RimWorld
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Bionic icons
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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2.821 MB
2019年3月9日 4時43分
6月16日 4時19分
35 項目の変更履歴 ( 表示 )

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Bionic icons

解説
ABOUT
Changes the graphic for body part boxes and adds icons depending on what's inside.

I recommend also using my other mod, High quality textures for better visual quality.

MOD COMPATIBILITY
In addition to vanilla, Bionic icons has built-in icons for the following mods:


(mods marked with a version number have been tested to work on that version)

Any mods that use same textures for body part boxes as vanilla are also supported, for example:


Any other mods will most likely keep their own icons.

Load order is irrelevant.

But are there any hard incompatibilities?!?!

MODDER INSTRUCTIONS
If you want to use functionality from this mod in yours, you can do this using just XML - compatibility patches for above mods are written in XML, using two new defs: BionicIconsTextureDef (defines which icons we shall be replacing) and BionicIconsIconDef (defines what icon to use as a replacement).

SOURCE CODE
https://github.com/AUTOMATIC1111/BionicIcons

CREDITS
Inspired by Syrchalis's Prosthetic Icons mod.
DnaJur for advice on DDS.
Jon for initial work on Medical System Expansion.

UPDATES
24-Jun-2022
- changed internal texture generation to hopefully not break other mods with "Illegal characters in path" exception.
- updated box graphics to not have horrible ugly white outline when downscaled.

02-Jun-2022
- added tongue texture
- added support for YAPE
- added support for Eccentric Tech - Cosmetic Modifications
- added support for Vanilla Ideology Expanded - Memes and Structures

01-Aug-2021
- fixed a bug with EPOE eye patch breaking game

16-Jul-2021
- 1.3

04-Nov-20
- Medieval Prosthetics support

25-Oct-20
- Vanilla Factions Expanded - Insectoids support

08-Aug-20
- 1.2 support
- Alpha Animals support

15-Mar-20
- Evolved Organs Redux support, multiple fixes and compatibility changes

29-Feb-20
- 1.1 support
- DLC items support
- Medical System Expansion support

07-Apr-19:
- added support for Night Vision

17-Mar-19:
- switched to a different method of displaying icons, using CutoutComplex shader
- created an individual box graphic for every replaced sprite
- added support for Genetic Rim and Glitter Tech
人気スレッド 全て表示 (1)
2
8月14日 1時30分
Same Texture With 2 Different Masks
Afentus
332 件のコメント
寻短命 13 時間前 
If you encounter texture bugs (e.g., hands appearing as eyes), first check if the ‘Faster Game Loading’ mod is installed and try disabling it. 如果有人贴图错乱问题,明明是手变成眼睛的贴图,看看有没有faster game loading这mod,他会导致贴图错误
夏夏猫 11月4日 13時05分 
Your mod is not compatible with this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2121326566
Can you tell me how to solve this? Thank you.
Chevalier de la Toastinette 11月4日 13時04分 
Nice mod, thank you for that
Levelith_ 10月26日 12時14分 
Bionic Icons has issues with ImageOpt in a nutshell with the .dds file type
Arthur GC 10月22日 16時26分 
I'm also having the mask issue:

Same texture with 2 different masks inserted into texture atlas manager (Default) - Jaw | Tongue!
Same texture with 2 different masks inserted into texture atlas manager (Fleshcrafted) - Tongue | Jaw!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Femur | Humerus!
Same texture with 2 different masks inserted into texture atlas manager (ProstheticAdvanced) - Femur | Humerus!
[Br] Nasid 9月21日 5時20分 
ty
LordBeef21 9月19日 13時59分 
@吱吱宸
I'm not sure what makes you think that the generated .dds files "obviously" have errors.

The issue occurs even without any .dds files generated. Just normal pngs, with an unmodified version of Bionic Icons, and there are a bunch of errors.
吱吱宸 9月14日 7時09分 
The dds file generated by rimsort obviously has errors, which will cause abnormal mapping
LordBeef21 8月26日 8時48分 
Hi! This mod causes many errors with Faster Game Loading.

Same texture with 2 different masks inserted into texture atlas manager (Archotech) - Shoulder | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Archotech) - Leg | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Shoulder | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Leg | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Spine | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Heart | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Stomach | Eye!
...
Turbyby 8月15日 6時23分 
same issue with previous guys all of the sudden!