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If you could kindly submit a ticket on the discord channel for bugs, we can log this issue for future fixing
Yea... it's the best I can do without removing features :(
It's way too crowded, like some city center in some other country.
I've added a moderate number of people, but even then, I still feel like I want to add more.
In the channel for suggestions on Discord
Anyone can begin modding, it's all about exploring. There are numbers you can adjust to increase values
would be good if coggernaut knows how to intergrate this mod into this or patch or something.
@coggernaut what do u think of idea of a seperate but works with dis mod that increases number of starting basic resource districts? bro my planets get overcrowded
https://steamcommunity.com/sharedfiles/filedetails/?id=3576125834
Several ZONE and SLOT extensions are being used.
You must finish the Pre-FTL Era, but I think you might not be getting the right extra slots. because it's supposed to goes from +1 to +2 but I think it goes +1 to +1...
Should be getting 5 total, woopsie
Noted on the army stuff, that might be tricky to do right
Might exist a mod that does an overhaul of resource names, although I'm not sure if renaming things is within E&C's scope, as it's closer to vanilla's experience
Okay thank you for the update, I hope you enjoy the mod!
Located in the Pop_jobs folder under common folder. But I would point you to the discord and see what past fixes were
BPVR what is that? Curious if why the mod starter trch... could you link me the workshop page? I would like to recreate the bug
You can try disabling that and experimenting, but as a Windows user I am unable to troubleshoot
:(
It might be one of several possibilities.
It was BPVRmod.
I tried the compatibility patch, but it didn't work.
Keep me posted, I hope you find out which mod it is
Some linux users have it work... others do not. Although I think the issue is with Angler Jobs
I'm currently turning everything off and then enabling this MOD and the one above it one by one.
If combining the 20th and 30th causes issues, then I'll just have to give up.
Then I would recommend @Cecilia test without mods that do that, because if those crash, there is not much we can do except reach out for compatibility
I recommend checking mods that change starter tech or technology. Not too many mods do this to my knowledge. But a few others mentioned the same exact problem, so I imagine they have the same mod or similar mods
But for priority, I thought mods that came -after- took priority? I could be confusing it with other games.
I also recommend testing with the "most important" mods then do testing in batches until you get the issue. Then isolate from the batch you added.
Could you link the mod so I can see? Although I recommend trying both mods in conjunction to get a better answer
Error log? With too many mods, I can't tell which is which...
I've confirmed that GPM, ACOT, Gundam,kurogane,NSC, and GE aren't the problem.
I tried placing it after fixMOD
I tried placing it before !mod and others
I tried placing it before and after NSCmod but it didn't work
MOD loading order is based on the wiki and MOD Order, so I rearranged it accordingly
The loads after this MOD were:
!rewoked advances ascension
!sartek tradition -ascension perk
!sartek tap merger -ascension path fusion
!!universal resource patch
It should be a high priority.
Try giving E&C Classic a higher priority for your mods, that might overwrite whatever mod is overwriting starter tech. It could fix it
This is very likely a mod technology conflict. E&C Classic modifies starter tech, and I have the feeling one of your mods is conflicting with E&C Classic
You need to help me understand which mod is in conflict so I can reach out to the other modder and try to fix it
My gratitude to all MOD creators
Immediately after ver4.2 implementation, conflicts with other MODs caused the following issues at startup:
No spaceport or ships
Only primitive structures named ◯◯ could be built on planets
Upon building completion, only resources disappeared while structures vanished
Without a spaceport, ownership rights are also absent.
Rolling back to ver4.17 made no difference. Since other mods have been updated,
even upgrading to ver4.2 remains unusable with this mod enabled.
A preliminary indicator is that ship models appear blacked out and invisible during civilization selection.
With so many other mods, it's unclear whether this issue stems from this mod's update, another mod's update, or which specific mods are conflicting.
The problem does not occur if only this mod is disabled, or if the game is launched with only this mod active.