Team Fortress 2

Team Fortress 2

1,017 ratings
Devilcross (Doublecross Event)
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Other: Halloween, Night
Game Mode: Capture the Flag
File Size
Posted
Updated
32.968 MB
Aug 23, 2023 @ 12:30pm
Sep 8, 2023 @ 12:48pm
4 Change Notes ( view )

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Devilcross (Doublecross Event)

In 1 collection by UEAKCrash
Crash-Maps
24 items
Description

A reimagining of Doublecross... In hell!




Choke on the thick spooky atmosphere in this chaotic stock CTF map reskin with a plethora of spells and new death pits to stumble into, also known as hell.



Featuring new open areas of the map never before explored, spells, more hazards, more particles, more destruction, more Doublecross.




This map is still WIP and has a few features to come, but as of now it is a hilariously fun and chaotic take on the classic CTF map for this Halloween. We've had a lot of fun with it in testing, and I lot of work was put into this to make it not just a simple reskin! Feedback is always appreciated! There are a few known small visual issues on the map at the moment that will be taken care of!




Creators:
UEAKCrash - Artpass/ Shenanigans
Diva Dan - Custom Assets
DJB2401 - Promo Images






[www.patreon.com]
82 Comments
A Sep 8 @ 11:02pm 
Very good map, love the look, love Doublecross. Hope Valve considers this map for Scream Fortress. :steamthis:
Thiagaval Aug 29 @ 2:51pm 
one of the best reskin
Acienspo (Acien) Aug 19 @ 10:01pm 
Honest to god I wanna see this one get added
Serge Ivanov Aug 9 @ 1:04pm 
That's pretty fair!
UEAKCrash  [author] Aug 8 @ 8:24am 
It's mostly to just add a bit of fun and continue the fiery aesthetic to that area which is otherwise isolated from the rest of the map. There are barrels you can jump across, and honestly most of the time flag runners seem to rarely even touch that part of the floor. Especially when you consider the addition of spells to the map that add mobility options to classes, I figured it would be a good way to balance it slightly more, making it a little more hazardous.
Serge Ivanov Aug 7 @ 1:49pm 
Good stuff. I'm just a bit mystified why the flank into the intel room has a hurt trigger. Like I understand it visually but I just wonder how it'd affect gameplay.
TV Aug 4 @ 3:41pm 
For some reason this doesnt work when put on my server
AuraRanger May 8 @ 11:39am 
hope this gets added this year
Lazy_blue Apr 22 @ 4:03am 
dude... this map looks beast
UEAKCrash  [author] Dec 11, 2023 @ 12:21pm 
thank you!