RimWorld

RimWorld

950 ratings
Xenobionic Patcher
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.101 MB
Nov 11, 2019 @ 6:40pm
Jun 8, 2024 @ 8:12am
24 Change Notes ( view )

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Xenobionic Patcher

Description
About
This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals. In other words, if you have a bionic expansion mod like FSF's Vanilla Bionics Expansion, EPOE, or RBSE, and a set of modded races or animals, this patcher will match them together a few different ways (examples in quotes):
  1. If the surgery works against a "Leg", and your pawn has a "Leg", your pawn gets the operation option.
  2. If the surgery works against a different named part, but your pawn definition really calls it a "Leg" in the label, the body part will be mapped together and your pawn will get other "Leg" operations. This mapper is smart enough to strip out certain adjectives from labels ("left front leg" or "big leg (first)"), and comes with a premade static list of part mappings.
  3. If the surgery is called "Install bionic arm", and your pawn also has a surgery called "Install bionic arm", the body part will be mapped together (like "Arm" → "Tentacle") and your pawn will get other "Arm" operations.
On top of the surgery-to-race compatibilities, Xenobionic Patcher will also link humanlike operations with animals and visa-versa. Think of the possibilities:
  • Do your animals need bionic legs or an Orion Exoskeleton from Glitter Tech? You got them!
  • Is your best colonist quickly dying from a shot to the heart (only alive because of Death Rattle) and the only other heart you own is some bionic animal heart you bought cheap from a trader? You can save him!
  • Do you want those sweet Genetic Rim animal implants for yourselves? Install them freely!
This patcher does not create any items or pawns. It merely links already known operations to other races and animals.

With this mod installed, you don't need any additional race or animal patchers. However, they shouldn't interfere with Xenobionic Patcher, even if you do.

Requires HugsLib.

Features
  • Searches for missing surgeries among various pawn types and adds them
  • Eliminates the need for individual mod-to-mod race/surgery patchers or animal/surgery patchers. No need for any of these, these, or these.
  • Sorts surgeries to make them easier to find
  • Compatible with most surgery mods, including FSF's Vanilla Bionics Expansion, EPOE, RBSE, MSE, Cyber Fauna, A Dog Said..., etc.
  • Adds more health/surgery stat pages to the game

Load Order
Put this dead last for best compatibility! After any race mods, animal mods, bionic mods, medical mods, surgery mods, etc.

FAQ

Q: Does this work on animals?

A: Yes, both animals and modded races get the extra surgeries. So, if you need to install regular bionics or prosthetics onto an animal, you can.

Q: Does this mean I no longer need animal prosthetic mods?

A: Yes and no. If you don't install them, then your animals can use the standard humanlike prosthetics. However, you may still want to install them to use some of the extra abilities, like Cyber Fauna's Battle Boosters or Genetic Rim's animal implants.

Q: Animal bionics in human races?! That sounds overpowered. Can I disable that?

A: Sure.[i.imgur.com] The config screen has lots of options.

Q: My pawn has body part X and I can't install bionic part Y onto it.

A: It's probably a bug or something I can fix. Report it![github.com]

Keep in mind that body parts need to be a 1:1 match of the operation you're trying to perform. For example, an Elder Thing's respiration cell cluster is plantlike combination of a heart and a lung and it would require a special bionic part to replace. If that bionic part doesn't exist, there's no surgery operation to install.

Q: Is this save-game compatible?

A: Yes, you can add this mod to an existing save game.

Q: I have a mod that adds body parts. Does this add those body parts to other creatures?

A: No, this mod only targets surgeries. Copying new body parts to different creatures or human-likes is very difficult to do dynamically for anatomical reasons. For example, if a mod adds blood to humans, where can you draw the line for other creatures? Do androids have blood? Elder Things? Cleaning robots? If extra arms are added to a human, should those arms be added to a snake? Are we now allowing Trogdors? There's not enough detail to tell which bodies should have the extra body parts and which shouldn't.

The body part mod creators have the best knowledge on how to apply them to other creatures. Sometimes they add them to any creature that has a specific part, and perhaps it just needs a tweak to support a different part.

Other Resources
Popular Discussions View All (8)
29
Jun 12 @ 12:15am
Bug Reports
TurtleShroom
344 Comments
SmithsonianDSP Aug 23 @ 1:40pm 
I did a Pull Request on the original repo with code to update it for 1.6 two weeks ago. Still no response from the author, so until this one is updated, I published an unofficial 1.6 update here: https://steamcommunity.com/sharedfiles/filedetails/?id=3554676828
Evenstaar Aug 22 @ 11:05am 
da mod is borked. da creator is also borked. i am borked. everything is borked.
coochieparade Aug 21 @ 8:04am 
damn was excited as fuck to find this mod until I scroll down to check if it's compatible and it's not, rip
Svela Aug 19 @ 9:27pm 
This seemed to completely disable my operations tab for me. No operations are available meaning no blood transfusions, no hemogen extraction, no prosthetics, etc. It's a great mod, but definitely needs an update in order to work properly.
TurtleShroom Aug 10 @ 1:01pm 
This Mod is one of the most important and necessary Mods on the Workshop. I hope someone considers updating it or taking it over.
O R'lyeh Chiko Stan? Aug 7 @ 9:36pm 
I hope this mod gets updated. Or some other mod props up like it. It made having animals as bodyguards worth it. :lunar2019grinningpig:
Andreas Aug 4 @ 7:18am 
I tried this on 1.6, and it works fine for a while, but eventually I get a sudden CTD. I literally check for updates to this mod every single day.

If anyone knows of other mods that allow you to use human and animal implants interchangeably, please share!
Apraxas Aug 4 @ 6:49am 
This single mod removes the need for so many other smaller mods... Wish this gets updated to 1.6 and hopefully without the need for hugslib too.
Light Aug 1 @ 2:54pm 
For me I had an issue where this breaks my infocards on some items. Things like wood and go-juice would create endless errors. Removing this mod fixed the errors for me so i'd say wait for this to get updated.
Majimba gaming Jul 29 @ 6:33am 
seems to work fine on 1.6, no issues when loading or with surgeries