RimWorld

RimWorld

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Vanilla Armour Expanded
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Mod, 1.3, 1.4, 1.5
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8.042 MB
Jul 25, 2019 @ 10:31am
Apr 9, 2024 @ 12:39am
63 Change Notes ( view )

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Vanilla Armour Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]







See change notes for details.

Added Riot Gear, Riot Helmet, Riot Shield.







We can all agree that in vanilla game, the peak of technological progress is a set of power armor. The way to get there? Through Flak pants, jackets and vests. After playing this game for so long, I became tired of using the same armor over and over again - no variety in content leads to no variety in gameplay. This is exactly the reason why me and Trunken decided to create an Armour Expansion!

Vanilla Armour Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Apparel Expanded, you can bring something to your game that will keep you interested in it for days.






Armor is spread across several new technologies that need to be researched which in turn adds valuable game time before you achieve everything there is to achieve. New items cover all technological eras, from wooden armours of neolithic tribes, through chainmails and chestplates of medieval kingdoms, bulletproof vests and ghillie suits of the modern era combat all the way to two, brand new variants of a regular marine armor - one of them with an integrated ranged shield belt!



Pawns go bald when wearing a ballistic goggles - this is currently hard coded into the game and I have no way around it. I recommend using [KV] Show Hair with Hats mod to get rid of this problem:
https://steamcommunity.com/sharedfiles/filedetails/?id=1180826364

Headgear is clipping through another headgear / Balaclava renders over the helmet
The way the game code is written, there are no separate layers for headgear, which means I can't tell the game to render balaclava under the helmet. The game renders the latest worn apparel higher, so wear balaclava first and then the helmet and it should work fine. Nothing I can do about it until the game code is updated to allow for layers on headgear.


No other issues are currently being tracked.

[forms.gle]



































Q: Is it Combat Extended compatible?
A: The patch is integrated into the github version of combat extended. Once you download it, it will automatically be applied if this mod is found.

Q: Do these armours spawn on enemies?
A: Yes, these pieces of apparel have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these sets of armor to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of armors that I’d like to see added and I have added them. If some feature request catches my attention, I will add it. I plan to release several add-ons to this mod, most notably “Raiders” add-on and “Spacer Apparel” add-on.

Q: Raiders wearing ghillie suits have their name removed and I can’t click them!
A: That’s a feature, making it harder for you to spot them on a map.

Q: Pawns with prosthetics/bionics can't wear boots or gloves!
A: it's because of a vanilla limitation/feature. replaced bodyparts will lose their child bodyparts, but the game won't show you that.




Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Rimworld is owned by Tynan Sylvester.

Ghillie suit code created by Ogliss.

Heavy Marine Armor shield code provided by Dninemfive. You can find his mod at:
https://steamcommunity.com/sharedfiles/filedetails/?id=1417354001

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!











Popular Discussions View All (17)
151
Jun 5 @ 9:00am
Requests
Oskar Potocki
4
Apr 30, 2024 @ 7:21pm
Industrial Armor's Gone
Kill7X
9
Apr 5, 2024 @ 3:24am
bug report
CaptainSnafu
946 Comments
Acc Original Jun 9 @ 5:19pm 
@I CANT BEEF yeah, wondering that too. was looking for it in the research tree, but it's nowhere to be found. I'm playing with CE tho, so I wonder if CE wants us to use "CE: Armors - Extended Cut" for that, since it includes them too
WJSabey Jun 6 @ 6:24pm 
Is it just me, or are the plate gloves/boots/helmet kind of shit? They have roughly half the protection of the vanilla plate armour, shouldn't they be basically the same?
Ape Peasant Jun 4 @ 11:58pm 
Hi! I used to play with this mod on in 2022 while the patch was still at 1.3.

Now I came back to the game again and reverted to beta 1.3 to match my save file and I notice something.

I used to be able to make pawns wear helmets along with the goggles since they don't have the same slot, but as of now if I make pawns take off one or the other that can only put one of them back on at a time. Is there anyway to trouble shoot this?
I CANT BREEF May 23 @ 1:40am 
I think Ballistic Mask is gone from the mod. Can someone confirm?
thanatos May 19 @ 1:32am 
Hello, I have a question, what is the siege breaker armor for? With the shield regeneration which is almost non-existent and the big penalties that it gives, I find it of no interest.... a basic carapath armor does the same job with a movement penalty which is really less... I am posting this message because the reality of the shield regeneration really does not work well at all, is it possible to solve this problem please? Currently in legendary version the armor has 100 shield points and regen 1 shield point every 10 seconds, thank you in advance
Wraith_Magus Apr 25 @ 3:50pm 
What does the riot shield's "protects" actually do, exactly? The line for "protects" has no description and is fitted in between "armor - sharp" and "armor - blunt," does that have meaning? Does that mean that the protection is only for sharp damage or only for blunt damage? Does it apply that full armor value or only partial?
Woktuk Apr 24 @ 10:39am 
I want to my pawn to wear a helmet with balaclava, but when the pawn is wearing the helmet he undresses the balaclava, and vice versa. Anyone can help?
ttyyuu12344 Apr 21 @ 11:13am 
can't seem to get the power armor and boots to be worn with the main marine/recon armor set, any possible reasoning to this (said colonists don't have bionics)
King-Of-♥♥♥ Apr 19 @ 4:52pm 
Can you add a way to disable the riot shield?
Katt Apr 10 @ 8:19pm 
V same here i can't find them the ballistic mask is my favorite