RimWorld

RimWorld

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Bionic icons
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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2.821 MB
9 mar, 2019 @ 4:43
16 jun @ 4:19
35 ändringsnotiser ( visa )

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Bionic icons

Beskrivning
ABOUT
Changes the graphic for body part boxes and adds icons depending on what's inside.

I recommend also using my other mod, High quality textures for better visual quality.

MOD COMPATIBILITY
In addition to vanilla, Bionic icons has built-in icons for the following mods:


(mods marked with a version number have been tested to work on that version)

Any mods that use same textures for body part boxes as vanilla are also supported, for example:


Any other mods will most likely keep their own icons.

Load order is irrelevant.

But are there any hard incompatibilities?!?!

MODDER INSTRUCTIONS
If you want to use functionality from this mod in yours, you can do this using just XML - compatibility patches for above mods are written in XML, using two new defs: BionicIconsTextureDef (defines which icons we shall be replacing) and BionicIconsIconDef (defines what icon to use as a replacement).

SOURCE CODE
https://github.com/AUTOMATIC1111/BionicIcons

CREDITS
Inspired by Syrchalis's Prosthetic Icons mod.
DnaJur for advice on DDS.
Jon for initial work on Medical System Expansion.

UPDATES
24-Jun-2022
- changed internal texture generation to hopefully not break other mods with "Illegal characters in path" exception.
- updated box graphics to not have horrible ugly white outline when downscaled.

02-Jun-2022
- added tongue texture
- added support for YAPE
- added support for Eccentric Tech - Cosmetic Modifications
- added support for Vanilla Ideology Expanded - Memes and Structures

01-Aug-2021
- fixed a bug with EPOE eye patch breaking game

16-Jul-2021
- 1.3

04-Nov-20
- Medieval Prosthetics support

25-Oct-20
- Vanilla Factions Expanded - Insectoids support

08-Aug-20
- 1.2 support
- Alpha Animals support

15-Mar-20
- Evolved Organs Redux support, multiple fixes and compatibility changes

29-Feb-20
- 1.1 support
- DLC items support
- Medical System Expansion support

07-Apr-19:
- added support for Night Vision

17-Mar-19:
- switched to a different method of displaying icons, using CutoutComplex shader
- created an individual box graphic for every replaced sprite
- added support for Genetic Rim and Glitter Tech
321 kommentarer
生姜焼肉 21 jul @ 6:20 
I had the same problem as [PSNI]俍兵
[PSNI]俍兵 20 jul @ 20:23 
Could not load Texture2D at 'BionicIcons/Boxes/Bionic' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
I don't know what went wrong with the mod. It was working fine yesterday, but now it's like this. It's having a problem with the texture loss.
Bobbarækus 15 jul @ 10:37 
Thank you for the update! Did you see that there's an "Insectoids 2" now? Curious if this still works for that.
Tyrant 23 jun @ 11:43 
Glad to see 1.6 support. The description still mentions your "High quality textures" mods though, which hasn't been updated since 1.3.
Tsornin 22 jun @ 6:36 
Radiohead 16 jun @ 16:24 
Does not seem to be working with 1.6, with this enabled it refuses to let me choose a scenario.
Bronips 14 jun @ 8:18 
1.6
Cringe Shaymin 23 apr @ 8:04 
Still getting the error spam about texture masks in 1.5
V.O.I.D. Advisor L22B 10 apr @ 15:23 
Only request is to support V.O.I.D.
zloi_krendel 9 mar @ 22:52 
Does this work with Combat Extended?