Stellaris

Stellaris

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Ethics and Civics Classic 3.12
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File Size
Posted
Updated
13.726 MB
Aug 4, 2017 @ 8:42am
May 15 @ 4:45pm
768 Change Notes ( view )

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Ethics and Civics Classic 3.12

Description
Mod is updated to 3.12.1

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MESSAGE FROM PETRUXA - THE ORIGINAL AUTHOR OF THIS MOD
At this point I don't have it in me to keep on maintaining this mod. In case anyone is interested, I'd be happy to make him a co-author, in order to continue running this page and update the mod himself.

I leave everyone a right to take the mod as it is, and just make whatever he likes out of it.

****
MESSAGE FROM Joakim.Westergaard - NEW CARETAKER OF THIS MOD
While I/We do try to keep this mod updated to a "working standard" since Petruxa left, I could certainly use help! This is especially concerning:
-Bug Fixing
-Updating when Stellaris updates (Major updates in particular it VERY time consuming)
-Translating the mod into other languages as I have neither the time or skills to update other the than English Localization.

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IN CASE YOU DISCOVER A "BUG", YOU WISH TO REPORT, PLEASE, MAKE SURE THAT MY MOD IS SOURCE OF THAT BUG. IN ORDER TO DO IT, YOU HAVE TO DISABLE ALL OTHER MODS YOU USE, BESIDES MINE, AND CHECK IF THE BUG STILL OCCURES. PRO TIP: Make a second playset in the laucher using only this mod - its quick and easy!

I am asking, because 99,9% of the reported "bugs" appear to be simple mods compatibility issues. Thanks for understanding.

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Click here to read
FULL INTRODUCTION
(not updated since Petruxa did the mod but on the other hand not much has changed)
Brief introduction is available below.

We've also got a Discord Channel. Feel free to join it, but don't expect answers from the modder(-s) there. Steam is checked frequently.
Join our
DISORD
[discord.gg] channel.

*********************************************************************************

Click here to learn about existing COMPATIBILITY PATCHES

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BRIEF INTRODUCTION
**********************************

- 2 new Ethical scales:

COOPERATIVE / COMPETITIVE - to reflect economic values of your society, reflecting the ownership of property and how wealth and means of production are distributed;

ECOCENTRIST / INDUSTRIALIST - to reflect Species relation towards their biosphere;

Basically, vanilla Authoritarian - Egalitarian paradigm was transformed into 2 independent scales: Authoritarian - Libertarian and Competitive - Cooperative, where Authoritarian - Libertarian only reflects political values, and how political power is distributed between State and Citizens

Number of available Ethic points was increased to 5

around 50+ new Civics, along with some rebuild/modified vanilla Civics

New civics are of different types: Green (regular) an Yellow (so-called "themed governments"). Some of the vanilla Civics has been modified or disabled, in order to maintain the consistency of the Civics set as a whole.

- a new Authority type: DIRECT DEMOCRACY

- 30+ new Government forms

- a range of new Policies: ECONOMIC STANCE, AUTHORITY STANCE, EDUCATION, HEALTHCARE, TRANSPORTATION, TELECOMMUNICATION, and a few new Trade policies

- 20 new Jobs

- Maximum Leader level has been increased to 20

Localisations: English, and French are updated while other included languages are outdated! If someone want's to sign up and translate, Id be happy to include them.

Russian translation is found in this mod (Thanks to Fres): https://steamcommunity.com/sharedfiles/filedetails/?id=2991748106
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CONCERNING MISSING ETHICS IN UI. If you do not see all ethics in the game please confirm that you have no other mods touching the UI installed or that you have a compatibility path installed correctly (one is provided for UI Overhaul).

ALSO: The images shown in the mod description are outdated (alas, cannot update these). The number of Ethics are fewer than shown, e.g. Pluralist has been removed. The mod windows work if you see an ethic line called cooperative/competitive.
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Popular Discussions View All (88)
1,994
May 20 @ 2:18pm
PINNED: IDEAS, SUGGESTIONS, BUGS
petruxa
4
May 18 @ 12:18am
Working Bug Report List [3.12.1]
[TMF] Scipio_Merc
1
May 11 @ 4:39pm
Temporary Crack-to-Desktop bypass methodology: (Outdated)
[TMF] Scipio_Merc
8,067 Comments
Wolfram|Alpha 2 hours ago 
Some AI species start with slave genes or symbiotic traits, which prevent them from working as leaders or specialists, greatly reducing their capacity.
Mercury! May 20 @ 6:40am 
Any new patch between ECC and PD? The old one doesn't support new PD's eco-arcology and military-arcology.
Dezdanna May 20 @ 6:26am 
I'm not sure if this is a bug or not, so I'm putting it here for now, but the Gaia Seeder gets removed after it reaches the final stage, so it doesn't make pops Bloom anymore, and this is the only mod I have that touches civics.
Coggernaut  [author] May 18 @ 10:19pm 
Scipio_Merc, could you join the discord? It'll be easier to coordinate there
[TMF] Scipio_Merc May 18 @ 12:09am 
New bug listings in the [Working Bug Report List] thread. [5-18-2024]
Cyber Warlord May 15 @ 7:16pm 
ok after some testing I found out the mod "Flags,Emblems and Background Merged" is causing certain ethics to be unavaiable for me to pick.
Cyber Warlord May 15 @ 7:07pm 
Anyone else not seeing certain ethics like the eco and indust or the coopative and cpmpetetive as options? I see it with some empires but i cant seem pick them. Comp bug?
Coggernaut  [author] May 15 @ 4:51pm 
Hotfix Update:

Closed a bracket in habitat district file. Might have been a bug only a few encountered, but nonetheless impacted gameplay. Should no longer be a problem, thank you FirePrince for reporting this bug to us.

Thank you Catalan!
CloudCoco May 15 @ 12:40pm 
@centralknight2010 I tried the same and it ran without any major issue, only exception being the creed faction still disliking robots for some reason
centralknight2010 May 15 @ 12:31pm 
i can't seam to be able to use the Machine cult civic with the cybernetic creed origin.