Team Fortress 2

Team Fortress 2

22,741 ratings
Overgrown
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59.978 MB
Aug 21, 2015 @ 1:34pm
Mar 16 @ 1:44pm
12 Change Notes ( view )

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Overgrown

In 1 collection by UEAKCrash
Crash-Maps
21 items
Description
cp_overgrown is a 2cp map a new custom overgrown South American jungle villa resort theme, created originally for the TF2Maps.net 2015 Summer 72hr Mapping Contest, and later updated in collaboration with Pear, for your consideration in the summer 2023 update!


The map features a train mechanic, where, after capturing first point, attackers can ride the train into a flank route deep in enemy territory.

Download the Overgrown prop pack made for this map, here![tf2maps.net]

To see more on this and my other maps, check out my Youtube channel!

Check out the TF2Maps thread here![forums.tf2maps.net]

Crash: Original design/ logic/ layout, detailing, refinement, optimization, clipping.
Pear: Massive gameplay redesigns, custom theme artpass, Overgrown pack custom models/ materials, detailing.
Void: Logo, custom soundscape, material blends.
Fuzzy: Custom materials.
Frontline team: Various windows and door props.
E-Arkham: Tree leaf props base (modified by Pear).

To load the map locally, subscribe, open the game, open the console with ~ (you may have to enable this in the settings), and type "map workshop/503939302" without the quotes.

Thanks for checking out the map, be sure to rate and subscribe! Have fun!






[www.patreon.com]
Popular Discussions View All (5)
20
Nov 8, 2015 @ 6:58am
Stats?
DazedDamien
17
Oct 12, 2017 @ 6:13am
how do i enter
CallmeZeal
5
May 13 @ 10:47am
Taunt kill?
NemTieLea
< >
323 Comments
76561198368724267 20 hours ago 
yes you, you deserve a :steamthumbsup: for a job well done
:spycon:
UEAKCrash  [author] May 24 @ 10:35am 
Awesome to hear! I'm glad it was enjoyed and properly appreciated!
Lahke (Kraven Marriage Arc) May 24 @ 5:27am 
Got this map on Fish's rebalance servers, had almost everyone on this server of 14 stop to friendly on the last point because everyone was appreciating the map and didn't feel like fighting on it.

Making a little civilization as a battleground turned out really well, and gives this map a level of humor and realism to it as you're fucking punchin people to death in a restaurant, or killbinding in your spawns kitchen. I genuinely want to see more maps attempt to add this level of realism to the layout, it paid off really well.

Honestly beautiful, and I like it a lot. A must-pick whenever it appears in the nomination list.
UEAKCrash  [author] May 3 @ 11:23am 
It's definitely come a long ways from that live stream jam I did on it! I appreciate seeing people who were around from then!
Kota May 3 @ 3:35am 
Yooo I remember testing this turning the jam never knew this was still being developed and even got a swanky art pass.
Vin Apr 26 @ 4:57pm 
valve can we get this for the summer update? thank you :)
UEAKCrash  [author] Mar 16 @ 1:44pm 
Changelog:
Adjusted the lighting around the map to be a little less warm, especially indoors
Heavily optimized the map further
Implemented a number of small bug fixes and adjustments
Updated custom asset usages
ShadowMan44 Feb 12 @ 10:07pm 
Schweet, map optimization is always a welcome change in my book.
UEAKCrash  [author] Feb 12 @ 9:56pm 
Nothing major layout-wise. Cleaning it up, optimizing the map further, adjusting the lighting. Mostly just little tweaks to polish it up and get it ready for a bigger audience.
ShadowMan44 Feb 12 @ 9:45pm 
Cool! Layout change or aesthetic update?