RimWorld
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Bionic icons
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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Güncellenme
2.821 MB
9 Mar 2019 @ 4:43
16 Haz @ 4:19
35 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Bionic icons

Açıklama
ABOUT
Changes the graphic for body part boxes and adds icons depending on what's inside.

I recommend also using my other mod, High quality textures for better visual quality.

MOD COMPATIBILITY
In addition to vanilla, Bionic icons has built-in icons for the following mods:


(mods marked with a version number have been tested to work on that version)

Any mods that use same textures for body part boxes as vanilla are also supported, for example:


Any other mods will most likely keep their own icons.

Load order is irrelevant.

But are there any hard incompatibilities?!?!

MODDER INSTRUCTIONS
If you want to use functionality from this mod in yours, you can do this using just XML - compatibility patches for above mods are written in XML, using two new defs: BionicIconsTextureDef (defines which icons we shall be replacing) and BionicIconsIconDef (defines what icon to use as a replacement).

SOURCE CODE
https://github.com/AUTOMATIC1111/BionicIcons

CREDITS
Inspired by Syrchalis's Prosthetic Icons mod.
DnaJur for advice on DDS.
Jon for initial work on Medical System Expansion.

UPDATES
24-Jun-2022
- changed internal texture generation to hopefully not break other mods with "Illegal characters in path" exception.
- updated box graphics to not have horrible ugly white outline when downscaled.

02-Jun-2022
- added tongue texture
- added support for YAPE
- added support for Eccentric Tech - Cosmetic Modifications
- added support for Vanilla Ideology Expanded - Memes and Structures

01-Aug-2021
- fixed a bug with EPOE eye patch breaking game

16-Jul-2021
- 1.3

04-Nov-20
- Medieval Prosthetics support

25-Oct-20
- Vanilla Factions Expanded - Insectoids support

08-Aug-20
- 1.2 support
- Alpha Animals support

15-Mar-20
- Evolved Organs Redux support, multiple fixes and compatibility changes

29-Feb-20
- 1.1 support
- DLC items support
- Medical System Expansion support

07-Apr-19:
- added support for Night Vision

17-Mar-19:
- switched to a different method of displaying icons, using CutoutComplex shader
- created an individual box graphic for every replaced sprite
- added support for Genetic Rim and Glitter Tech
Popüler Tartışmalar Tümünü Görüntüle (1)
2
14 Ağu @ 1:30
Same Texture With 2 Different Masks
Afentus
329 Yorum
Levelith_ 26 Eki @ 12:14 
Bionic Icons has issues with ImageOpt in a nutshell with the .dds file type
Arthur GC 22 Eki @ 16:26 
I'm also having the mask issue:

Same texture with 2 different masks inserted into texture atlas manager (Default) - Jaw | Tongue!
Same texture with 2 different masks inserted into texture atlas manager (Fleshcrafted) - Tongue | Jaw!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Femur | Humerus!
Same texture with 2 different masks inserted into texture atlas manager (ProstheticAdvanced) - Femur | Humerus!
[Br] Nasid 21 Eyl @ 5:20 
ty
LordBeef21 19 Eyl @ 13:59 
@吱吱宸
I'm not sure what makes you think that the generated .dds files "obviously" have errors.

The issue occurs even without any .dds files generated. Just normal pngs, with an unmodified version of Bionic Icons, and there are a bunch of errors.
吱吱宸 14 Eyl @ 7:09 
The dds file generated by rimsort obviously has errors, which will cause abnormal mapping
LordBeef21 26 Ağu @ 8:48 
Hi! This mod causes many errors with Faster Game Loading.

Same texture with 2 different masks inserted into texture atlas manager (Archotech) - Shoulder | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Archotech) - Leg | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Shoulder | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Leg | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Spine | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Heart | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Stomach | Eye!
...
Turbyby 15 Ağu @ 6:23 
same issue with previous guys all of the sudden!
Juason [Too Friendly] 14 Ağu @ 21:22 
So strange, this just suddenly stopped working for me too. Icons are all checkerboarded and corrupt looking.
生姜焼肉 21 Tem @ 6:20 
I had the same problem as [PSNI]俍兵
[PSNI]俍兵 20 Tem @ 20:23 
Could not load Texture2D at 'BionicIcons/Boxes/Bionic' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
I don't know what went wrong with the mod. It was working fine yesterday, but now it's like this. It's having a problem with the texture loss.