaviors with tenants and equipment if you use Combat Extended.


Known Issues
-Stack mods seems to be the cause of increased silver spawn from tenants. I'll look into a way to circumvent this.
-Tenants riding animals from 'Giddy up', upon contract end leaves with said animal.
-For some reason, tenants rarely stand idly by upon contract end.
-Tenants can at time decide that food is bad m'kay and only eat raw food if any or whatever.


Links
GitHub[github.com]
Steam Workshop
Discord[discord.gg]

Patreon
I created a Patreon account[www.patreon.com] since some people have asked for a way to support me!

Special Thanks to
  • Pardeike: cause of his work on Harmony.
  • Orion: For his Hospitality mod.
  • Chicken Plucker: For the lovely images!

Updates
Another update today. Unfortunately, this update makes a big change in how tenancy is calculated. That means, all current tenants in your game are now colonists. Apologies but it was a necessary evil to solve a lot of future issues.

2019-09-17
-Hotfix for tenant label issue.
-Tenant restrictions (Area, food, drugs autogenerated when tenant join)
-Remade money spawning calculation, adding to inventory then dropping. Hope this solve the spawning issue albeit I am not so sure.

License
You may use this code as however you want. However, do let me know if you do as I'd love to hear about what you've created with it! :)
Popular Discussions View All (2)
45
13 hours ago
Bugs
LimeTreeSnake
29
12 hours ago
Suggestions
LimeTreeSnake
< >
375 Comments
Holzwurmjg 3 hours ago 
Dress order problem. Unfortunately my old game crashed and I started again.
Have taken the first tenant, now you have the tab for their clothes incorporated, now wanted to dress the individual colonists to depending on the tasks. Unfortunately, except the order "Everything"
nothing more. The colonists undress immediately and are not convinced to pull something back on until you reactivate "Everything".
In the old score I could choose a soldier or a worker and they changed clothes without difficulty.

greetings Holzi

Google translation

for the restart was your money rain bug really helpful ;-)
LimeTreeSnake  [author] 5 hours ago 
@i2ID Kinda, if they are unhappy but with time there'll be more skulduggery oh be so sure of that
i2ID 5 hours ago 
i dont want to read the code of this mod and ruin the magic. but are soem tennats thieves? maybe i am just imagining it . . .
i will have to set some more strickt areas and use the locks mod a bit more dilegently
Riftweaver 7 hours ago 
i have not played since then, no. im glad to know it wasnt just a random thing. thank you for the response
LimeTreeSnake  [author] 7 hours ago 
@Riftweaves, on the 15th - Another update today. Unfortunately, this update makes a big change in how tenancy is calculated. That means, all current tenants in your game are now colonists. Apologies but it was a necessary evil to solve a lot of future issues. :O I believe you did not play since then?
Riftweaver 8 hours ago 
dont know what happened, but i had 3 tennants. i had to restart my computer, when i got back into the game, all 3 of them were now counted as normal colonists and no longer tennants.
LimeTreeSnake  [author] 11 hours ago 
@Em59 Mind if I ask, do you use StackXXL or any other mod like it? I am trying to pinpoint why this happens.
LimeTreeSnake  [author] 11 hours ago 
2019-09-17
-Hotfix for tenant label issue.
-Tenant restrictions (Area, food, drugs autogenerated when tenant join)
-Remade money spawning calculation, adding to inventory then dropping. Hope this solve the spawning issue albeit I am not so sure.
Em59 11 hours ago 
I've noticed I am also being overpaid when a tenant leaves. The last owed $1,500 and I received about $40,000. I'm assuming another mod I am using is causing this issue. Otherwise, awesome mod!!!!
LimeTreeSnake  [author] 13 hours ago 
I've uploaded a hotfix for the tenant name issue. Will work on the other things as well today!