Stellaris

Stellaris

!Core Game Mechanics: Buildings
 This topic has been pinned, so it's probably important
< >
Showing 1-10 of 10 comments
Gratak  [developer] May 27, 2018 @ 5:12am 
Just More Traits says has synergy in description, but don’t see it on this list
Gratak  [developer] May 29, 2018 @ 10:28am 
It's not in my comp patch list because it does not add buildings. Don't know why it is missing in the full list.
Originally posted by Gratak:
It's not in my comp patch list because it does not add buildings. Don't know why it is missing in the full list.

Yeah I was referring to the big list not your patches.
Cyrean Jun 23, 2018 @ 4:46pm 
I couldn't find the answer anywhere so sorry if you already posted it somewhere, but is this compatible with the DECAI mod?
I saw that it was compatible with other AI mods but didn't want to just assume it worked with all of them
Last edited by Cyrean; Jun 23, 2018 @ 4:50pm
ExNihil  [developer] Jun 23, 2018 @ 10:31pm 
Yup
Galorian Jun 27, 2018 @ 8:02am 
Tried playing using this mod together with Utopia Expanded (https://steamcommunity.com/sharedfiles/filedetails/?id=1403318190), and it seems CGM prevents you from upgrading resource production buildings into tier 6 Fallen Empire variants.

Any chance this could get patched?
Originally posted by Galorian:
Tried playing using this mod together with Utopia Expanded (https://steamcommunity.com/sharedfiles/filedetails/?id=1403318190), and it seems CGM prevents you from upgrading resource production buildings into tier 6 Fallen Empire variants.

Any chance this could get patched?

There is a patch. But you can’t upgrade, you just have to replace them until Gratak fixes it.
Gratak  [developer] Jun 28, 2018 @ 4:21am 
Sorry, but that would be extremely messy if I did that (code wise). No interest in doing such a comp patch. The CGM buildings don't have a T6. If you want T6 without having to replace/build them directly, you'll have to use vanilla buildings (that option does exist in cgm buildings).
Last edited by Gratak; Jun 28, 2018 @ 4:21am
Originally posted by Gratak:
Sorry, but that would be extremely messy if I did that (code wise). No interest in doing such a comp patch. The CGM buildings don't have a T6. If you want T6 without having to replace/build them directly, you'll have to use vanilla buildings (that option does exist in cgm buildings).

Hmmm, maybe I can try to make a patch just for my collection.

I’ll try to add is_listed = no to the UE tier V buildings. Then I can just replace my tier V CGM buildings with tier 6 in game when I research them.
Last edited by Chastity the Celibate; Jun 28, 2018 @ 6:54am
< >
Showing 1-10 of 10 comments
Per page: 1530 50