Team Fortress 2

Team Fortress 2

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Spookeyridge (Stoneyridge_event)
 
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29.912 MB
Oct 3, 2017 @ 10:24am
Oct 19, 2017 @ 5:15pm
3 Change Notes ( view )

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Spookeyridge (Stoneyridge_event)

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In 1 collection by UEAKCrash
Crash-Maps
15 items
Description
Spooks!

Halloween reskin of cp_stoneyridge, with added underworld version of the map (inspired by Stranger Things), and coffins that kill you, unleashing your SKELETON onto the map. Drop a big brutal spike on the bombinomicon and blow that smug grin off his face!

US Server hosting it here 24/7: 192.223.30.133:27015

Contributors:
Hey You - Initial block out/ detailing/ gameplay/ promos/ halloween artpass
UEAKCrash - Detailing/ gameplay/ clipping/ optimization/ promos/ halloween artpass/ halloween shenanigans
Xzzy - Detailing/ lighting/ optimization/ explosion animation
FissionMetroid - Custom particle black magic
Pear - Custom halloween props
Diva Dan - Halloween posters and sign edits

Map is still WIP, with more to come!

Known issues:
Optimization
That one nasty choke behind first could be broken up a bit, we're workin' on it
Popular Discussions View All (1)
14
Oct 9, 2017 @ 6:38am
EU server
SANTAPLOSIONS
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146 Comments
ICS 🎃 Oct 1 @ 9:13am 
I featured this map on the page i did. http://ics-base.net/halloweenthingy/
Toby109tt Jul 9 @ 10:39am 
bdw suzanne is from blender just so you know XD
MrLackyz Jan 17 @ 12:00am 
Awesome map
Ayman Vlogs Dec 21, 2017 @ 9:59am 
looool
:steamsalty:
kane Nov 2, 2017 @ 3:45pm 
This is probably one of the most creative maps I've ever played on and I love it.
Hey You  [author] Oct 19, 2017 @ 7:03pm 
Solid
UEAKCrash  [author] Oct 19, 2017 @ 5:31pm 
Ah shit I forgot to get rid of the lightning experiment thing I was messing around with when you capture first.

Uhh, ignore that...
UEAKCrash  [author] Oct 19, 2017 @ 5:16pm 
Changelog:
Modified side route to provide more cover going through choke point behind first
More extensive optimizations
Lighting adjustments
Small tweaks I dunno, I really need to start writing these as I work.
UEAKCrash  [author] Oct 14, 2017 @ 12:17pm 
Changelog:
Nav mesh should now work on the workshop version! (any server owners want to test for me?)
Optimization pass, blocked a bunch of windows that weren't necessary
Balance tweaks
Lighting tweaks all over
Implemented some new models
New model + animation holding the bombinomicon on last
New particles on the spike, which change when the final point is contested
New particles on the portal entrances, each showing the location you will travel to in them
New finale
Coffins now shut much faster, lining up with the rest of the sequence
Adjusted pumpkin bomb placement
Skull has been mohawk'd.
New spooky signs from Diva Dan
Eastereggs.