UEAKCrash
United States
 
 
:Letter_N::letter_E::Letter_R::Letter_D::GL_endorlight::Letter_O::Letter_R::Letter_D:
Youtube
My Band, Bog Wizard [bogwizard.bandcamp.com]
Twitch [www.twitch.tv]
Discord [discord.gg]
Steam Group
Trade Offer Link

LEAVE A MESSAGE ON MY PROFILE REGARDING WHY YOU ARE SENDING ME A REQUEST OR IT WILL BE IGNORED. Not interested in trading, don't bother

If you're looking for mapping help, head over to TF2Maps.net I'm too busy to help everyone, sorry!

Creator of the Invasion Update map koth_probed. Co creator of the Scream Fortress 7 map koth_moonshine_event.

Custom mapper for Team Fortress 2. Creator of koth_trainsawlaser, cp_glassworks, koth_wubwubwub, pl_subzero, cp_overgrown, and a bunch of other projects.

Co-Creator of cp_stoneyridge

Glassworks [forums.tf2maps.net]
Trainsawlaser [forums.tf2maps.net]
Wubwubwub [forums.tf2maps.net]
Probed [forums.tf2maps.net]
Trainsawlaser Pro [forums.tf2maps.net]
Split [forums.tf2maps.net]
Crash_72 [forums.tf2maps.net]

Stoneyridge [forums.tf2maps.net]

THERE IS AT LEAST ONE IMPERSONATOR OUT THERE PRETENDING TO BE ME. I WILL NEVER DIRECTLY ASK YOU FOR ITEMS. CONFIRM IT'S ME BEFORE MAKING ANY TRADES.


Valve Employee: i don't know who or what a train god is but he loves triggering asserts in the particle system I tell you what

Valve Employee: The next TF update should fix this issue, so Crash will have to try harder to crash everything.

Valve Employee: I rise from my deathlike sleep every time Crash's map destroys the engine in a new and ambitious way

(I think I have built up a reputation over there...)
Currently Online
Workshop Showcase
CTF Doublefrost: It's a Map!

Features:
Daytime
Snowy
Custom Tree
Frozen Basement Water!
Wacky


Not the final version of the map, but very close!

Map!
880 ratings
Created by - UEAKCrash and void~

Recent Activity

19.9 hrs on record
last played on Jan 28
4,690 hrs on record
last played on Dec 6, 2021
Avarage Ken Ashcorp Enjoyer Mar 11 @ 8:20am 
Hey, I had this idea for a map and I thought you might want to make it, It's just a suggestion so don't bother if you aren't interested. So, the idea was that there's 5 points, all capable at all times of the game by any team. And the more capture points you have at the same time, the faster the time runs out, each team has their own timer(of course), and the time starts at like 15 mins or something. So if team A has 3 points and team B has 2, team A's timer would be running out 3 by 3 seconds, and team B's timer would be running out of time 2 by 2 seconds.

It's just an idea I haven't gave it much thought so It's not polished, and maybe even not viable(IDK I made one map ever(using your tutorials)), but if it could work I'd love to see a professional like you make something of it, if not I'd love to know your opinion on the idea.

Thanks in advanced.
(English isn't my native language sorry if I misspelled anything)
alienndrago Feb 21 @ 5:20am 
idk if you still make maps or not and this is a loose idea. Im not a map designer so i might as well pitch it to you and maybe you will find it interesting:
a GOOD ctf map:
game mode modifications:
instead of stealing inteligence and getting it to your base, the flag is a bomb that you bring to the enemy base and thats how you cap. Bomb has a timer (idk whats the right timer, probably something between 30-60s) and it deals aoe dmg to wearers his enemies and killing the wearer when it explodes. (idk how hard would it be to implement). I think thats kinda a game mode of its own but its easy to understand: "get bomb to their points"

map idea:
Each team has 3 points A, B, and C where A and B are open and C becomes open when A and B are capped (much like gravelpit)
after capping A and B team will have 2 bombs spawn at once to attack C. This is nessesary bc now the team on the defence has just one point to defend thats near their spawn.

again, do whatever you want with this idea, have fun
Okay so, at the risk of providing you far more info than you care for, what I gleaned is the following: When I load up Doublefrost on a local server, the train moves fine. When I join a (shudder) game of Casual, the train works as well. However, when the map is up for long periods of time (say, on a 24/7 ctf_double* server) eventually both intel trains run out of, ahem, steam. Also, there was some weird issue where the Snowwing prop was ...twitching. All players could see this, not just me. I suspect all of the above is largely a non-issue except for people who run a 24/7 Doublefrost server ...AKA me. Do what you will with this knowledge.
UEAKCrash Jan 9 @ 9:09am 
It definitely did, so that's weird
Serious question: did the train going round the tree in the intel room(s) of Doublefrost used to move? It doesn't anymore if it did.
starhorder Dec 27, 2021 @ 7:01pm 
😨😨😨😨