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hello. The archotech body does not apply properly in the game.
this happened after the game was updated.
Same texture with 2 different masks inserted into texture atlas manager (Archotech) - Shoulder | Eye!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.GlobalTextureAtlasManager:TryInsertStatic (Verse.TextureAtlasGroup,UnityEngine.Texture2D,UnityEngine.Texture2D)
Verse.Graphic_Single:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.ThingDef:<PostLoad>b__349_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
My logs:
https://gist.github.com/HugsLibRecordKeeper/ea1c5b32cd24ad56549623884ad8e377
"""
I'm noticing a similar problem as these two hugslib logs:
https://gist.github.com/HugsLibRecordKeeper/e297632405540ae81cf9b4b468430451
https://gist.github.com/HugsLibRecordKeeper/8aa3c6221119f0ee77291c6dd787426d
Neither of these is mine.
If you ctrl-f for texture, you notice quite a large number of
"Texture $blah has dimensions of 64 x 64, but its mask has 72 x 72. This is not supported, texture will be excluded from atlas "
"""
https://gist.github.com/HugsLibRecordKeeper/e297632405540ae81cf9b4b468430451
https://gist.github.com/HugsLibRecordKeeper/8aa3c6221119f0ee77291c6dd787426d
Neither of these is mine.
If you ctrl-f for texture, you notice quite a large number of
"Texture $blah has dimensions of 64 x 64, but its mask has 72 x 72. This is not supported, texture will be excluded from atlas "
I'm posting this here because some textures, like AnimalArchotech.png, which shows up, are only found in your mod in my mod list. Other things that *might* effect this are that I do use rimpy's png->dds, and graphics setter. taranchuk.fastergameloading might also have set this off, but I didn't see that in either of these two's mod's list.
I am using `Widgets.ThingIcon(new Rect(4f, y, 28f, 28f), thing, 1f)` and I seem to be getting non-updated icons? But when they are lying on the floor (or, indeed, on a shelf) they have the updated icon.
Any idea?
Thanks!
same here