Nuit Calme
Russian Federation
 
 
27 years old. English teacher, seasoned completionist, amateur boxer.
Writing reviews is a passion of mine; send me a friend request if you share this interest – or even if you don't. Everyone is welcome :espresso:
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44 Hours played
Rating: 🤢😞🙁😐🙂😊>😍<
𝖫𝖮𝖶𝖤𝖲𝖳 𝖯𝖮𝖲𝖲𝖨𝖡𝖫𝖤 𝖲𝖢𝖮𝖱𝖤: 𝟏
📝 STORY
👁‍🗨 VISUALS
🎶 MUSIC
🔮 FUN
🟥🟥🟥🟥🟥
🟧🟧🟧🟧🟧
🟨🟨🟨🟨🟨
🟩🟩🟩🟩🟩
DIFFICULT
EMOTIONAL
RIVETING
REPLAYABLE
🔳🔳🔳🔳🔳
🔳🔳🔳🔳🔳
🔳🔳🔳🔳🔳
🔳🔳🔳🔳🔳

⇨ 👥 BACKSEAT POTENTIAL: 👱🏼‍♀️👱🏼‍♀️👱🏼‍♀️ | 3/3 (wife begs to watch)

⇨ 🖥️ BEST EXPERIENCED WITH: 🎮 (gamepad)
𝖧𝖺𝗏𝖾 𝗒𝗈𝗎 𝖾𝗏𝖾𝗋 𝗌𝖾𝖺𝗋𝖼𝗁𝖾𝖽 𝖿𝗈𝗋 𝖺 𝖻𝗋𝗎𝗍𝖺𝗅𝗅𝗒 𝗎𝗇𝖿𝗈𝗋𝗀𝗂𝗏𝗂𝗇𝗀 𝗉𝗋𝖾𝖼𝗂𝗌𝗂𝗈𝗇 𝗉𝗅𝖺𝗍𝖿𝗈𝗋𝗆𝖾𝗋 𝗍𝗁𝖺𝗍 𝖼𝖺𝗇 𝗆𝖺𝗄𝖾 𝗒𝗈𝗎 𝖼𝗋𝗒 𝗂𝗇 𝗍𝗐𝗈 𝗐𝖺𝗒𝗌: 𝖻𝗈𝗍𝗁 𝖻𝖾𝖼𝖺𝗎𝗌𝖾 𝗒𝗈𝗎'𝗏𝖾 𝖻𝖾𝖾𝗇 𝗁𝗈𝗉𝖾𝗅𝖾𝗌𝗌𝗅𝗒 𝗌𝗍𝗎𝖼𝗄 𝗈𝗇 𝗍𝗁𝖾 𝗌𝖺𝗆𝖾 𝗌𝖼𝗋𝖾𝖾𝗇 𝖿𝗈𝗋 𝗍𝗁𝗋𝖾𝖾 𝖽𝖺𝗒𝗌 𝗇𝗈𝗐 𝖺𝗇𝖽 𝖻𝖾𝖼𝖺𝗎𝗌𝖾 𝗍𝗁𝖾 𝗆𝖺𝗂𝗇 𝖼𝗁𝖺𝗋𝖺𝖼𝗍𝖾𝗋'𝗌 𝗂𝗇𝖾𝖿𝖿𝖺𝖻𝗅𝗒 𝖻𝖾𝖺𝗎𝗍𝗂𝖿𝗎𝗅 𝗌𝗍𝗈𝗋𝗒 𝗌𝗉𝖾𝖺𝗄𝗌 𝗍𝗈 𝗒𝗈𝗎 𝗈𝗇 𝗌𝗎𝖼𝗁 𝖺𝗇 𝗂𝗇𝗍𝗂𝗆𝖺𝗍𝖾 𝗅𝖾𝗏𝖾𝗅 𝗍𝗁𝖺𝗍 𝗇𝗈 𝗐𝗈𝗋𝖽𝗌 𝗐𝗈𝗎𝗅𝖽 𝖾𝗏𝖾𝗇 𝖻𝖾𝗀𝗂𝗇 𝗍𝗈 𝗌𝖼𝗋𝖺𝗍𝖼𝗁 𝗍𝗁𝖾 𝗌𝗎𝗋𝖿𝖺𝖼𝖾? 𝖨𝖿 𝗒𝗈𝗎 𝗁𝖺𝗏𝖾, 𝗍𝗁𝖾𝗇 𝖢𝖾𝗅𝖾𝗌𝗍𝖾 𝗐𝗂𝗅𝗅 𝖻𝖾 𝗋𝗂𝗀𝗁𝗍 𝗎𝗉 𝗒𝗈𝗎𝗋 𝗌𝗍𝗋𝖾𝖾𝗍. 𝖸𝗈𝗎 𝗋𝖾𝖺𝖼𝗁 𝗍𝗁𝖾 𝗆𝗂𝖽𝖽𝗅𝖾 𝗈𝖿 𝗍𝗁𝖾 𝗌𝖾𝖼𝗈𝗇𝖽 𝖼𝗁𝖺𝗉𝗍𝖾𝗋 𝖺𝗇𝖽... 𝖮𝗁, 𝗅𝗈𝗈𝗄 𝖺𝗍 𝗒𝗈𝗎 𝗇𝗈𝗐 – 𝗒𝗈𝗎'𝗋𝖾 𝖺 𝗀𝗋𝗈𝗐𝗇 𝗆𝖺𝗇 𝖺𝗇𝖽 𝗒𝗈𝗎'𝗋𝖾 𝗌𝗈𝖻𝖻𝗂𝗇𝗀 𝖺𝗍 𝖺 𝗉𝗂𝗑𝖾𝗅 𝗀𝖺𝗆𝖾, 𝗅𝗈𝖼𝗄𝖾𝖽 𝗎𝗉 𝗂𝗇 𝗒𝗈𝗎𝗋 𝗋𝗈𝗈𝗆 𝖺𝗇𝖽 𝖺𝗅𝗅 𝗌𝗈 𝗇𝗈 𝗈𝗇𝖾 𝖼𝖺𝗍𝖼𝗁𝖾𝗌 𝗒𝗈𝗎 𝖽𝗎𝗋𝗂𝗇𝗀 𝖺 𝗆𝗈𝗆𝖾𝗇𝗍 𝗈𝖿 𝗐𝖾𝖺𝗄𝗇𝖾𝗌𝗌. 𝖨𝗍'𝗌 𝗈𝗄𝖺𝗒. 𝖡𝖾𝖾𝗇 𝗍𝗁𝖾𝗋𝖾, 𝖽𝗈𝗇𝖾 𝗍𝗁𝖺𝗍.

𝖠𝗇𝖽 𝗒𝖾𝖺𝗁 – 𝗂𝗍 𝗀𝖾𝗍𝗌 𝗐𝗈𝗋𝗌𝖾.
https://steamcommunity.com/sharedfiles/filedetails/?id=1361419188


ㅤㅤThe heart-wrenching narrative of Celeste can be visualised as this curiously amorphous piece of art that adapts to anyone who experiences it with elegance and ease. It's a fictional Trojan horse that allows you to have a brief look at it before suddenly attacking from behind, getting under your skin and effortlessly destroying all defences – all that under the guise of an unassuming pixel platformer, which makes the unforeseen emotional assault even more surprising. 'Okay, the main character in this game is a girl who is literally six pixels tall. Why am I such a mess?' *sniff*

ㅤㅤCeleste is about many things, but first and foremost it is about climbing a mountain – the action so versatile in its narrative application and so aptly chosen to tell the story of a depressed and rejected trans girl who is struggling to come to terms with her identity and understand her purpose in this world – the world which seems to be either overtly hostile or insidious – and it's hard to tell which one is worse. Obviously, you don't have to associate yourself with our heroine (whose name is Madeline, by the way) to understand what she may be going through. Madeline's conflict is mostly left to the interpretation of the player; nothing is blatantly stated or thrown in your face, and even having completed the game, you may still have a very vague idea of what it is exactly that she is struggling with until you read something about the game online (or hover over my spoiler). This gentle storytelling makes anyone easily sympathise with the main character because we see ourselves in her and fill her battles with our own meaning. The sole reason why Celeste hits you like a train is the simple fact that we are all climbing our own mountains and confronting our own evil reflections lurking in the shadows.

ㅤㅤTaking into account all of the above, I swear I wouldn't have come up with a better gameplay idea that could fit this story so well in a million years – it's a devilish precision platformer that will require immense resolve and undying determination just to complete the seven chapters of the base game, let alone all the extra challenges afterwards. You will be fighting tooth and nail the entire way, clawing through every unforgiving screen, waging wars and making peace with yourself, embracing your vulnerabilities when you desperately need others' help and slowly growing your strengths to save the ones you love. This beautiful metaphor for human existence, this tale of pain and triumph told in a gracefully simple way is the infrared heat-seeking missile with nuclear payload launched at your mangled heart – and you welcome it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1745934036
ㅤㅤDespite the extreme challenge that I encountered in Celeste – it may be one of the toughest games I have ever completed – I never found myself losing my temper or getting bitter when failing. It's not the kind of experience that will make you want to throw your controller through the window: all the mechanics feel fair, the respawn on death is pretty much instant, and there are no setbacks when you are punished with having to redo entire chapters for no reason. The sheer narrative value and the amazing music alone can easily keep you going for hours on end in what would look like a deeply frustrating experience to someone not familiar with the game. Once you understand just how much Celeste has to offer, you won't be stopped by a bunch of spikes, strong wind or black goo – because the challenge, however brutal, pales in comparison with what you get from playing.

ㅤㅤIt is also worth mentioning that the developers included Assist Mode for those who are not ready to literally climb mountains just yet. They do state that 'Celeste is meant to be a challenging and rewarding experience' if you try to turn the assistance on, but nothing else stops you from cruising through the game with invincibility and infinite dashes just for the story – although it is safe to say that in this case, the story sort of loses its entire meaning and you will probably gain nothing from it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1335998021
🏆 ACHIEVEMENTS
⚔️ CHALLENGE
📅 MISSABLE?
🩺 BROKEN?
⏱ 100% PLAYTIME
🟥🟥🟥🟥🟥🟥🟥
✔️
40 hours
Ooh boy, where do I even start... Despite the seemingly innocuous number of hours required to complete the game, they will be filled with some of the most daunting platforming you've ever experienced in your life. Each of the eight chapters has a harder variation called a B-side – and an even tougher variation still, a C-side. Completing these for every chapter grants you most achievements in the game, but Chapter 9, Farewell, which appears only after you've made significant progress in your B- and C-sides, makes everything else seem like child's play, is inexplicably long and culminates in a single screen that requires minutes in a row of perfect platforming. And once you finally see the end of it with your heart jumping out of your chest, you realise that now you need to do it all over again – for that final, hardest achievement.

What are you, scared? Do it! Yes, you can!
ㅤㅤ📌It's a rare thing when a videogame may help you overcome (or at least begin to solve) your own real-life problems. This emotional value makes Celeste an oustanding experience that simply can't be missed.

💻 𝐢𝟓-𝟗𝟑𝟎𝟎𝐇, 𝐆𝐓𝐗 𝟏𝟔𝟓𝟎𝐓𝐢, 𝟖𝐆𝐁 𝐑𝐀𝐌
✨ 𝐌𝐀𝐗𝐈𝐌𝐔𝐌 𝐬𝐞𝐭𝐭𝐢𝐧𝐠𝐬 | 𝟏𝟗𝟐𝟎𝐱𝟏𝟎𝟖𝟎 𝐫𝐞𝐬𝐨𝐥𝐮𝐭𝐢𝐨𝐧
📝 No performance issues to speak of – Celeste can run on a bag of Doritos. Also, absolutely never, under no circumstances should you press Return to Map to stop playing when you are in the middle of a chapter – only press Save and Quit. Thank me later.
Review Showcase
67 Hours played
𝚁𝚊𝚃𝚒𝚗𝙶: 💀😣💀😭😖💀>🤖<
𝙻𝚘𝚠𝚎𝚜𝚃 𝙿𝙾𝚜𝚜𝚒𝙱𝚕𝚎 𝚜𝙲𝙾𝚛𝚎: 𝟷
📝 ꙄTOᴙY
👁‍🗨 ViꙅUA⅃Ꙅ
🎶 MUꙅiↃ
🔮 unℲ(⸮⸮⸮)
🟥🟥⬜🟥🟥
🟧🟧🟧🟧🟧
🟨🟨🟨🟨🟨
🇩🇦🇹🇦_🇨🇴🇷🇷🇺🇵🇹🇪🇩
ꓕןꓵↃıɟɟıꓷ
ƎMoTioᴎA⅃‎(⸮)
ƃuıꓕǝʌıꓤ
Ǝ⅂ꓭꓯʎɐ⅂ꓒǝꓤ
🔳⬜🔳🔳⬜
🇩🇦🇹🇦_🇨🇴🇷🇷🇺🇵🇹🇪🇩
🔳🔳🔳🔳🔳
🔳🔳⬜⬜🔳

⇨ 👥 𝙱𝚊𝚌𝚔𝚂𝚎𝙰𝚃 𝚙𝙾𝚝𝚎𝚗𝚃𝚒𝚊𝙻: 🤖 | 1/3 (🇨🇴🇲🇵🇦🇳🇮🇴🇳_🇳🇴🇹_🇷🇪🇶🇺🇮🇷🇪🇩)

⇨ 🖥️ 𝙱𝚎𝚜𝚃 𝚎𝚇𝚙𝚎𝚛𝚒𝙴𝙽𝚌𝚎𝚍 𝚆𝚒𝚝𝙷: 🎮 (🇬🇦🇲🇪_🇨🇴🇳🇹🇷🇴🇱_🇲🇴🇩🇺🇱🇪)
𝚍𝚎𝚏 𝚍𝚎𝚜𝚌𝚛𝚒𝚋𝚎_𝚗𝚒𝚎𝚛_𝚊𝚞𝚝𝚘𝚖𝚊𝚝𝚊(𝚚𝚞𝚎𝚜𝚝𝚒𝚘𝚗):
ㅤ𝚒𝚏 𝚚𝚞𝚎𝚜𝚝𝚒𝚘𝚗 = "𝚆𝚑𝚊𝚝 𝚒𝚜 𝙽𝚒𝚎𝚁:𝙰𝚞𝚝𝚘𝚖𝚊𝚝𝚊?":
ㅤㅤ
𝚙𝚛𝚒𝚗𝚝("𝙿𝚛𝚘𝙵𝚄𝚗𝙳𝚒𝚝𝚢, 𝚠𝚒𝚃𝚑")
ㅤ𝚙𝚛𝚒𝚗𝚝("𝙰𝚗 𝙰𝚋𝚞𝙽𝚍𝚊𝙽𝚌𝙴 𝚘𝚏 𝚕𝚊𝙳𝙳𝚎𝚛𝚂.")
ㅤㅤ𝚙𝚛𝚒𝚗𝚝("𝙶𝚕𝙾𝚛𝚈 𝚂𝚑𝙰𝚖𝚎 𝚝𝙾 𝚖𝙰𝚗𝙺𝙸𝚗𝚍.")

> (???)
https://steamcommunity.com/sharedfiles/filedetails/?id=1829234355


// 𝙴𝚟𝚎𝚛 𝚠𝚊𝚗𝚝𝚎𝚍 𝚊 𝚐𝚊𝚖𝚎 𝚝𝚑𝚊𝚝'𝚜 𝚍𝚎𝚜𝚌𝚛𝚒𝚋𝚎𝚍 𝚊𝚜 '𝚙𝚛𝚘𝚏𝚘𝚞𝚗𝚍'?
ㅤ// 𝙻𝚘𝚘𝚔 𝚗𝚘 𝚏𝚞𝚛𝚝𝚑𝚎𝚛 𝚝𝚑𝚊𝚗 𝚝𝚑𝚒𝚜 – 𝚒𝚝'𝚜 𝚙𝚑𝚒𝚕𝚘𝚜𝚘𝚙𝚑𝚢 𝚝𝚒𝚖𝚎.
// 𝙱𝚞𝚛𝚗𝚒𝚗𝚐 𝚚𝚞𝚎𝚜𝚝𝚒𝚘𝚗𝚜, 𝚞𝚗𝚊𝚗𝚜𝚠𝚎𝚛𝚎𝚍, 𝚙𝚎𝚛𝚝𝚞𝚛𝚋 𝚊𝚗𝚍 𝚌𝚘𝚗𝚏𝚘𝚞𝚗𝚍,
ㅤㅤ// 𝙱𝚞𝚝 𝚝𝚑𝚎 𝚖𝚎𝚜𝚜𝚊𝚐𝚎 𝚒𝚜 𝚖𝚊𝚛𝚛𝚎𝚍, 𝚝𝚊𝚒𝚗𝚝𝚎𝚍, 𝚌𝚘𝚟𝚎𝚛𝚎𝚍 𝚒𝚗 𝚜𝚕𝚒𝚖𝚎.

ㅤ// 𝚂𝚊𝚟𝚎 𝚏𝚘𝚛 𝚘𝚗𝚎, 𝚊𝚕𝚕 𝚊𝚗𝚍𝚛𝚘𝚒𝚍𝚜 – 𝚏𝚎𝚖𝚊𝚕𝚎, 𝚊𝚕𝚕 – 𝚋𝚘𝚖𝚋𝚜𝚑𝚎𝚕𝚕𝚜.
// 𝚆𝚊𝚜 𝚝𝚑𝚎𝚛𝚎 𝚛𝚎𝚊𝚕𝚕𝚢 𝚊 𝚛𝚎𝚊𝚜𝚘𝚗 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎𝚖 𝚕𝚒𝚔𝚎 𝚝𝚑𝚊𝚝?
ㅤㅤ// 𝚆𝚎 𝚊𝚛𝚎 𝚝𝚊𝚕𝚔𝚒𝚗𝚐 𝚛𝚎𝚕𝚒𝚐𝚒𝚘𝚗, 𝚢𝚎𝚝 𝚝𝚑𝚎 𝚜𝚎𝚡 – 𝚒𝚝 𝚜𝚝𝚒𝚕𝚕 𝚜𝚎𝚕𝚕𝚜.
// '𝙶𝚘𝚍 𝚒𝚜 𝚍𝚎𝚊𝚍. 𝙱𝚢 𝚝𝚑𝚎 𝚠𝚊𝚢, 𝚑𝚎𝚛𝚎'𝚜 𝚊 𝚋𝚞𝚝𝚝 𝚝𝚘 𝚜𝚝𝚊𝚛𝚎 𝚊𝚝.'

ㅤ// 𝙸 𝚑𝚊𝚟𝚎 𝚗𝚘𝚝𝚑𝚒𝚗𝚐 𝚊𝚐𝚊𝚒𝚗𝚜𝚝 𝚜𝚎𝚡𝚢 𝚙𝚎𝚘𝚙𝚕𝚎 𝚘𝚗 𝚜𝚌𝚛𝚎𝚎𝚗
// 𝙱𝚞𝚝 𝚒𝚗 𝙽𝚒𝚎𝚁, 𝚒𝚝'𝚜 𝚓𝚊𝚛𝚛𝚒𝚗𝚐 𝚊𝚗𝚍 𝚜𝚘 𝚘𝚞𝚝 𝚘𝚏 𝚙𝚕𝚊𝚌𝚎:
ㅤㅤ// 𝙸𝚗 𝚑𝚎𝚊𝚛𝚝-𝚠𝚛𝚎𝚗𝚌𝚑𝚒𝚗𝚐 𝚌𝚞𝚝𝚜𝚌𝚎𝚗𝚎𝚜, 𝚙𝚊𝚗𝚝𝚜𝚞 𝚜𝚑𝚘𝚝𝚜 𝚊𝚛𝚎 𝚛𝚘𝚞𝚝𝚒𝚗𝚎;
ㅤ// 𝙼𝚊𝚍𝚎 𝚖𝚎 𝚌𝚑𝚞𝚌𝚔𝚕𝚎 𝚘𝚞𝚝 𝚕𝚘𝚞𝚍, 𝚠𝚒𝚙𝚒𝚗𝚐 𝚝𝚎𝚊𝚛𝚜 𝚘𝚏𝚏 𝚖𝚢 𝚏𝚊𝚌𝚎.

// 𝙸𝚝'𝚜 𝚊 𝚏[🇩🇦🇹🇦_🇨🇴🇷🇷🇺🇵🇹🇪🇩]𝚒𝚗𝚐 𝚍𝚒𝚜𝚐𝚛𝚊𝚌𝚎.

String emotion = "heart-wrenching"; boolean pantsuShotsRoutine = true; if (emotion.equals("heart-wrenching") && pantsuShotsRoutine) System.out.println("Come on man")

ㅤㅤ// 𝙸 𝚊𝚖 𝚗𝚘𝚝 𝚜𝚊𝚢𝚒𝚗𝚐 𝚘𝚗𝚎 𝚌𝚊𝚗'𝚝 𝚕𝚘𝚘𝚔 𝚙𝚊𝚜𝚝 𝚊𝚕𝚕 𝚘𝚏 𝚝𝚑𝚒𝚜,
ㅤ// 𝙱𝚞𝚝 𝚠𝚑𝚎𝚗 𝚌𝚕𝚒𝚖𝚋𝚒𝚗𝚐 𝚊 𝚕𝚊𝚍𝚍𝚎𝚛 𝚘𝚛 𝚓𝚞𝚜𝚝 𝚕𝚘𝚘𝚔𝚒𝚗𝚐 𝚞𝚙,
ㅤㅤ// 𝚈𝚘𝚞'𝚛𝚎 𝚛𝚎𝚖𝚒𝚗𝚍𝚎𝚍 𝚘𝚗𝚌𝚎 𝚖𝚘𝚛𝚎 𝚝𝚑𝚊𝚝 𝚊𝚗 𝚒𝚜𝚜𝚞𝚎 𝚎𝚡𝚒𝚜𝚝𝚜:
// 𝙿𝚎𝚘𝚙𝚕𝚎 𝚠𝚘𝚗'𝚝 𝚙𝚕𝚊𝚢 𝚢𝚘𝚞𝚛 𝚐𝚊𝚖𝚎 𝚒𝚏 𝚝𝚑𝚎 𝚜𝚔𝚒𝚛𝚝 𝚊𝚒𝚗'𝚝 𝚋𝚕𝚘𝚠𝚗 𝚞𝚙.

// 𝙸𝚝'𝚜 𝚏𝚊𝚗 𝚜𝚎𝚛𝚟𝚒𝚌𝚎 𝚐𝚊𝚕𝚘𝚛𝚎, 𝚖𝚘𝚗𝚎𝚢 𝚝𝚊𝚕𝚔𝚜, 𝚝𝚑𝚊𝚝 𝙸 𝚐𝚎𝚝 –
ㅤ// 𝙱𝚞𝚝 𝟸𝙱'𝚜 𝚊 𝚖𝚊𝚌𝚑𝚒𝚗𝚎. 𝚂𝚑𝚎 𝚎𝚡𝚒𝚜𝚝𝚜 𝚝𝚘 𝚔𝚒𝚕𝚕 𝚜𝚝𝚞𝚏𝚏.
ㅤ// 𝙽𝚎𝚎𝚍𝚜 𝚊 𝚝𝚊𝚌𝚝𝚒𝚌𝚊𝚕 𝚟𝚎𝚜𝚝 – 𝚗𝚘𝚝 𝚊 𝚕𝚒𝚗𝚐𝚎𝚛𝚒𝚎 𝚜𝚎𝚝.
// 𝙷𝚘𝚠 𝚖𝚞𝚌𝚑 𝚜𝚖𝚞𝚝 𝚍𝚘 𝚠𝚎 𝚌𝚛𝚊𝚟𝚎? 𝙸𝚜 𝚒𝚝 𝚎𝚟𝚎𝚛 𝚎𝚗𝚘𝚞𝚐𝚑?

int smutNeeded = 100; int currentSmut = 75; if (currentSmut < smutNeeded) System.out.println("We need more smut!") // Code to be repeated infinitely
https://steamcommunity.com/sharedfiles/filedetails/?id=1502240716
ㅤㅤ// 𝙽𝚘𝚠 𝚠𝚑𝚎𝚗 𝚝𝚑𝚊𝚝'𝚜 𝚘𝚏𝚏 𝚖𝚢 𝚌𝚑𝚎𝚜𝚝, 𝚕𝚎𝚝 𝚞𝚜 𝚝𝚊𝚕𝚔 𝚐𝚊𝚖𝚎𝚙𝚕𝚊𝚢.
ㅤ// 𝚃𝚑𝚎𝚛𝚎'𝚜 𝚊 𝚠𝚘𝚛𝚕𝚍 𝚝𝚘 𝚎𝚡𝚙𝚕𝚘𝚛𝚎, 𝚝𝚘𝚗𝚜 𝚘𝚏 𝚚𝚞𝚎𝚜𝚝𝚜 𝚝𝚘 𝚌𝚘𝚖𝚙𝚕𝚎𝚝𝚎,
ㅤ// 𝙼𝚘𝚜𝚝 𝚘𝚏 𝚠𝚑𝚒𝚌𝚑 𝚊𝚛𝚎 𝚝𝚑𝚎 𝚜𝚊𝚖𝚎: '𝙱𝚛𝚒𝚗𝚐 𝚖𝚎 𝚜𝚝𝚞𝚏𝚏!' – 𝚢𝚘𝚞 𝚘𝚋𝚎𝚢,
// 𝙵𝚎𝚝𝚌𝚑 𝚊 𝚝𝚑𝚒𝚗𝚐, 𝚐𝚎𝚝 𝚛𝚎𝚠𝚊𝚛𝚍, 𝚝𝚑𝚎𝚗 𝚒𝚝'𝚜 𝚛𝚒𝚗𝚜𝚎 𝚊𝚗𝚍 𝚛𝚎𝚙𝚎𝚊𝚝.

ㅤㅤ// 𝚃𝚑𝚎𝚛𝚎'𝚜 𝚊 𝚛𝚑𝚢𝚝𝚑𝚖 𝚝𝚘 𝚝𝚑𝚒𝚜, 𝚊𝚗𝚍 𝚗𝚘𝚝 𝚘𝚗𝚌𝚎 𝚠𝚊𝚜 𝙸 𝚋𝚘𝚛𝚎𝚍;
ㅤ// 𝙵𝚎𝚝𝚌𝚑 𝚚𝚞𝚎𝚜𝚝𝚜 𝚌𝚊𝚗 𝚋𝚎 𝚍𝚘𝚗𝚎 𝚠𝚎𝚕𝚕: 𝚑𝚎𝚛𝚎 𝚝𝚑𝚎𝚢 𝚌𝚎𝚛𝚝𝚊𝚒𝚗𝚕𝚢 𝚊𝚛𝚎.
// 𝙽𝙿𝙲𝚜 𝚊𝚛𝚎 𝚞𝚗𝚒𝚚𝚞𝚎, 𝚝𝚑𝚎𝚒𝚛 𝚏𝚊𝚝𝚎𝚜 𝚊𝚕𝚕 𝚜𝚝𝚛𝚒𝚔𝚎 𝚊 𝚌𝚑𝚘𝚛𝚍:
ㅤㅤ// 𝚂𝚘𝚖𝚎 𝚎𝚗𝚍𝚎𝚊𝚛𝚒𝚗𝚐 𝚊𝚗𝚍 𝚌𝚞𝚝𝚎, 𝚜𝚘𝚖𝚎 𝚓𝚞𝚜𝚝 𝚘𝚞𝚝𝚛𝚒𝚐𝚑𝚝 𝚋𝚒𝚣𝚊𝚛𝚛𝚎.

ㅤ// 𝙸'𝚖 𝚗𝚘𝚝 '𝚖𝚊𝚒𝚗 𝚜𝚝𝚘𝚛𝚢' 𝚐𝚞𝚢; 𝙸 𝚕𝚒𝚔𝚎 𝚝𝚊𝚔𝚒𝚗𝚐 𝚖𝚢 𝚝𝚒𝚖𝚎
// 𝚃𝚘 𝚒𝚖𝚖𝚎𝚛𝚜𝚎 𝚒𝚗 𝚝𝚑𝚎 𝚠𝚘𝚛𝚕𝚍 𝚊𝚗𝚍 𝚝𝚘 𝚕𝚎𝚝 𝚒𝚝 𝚜𝚒𝚗𝚔 𝚒𝚗.
ㅤ// 𝙰𝚗𝚍 𝚒𝚗 𝙽𝚒𝚎𝚁, 𝚊𝚝𝚖𝚘𝚜𝚙𝚑𝚎𝚛𝚎 𝚒𝚜 𝚠𝚑𝚊𝚝 𝚖𝚊𝚔𝚎𝚜 𝚒𝚝 𝚜𝚞𝚋𝚕𝚒𝚖𝚎:
// 𝙸𝚝 𝚐𝚎𝚝𝚜 𝚜𝚝𝚞𝚌𝚔 𝚒𝚗 𝚢𝚘𝚞𝚛 𝚑𝚎𝚊𝚍. 𝙸𝚝 𝚌𝚛𝚎𝚎𝚙𝚜 𝚞𝚗𝚍𝚎𝚛 𝚢𝚘𝚞𝚛 𝚜𝚔𝚒𝚗.

// 𝙾𝚛𝚐𝚊𝚗𝚒𝚜𝚒𝚗𝚐 𝚢𝚘𝚞𝚛 𝚌𝚑𝚒𝚙𝚜. 𝙶𝚎𝚝𝚝𝚒𝚗𝚐 𝚕𝚘𝚜𝚝 𝚒𝚗 𝚝𝚑𝚎 𝚕𝚘𝚛𝚎.
ㅤ// 𝚃𝚎𝚜𝚝𝚒𝚗𝚐 𝚖𝚎𝚝𝚝𝚕𝚎 𝚒𝚗 𝚋𝚊𝚝𝚝𝚕𝚎, 𝚘𝚏𝚝𝚎𝚗𝚝𝚒𝚖𝚎𝚜 𝚐𝚎𝚝𝚝𝚒𝚗𝚐 𝚜𝚌𝚛𝚎𝚠𝚎𝚍...
ㅤ// 𝚈𝚎𝚝 𝚝𝚑𝚒𝚜 𝚐𝚊𝚖𝚎 𝚖𝚊𝚍𝚎 𝚖𝚎 𝚐𝚘: '𝙲𝚊𝚗 𝙸 𝚙𝚕𝚊𝚢 𝚝𝚑𝚒𝚜 𝚜𝚘𝚖𝚎 𝚖𝚘𝚛𝚎?..'
ㅤㅤ// 𝚆𝚑𝚎𝚗 𝚒𝚝 𝚠𝚊𝚜 𝚝𝚒𝚖𝚎 𝚝𝚘 𝚠𝚘𝚛𝚔 𝚘𝚛 𝚝𝚘 𝚎𝚟𝚎𝚗 𝚎𝚊𝚝 𝚏𝚘𝚘𝚍.

ㅤ// 𝙸𝚝 𝚒𝚜 𝚐𝚛𝚎𝚊𝚝 𝚜𝚝𝚘𝚛𝚢-𝚠𝚒𝚜𝚎, 𝚗𝚘 𝚌𝚘𝚖𝚙𝚕𝚊𝚒𝚗𝚝𝚜 𝚑𝚎𝚛𝚎 𝚊𝚝 𝚊𝚕𝚕:
ㅤㅤ// 𝙶𝚛𝚒𝚙𝚙𝚒𝚗𝚐, 𝚒𝚗𝚝𝚛𝚒𝚌𝚊𝚝𝚎 𝚙𝚕𝚘𝚝 𝚏𝚞𝚕𝚕 𝚘𝚏 𝚜𝚎𝚛𝚒𝚘𝚞𝚜 𝚝𝚑𝚎𝚖𝚎𝚜,
ㅤ// 𝙽𝚘𝚝 𝚘𝚗𝚌𝚎 𝚏𝚊𝚒𝚕𝚎𝚍 𝚝𝚘 𝚒𝚖𝚙𝚛𝚎𝚜𝚜, 𝚗𝚎𝚟𝚎𝚛 𝚌𝚎𝚊𝚜𝚎𝚍 𝚝𝚘 𝚎𝚗𝚝𝚑𝚛𝚊𝚕𝚕.
// 𝙼𝚊𝚜𝚝𝚎𝚛𝚏𝚞𝚕 𝚍𝚒𝚊𝚕𝚘𝚐𝚞𝚎. 𝚃𝚎𝚊𝚛-𝚓𝚎𝚛𝚔𝚒𝚗𝚐 𝚌𝚞𝚝𝚜𝚌𝚎𝚗𝚎𝚜.
https://steamcommunity.com/sharedfiles/filedetails/?id=3228917739
// 𝙾𝚗𝚎 𝚝𝚑𝚒𝚗𝚐 𝚜𝚝𝚊𝚗𝚍𝚜 𝚊𝚋𝚘𝚟𝚎 𝚊𝚕𝚕 – 𝚝𝚑𝚎 𝚍𝚒𝚟𝚒𝚗𝚎 𝚜𝚘𝚞𝚗𝚍𝚝𝚛𝚊𝚌𝚔;
ㅤㅤ// 𝚆𝚑𝚎𝚝𝚑𝚎𝚛 𝚍𝚎𝚎𝚙 𝚒𝚗 𝚝𝚑𝚎 𝚍𝚎𝚜𝚎𝚛𝚝, 𝚒𝚗 𝚏𝚘𝚛𝚎𝚜𝚝, 𝚒𝚗 𝚜𝚙𝚊𝚌𝚎,
// 𝙴𝚟𝚎𝚗 𝚍𝚞𝚛𝚒𝚗𝚐 𝚝𝚑𝚘𝚜𝚎 𝚋𝚛𝚞𝚝𝚊𝚕 𝚍𝚛𝚒𝚟𝚎-𝚋𝚢𝚜 𝚘𝚗 𝚖𝚘𝚘𝚜𝚎𝚋𝚊𝚌𝚔 –
ㅤㅤ// 𝙺𝚎𝚎𝚙 𝚜𝚘𝚖𝚎 𝚝𝚒𝚜𝚜𝚞𝚎𝚜 𝚗𝚎𝚊𝚛𝚋𝚢. 𝚆𝚎𝚕𝚕, 𝚢𝚘𝚞 𝚔𝚗𝚘𝚠. 𝙹𝚞𝚜𝚝 𝚒𝚗 𝚌𝚊𝚜𝚎.

// 𝙾𝚗𝚎 𝚕𝚊𝚜𝚝 𝚝𝚑𝚒𝚗𝚐: 𝚠𝚑𝚎𝚗 𝚢𝚘𝚞 𝚏𝚒𝚗𝚒𝚜𝚑 𝚁𝚘𝚞𝚝𝚎 𝙰 (𝚏𝚒𝚛𝚜𝚝 𝚙𝚕𝚊𝚢𝚝𝚑𝚛𝚘𝚞𝚐𝚑),
ㅤㅤ// 𝚂𝚝𝚒𝚌𝚔 𝚊𝚛𝚘𝚞𝚗𝚍 𝚊 𝚋𝚒𝚝 𝚖𝚘𝚛𝚎 – 𝚢𝚘𝚞'𝚕𝚕 𝚑𝚊𝚟𝚎 𝚜𝚎𝚎𝚗 𝚗𝚘𝚝𝚑𝚒𝚗𝚐 𝚢𝚎𝚝.
ㅤ// 𝙵𝚒𝚟𝚎 𝚖𝚊𝚒𝚗 𝚎𝚗𝚍𝚒𝚗𝚐𝚜 𝚝𝚘 𝚍𝚘, 𝚘𝚗𝚕𝚢 𝚘𝚗𝚎 𝚘𝚏 𝚝𝚑𝚎𝚖 – 𝚝𝚛𝚞𝚎.
// 𝙰𝚗 𝚎𝚡𝚙𝚎𝚛𝚒𝚎𝚗𝚌𝚎 𝚝𝚑𝚊𝚝... 𝚢𝚘𝚞 𝚠𝚘𝚗'𝚝 𝚚𝚞𝚒𝚌𝚔𝚕𝚢 𝚏𝚘𝚛𝚐𝚎𝚝.

🔩 AↄHIƎvɘMɘᴎTꙄ
🦾 ƎgᴎƎllAHↃ
🧲 ¿ǝןqɐSSıW
⚙️ ꓭɹOʞǝu¿?
🦿 ǝɯıꓕʎɐןꓒ %001
🟥⬜🟥⬜⬜⬜🟥
ꙄᴙUoH 66
// 𝚂𝚒𝚗𝚌𝚎 𝚝𝚑𝚎 𝚐𝚊𝚖𝚎 𝚋𝚢 𝚒𝚝𝚜𝚎𝚕𝚏 𝚒𝚜𝚗'𝚝 𝚝𝚎𝚛𝚛𝚒𝚋𝚕𝚢 𝚝𝚘𝚞𝚐𝚑,
ㅤㅤㅤ// 𝚃𝚑𝚎 𝚊𝚌𝚑𝚒𝚎𝚟𝚎𝚖𝚎𝚗𝚝𝚜 𝚊𝚛𝚎 𝚗𝚘𝚝𝚑𝚒𝚗𝚐 𝚝𝚘 𝚠𝚛𝚒𝚝𝚎 𝚑𝚘𝚖𝚎 𝚊𝚋𝚘𝚞𝚝.
ㅤ// 𝚂𝚘𝚖𝚎 𝚊𝚛𝚎 𝚐𝚛𝚒𝚗𝚍𝚢, 𝚜𝚘 𝚘𝚗𝚌𝚎 𝚢𝚘𝚞 𝚏𝚎𝚎𝚕 𝚢𝚘𝚞'𝚟𝚎 𝚑𝚊𝚍 𝚎𝚗𝚘𝚞𝚐𝚑,
// 𝚈𝚘𝚞 𝚌𝚊𝚗 𝚙𝚞𝚛𝚌𝚑𝚊𝚜𝚎 𝚝𝚑𝚎𝚖 𝚊𝚕𝚕 𝚏𝚘𝚛 𝚊 𝚑𝚎𝚏𝚝𝚢 𝚊𝚖𝚘𝚞𝚗𝚝
ㅤㅤ// 𝙵𝚛𝚘𝚖 𝚝𝚞𝚝𝚘𝚛𝚒𝚊𝚕 𝚕𝚊𝚍𝚢 𝚗𝚒𝚐𝚑 𝚎𝚗𝚍 𝚘𝚏 𝚝𝚑𝚎 𝚐𝚊𝚖𝚎.
𝚍𝚎𝚏 𝚒𝚗𝚒𝚝𝚒𝚊𝚝𝚎_𝚜𝚎𝚕𝚏_𝚍𝚎𝚜𝚝𝚛𝚞𝚌𝚝():
ㅤ 𝚌𝚘𝚞𝚗𝚝𝚍𝚘𝚠𝚗 = 𝟻
// 𝙸𝚗 𝚝𝚑𝚎 𝚎𝚗𝚍, 𝚠𝚑𝚊𝚝 𝚠𝚎 𝚑𝚊𝚟𝚎 𝚒𝚜 𝚊 𝚙𝚞𝚛𝚎 𝚠𝚘𝚛𝚔 𝚘𝚏 𝚊𝚛𝚝,
countdown = 4
ㅤ// 𝚃𝚑𝚘𝚞𝚐𝚑 𝚒𝚝'𝚜 𝚛𝚊𝚝𝚑𝚎𝚛 𝚑𝚎𝚕𝚍 𝚋𝚊𝚌𝚔 𝚋𝚢 𝚒𝚝𝚜 𝚏𝚘𝚌𝚞𝚜 𝚘𝚗 𝚋𝚞𝚝𝚝𝚜...
countdown = 3
ㅤㅤ// 𝙽𝚘𝚗𝚎𝚝𝚑𝚎𝚕𝚎𝚜𝚜, 𝚝𝚑𝚎 𝚏𝚊ç𝚊𝚍𝚎 𝚘𝚗𝚕𝚢 𝚙𝚕𝚊𝚢𝚜 𝚊 𝚜𝚖𝚊𝚕𝚕 𝚙𝚊𝚛𝚝
countdown = 2
ㅤ// 𝙸𝚗 𝚊 𝚗𝚊𝚛𝚛𝚊𝚝𝚒𝚟𝚎 𝚕𝚎𝚊𝚟𝚒𝚗𝚐 𝚜𝚞𝚌𝚑 𝚍𝚎𝚎𝚙, 𝚐𝚞𝚜𝚑𝚒𝚗𝚐 𝚌𝚞𝚝𝚜
countdown = 1
// 𝙸𝚗 𝚊 𝚕𝚒𝚟𝚎 𝚑𝚞𝚖𝚊𝚗 𝚑𝚎𝚊𝚛𝚝.
countdown = 0
Awards Showcase
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346
Awards Received
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Awards Given
To the kind strangers who decided to spend their points to give me these awards:
It's a shame you have no choice but to remain anonymous, otherwise I would have thanked everyone personally :maildeer:

You know, it might seem a bit weird, but the cute awards I sometimes get for my reviews really mean a lot to me. They are so much more than simple PNG icons; each one shows that a certain individual decided to take the time out of their day to let me know they somehow enjoyed reading the moronic, incoherent ramblings I'd been bold (or stupid) enough to publish online. For anyone who has ever been interested in writing and sharing their work with the world, there is exquisite pleasure to be had in the quiet realisation that your text – however woefully inadequate – has found its reader.

So, from the bottom of my heart – thank you. Your kind gestures never go unnoticed :p2cube:
Featured Artwork Showcase
Trying to solve six puzzles at once
14 8 1
Recent Activity
2.6 hrs on record
last played on Jun 11
161 hrs on record
last played on Jun 11
1 hrs on record
last played on Jun 11
Nuit Calme May 25 @ 9:28am 
Ооо уважаю! :redbow::theone::sfr_cup::tsflirtydonlothario::flowey::espresso:
sheeshka May 25 @ 9:26am 
я купила смайлики :aurip::tabbycat::DSTskull::zagcry::Kamal::HBHeart:
Nuit Calme May 19 @ 9:20am 
No worries moreaboutcrows, it's all good :special: I finally stopped the goat from licking everyth :tongue: OH GOD :tongue: OH YOU HELLSPAWN GET AWAY FR :tongue: AAAAAAAAa
moreaboutcrows May 19 @ 9:16am 
Hey, how does your wine Sunday go? I figure everything went on wonderfully until now, but there's always confirmation needed with stuff like that. :)
Ausmerica May 16 @ 3:49am 
:praisesun:
Nuit Calme May 16 @ 3:26am 
I have a decent private life and other things to do, obviously :CartonSmile1: But it just so happened that completing games and reviewing them is my main hobby. Achievements don't frustrate me; if I hated :100percent:ing games, if it 'drove me mad', as it were, I simply wouldn't do it :story:

So yeah, to answer your question – how you can 'live like me' – an online job is pretty much all you need for that :ontoagoodthing: