RimWorld

RimWorld

Bionic icons
314 Comments
Cringe Shaymin Apr 23 @ 8:04am 
Still getting the error spam about texture masks in 1.5
Entity L22B Apr 10 @ 3:23pm 
Only request is to support V.O.I.D.
zloi_krendel Mar 9 @ 10:52pm 
Does this work with Combat Extended?
Shavius Feb 17 @ 4:36pm 
Could you also support alpha implant? It should be very similar to ADS
DarkMoon Nov 18, 2024 @ 10:48am 
recently 1.5 it only changes the box on the ground but doesn't show the icon properly on the recipes or hyperlinks, could it be fixed? thanks a lot.:luv:
RSummer Nov 14, 2024 @ 10:30am 
"I'm surprised this isn't vanilla" type of mod
Daemonjax Sep 14, 2024 @ 5:51pm 
I get log spam that the box icons don't match the mask dimensions. This is on 1.4
N3XUS12 Aug 31, 2024 @ 9:28pm 
Any chance for an update on this? Thanks
Rimworld Pawn Aug 8, 2024 @ 5:28am 
Great mod for clarity and simple visuals, but currently doesn't work properly as the box changes textures, but does not actually display any icons.
Dell Krackson Aug 4, 2024 @ 9:44am 
this mod changed nothing for me :(
MeTAL Jul 24, 2024 @ 3:35pm 
only the box changed, but there were no icons
@VantomPayne wow, the ai thing? disgusting
Falmingkitter Jul 6, 2024 @ 7:29pm 
Does not work since 1.5, genuinely no clue why. I'll try reinstalling the mod but I disabled all other mods and it didn't start working.
FrozenSnowFox May 29, 2024 @ 3:28pm 
In a recent update of my mod [FSF] Advanced Bionics Expansion I changed the hediff colour of Archotech items. Apparently this is causing your mod to no longer change the bionic boxes for Archotech items. Could you please update the fsfArchotech def to have the new colour (139,143,104).
SJD May 27, 2024 @ 5:56pm 
@AUTOMATIC
hello. The archotech body does not apply properly in the game.
this happened after the game was updated.
Samuel_Bucher May 3, 2024 @ 9:38am 
A Dog Said... Animal Prosthetics has been deprecated and I've published a continuation/remake of it. Could you add compatibility for it?
TheRealLemon Apr 19, 2024 @ 8:53am 
stable diffusion gang
VantomPayne Apr 18, 2024 @ 8:35pm 
I just found out the mod was created by the creator of A1111...
MerlinCross Mar 23, 2024 @ 12:58pm 
I don't have the faster loading mod myself and I'm also getting these "2 different masks" alerts all of a sudden.
SPARKEY Mar 12, 2024 @ 3:23am 
@MasterOfGrey cheers for confirming that mate. Been trying to find out why the log always gets blasted with all the '2 different masks' errors for ages.
MasterOfGrey Feb 6, 2024 @ 3:38am 
FYI the "Same texture with 2 different masks" error is not innate to this mod, but is a result of combining it with the Faster Game Loading mod
LunaticModo6 Jan 14, 2024 @ 12:17am 
How do I make this work with Archotech Expanded Prosthetics? They use the prosthetic box, not the archotech box.
Protok Dec 1, 2023 @ 9:53am 
Have same thing for all standard body part boxes
Same texture with 2 different masks inserted into texture atlas manager (Archotech) - Shoulder | Eye!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.GlobalTextureAtlasManager:TryInsertStatic (Verse.TextureAtlasGroup,UnityEngine.Texture2D,UnityEngine.Texture2D)
Verse.Graphic_Single:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.ThingDef:<PostLoad>b__349_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
IsaHung Nov 5, 2023 @ 6:55pm 
I really like these textures, could you please also add textures to the mechanitor implants
Arky Oct 31, 2023 @ 3:02am 
Seconding this. I also use rimpy tex optimizer to dds, graphics setter and taranchuk.fastergameloading. I thought it had something to do with upscaling the textures 2x but I deleted all dds textures from bionic icons and it is still happening.

My logs:
https://gist.github.com/HugsLibRecordKeeper/ea1c5b32cd24ad56549623884ad8e377

"""
I'm noticing a similar problem as these two hugslib logs:

https://gist.github.com/HugsLibRecordKeeper/e297632405540ae81cf9b4b468430451

https://gist.github.com/HugsLibRecordKeeper/8aa3c6221119f0ee77291c6dd787426d

Neither of these is mine.

If you ctrl-f for texture, you notice quite a large number of
"Texture $blah has dimensions of 64 x 64, but its mask has 72 x 72. This is not supported, texture will be excluded from atlas "
"""
D3K43 Aug 13, 2023 @ 11:35pm 
Also could support be added for Android Tiers: Reforged? The 1.4 version.
D3K43 Aug 13, 2023 @ 11:32pm 
Very cool mod, however, I'm completely stumped as to where I can craft surrogate organs? It's not a huge deal, synthetic organs work fine, but I cannot for the life of me find where to craft surrogates.
SugarTits Jun 11, 2023 @ 8:41am 
I would love for this to be in the base game. So many little tweaks would go a long way
Nico Jun 4, 2023 @ 1:18pm 
Could you please also add icons for the different neurotrainers? That would be great, thanks!
roko711 May 22, 2023 @ 10:39am 
Maybe also for Reclaim, Reuse, Recycle?
roko711 May 4, 2023 @ 12:46pm 
Can you add compatibility to Pawn Suppression Implants?
kezza596 May 1, 2023 @ 9:18am 
All of my prosthetics have the eye icon, no matter what they are.
BIG SOUP Apr 15, 2023 @ 2:37am 
Are these supposed to work in menus like the trade dialogue? All of the boxes in there are still basic and flat for me.
Rips Apr 11, 2023 @ 1:43pm 
Awesome mod. Such a small feature but makes a huge difference.
ChrisPikula Mar 26, 2023 @ 6:17am 
I'm noticing a similar problem as these two hugslib logs:

https://gist.github.com/HugsLibRecordKeeper/e297632405540ae81cf9b4b468430451

https://gist.github.com/HugsLibRecordKeeper/8aa3c6221119f0ee77291c6dd787426d

Neither of these is mine.

If you ctrl-f for texture, you notice quite a large number of
"Texture $blah has dimensions of 64 x 64, but its mask has 72 x 72. This is not supported, texture will be excluded from atlas "

I'm posting this here because some textures, like AnimalArchotech.png, which shows up, are only found in your mod in my mod list. Other things that *might* effect this are that I do use rimpy's png->dds, and graphics setter. taranchuk.fastergameloading might also have set this off, but I didn't see that in either of these two's mod's list.
TheGungeonologist Mar 9, 2023 @ 5:22pm 
Please add compatibility for Android Tiers Reforged
DeathTomato Feb 19, 2023 @ 12:46pm 
Row, row, fight the powah!
Kyrrisayo Feb 4, 2023 @ 3:42pm 
Would you consider adding support for More Injuries?
lilwhitemouse Jan 27, 2023 @ 8:09pm 
LWM with Deep Storage here - any idea why the icons don't appear in my "Contents" ITab for storage?
I am using `Widgets.ThingIcon(new Rect(4f, y, 28f, 28f), thing, 1f)` and I seem to be getting non-updated icons? But when they are lying on the floor (or, indeed, on a shelf) they have the updated icon.
Any idea?
Thanks!
hottt3 Jan 26, 2023 @ 8:05am 
@BigRedz Thanks for the answer! I actually use GraphicSettings+ mod. I didn't know that it makes this mod unnecessary.
BigRedz Jan 26, 2023 @ 7:51am 
@hottt3 Don't use High quality textures, use GraphicSettings++ its better maintained regularly faster. I like these icons but I can't handle all the mask error log spam it spews out about mismatched masks.
hottt3 Jan 9, 2023 @ 3:09am 
You "recommend also using your other mod, High quality textures" - which is not updated((
Vostroyan1 Jan 7, 2023 @ 7:04pm 
yeah in the world the icon looks correct but in details menu and trade menu all of the icons are flat
Dester Jan 4, 2023 @ 5:57pm 
Hope this gets fixed for 1.4
SimplePhysics Dec 25, 2022 @ 6:39pm 
Appears to be broken for 1.4
Mega Dec 25, 2022 @ 11:57am 
SilentShaper

same here
Maet_ Dec 3, 2022 @ 3:08am 
good!
Gavroche Nov 30, 2022 @ 4:46am 
Can I enable this mod on an ongoing save?
SilentShaper Nov 26, 2022 @ 8:00pm 
I think I found an bug, the icons are not appearing so the textures are empty
Mikey Nov 26, 2022 @ 6:10pm 
Woo hoo update! Ty!