Stellaris

Stellaris

Ethics and Civics Classic (4.0 Fix WIP)
8,983 Comments
tmi 55 minutes ago 
Hello author, this mod seems to cause countries that adopt the Psionic Ascension route to not be able to properly use the Psionic Legion building to get the Psionic Emissary post, I love your mod and hope you can fix this bug soon!
3158945435 5 hours ago 
HI I find a bug that when I use this mod the Crowdsourcing while invalidated.I like your mod but I like Crowdsourcing too so could you fix this bug plz:steamhappy:
3158945435 5 hours ago 
I你好
Coggernaut  [author] 10 hours ago 
Multitude of fixes

including:
several policy fixes
Farm Job fix
Medical Building Fixes

Added:
"The Ruler's Levy" trade policy - This new policy is intensed to be restricted to empires with Rulers who have Absolute Authority (Pirate Lord, Criminal Organization, Dictator & Imperial authorities)

Converts 25% of trade into 25% Energy and 0.1% Influence. Will be balanced based off feedback
Coggernaut  [author] 12 hours ago 
Scap Miner job are used by giga structure? Isn't that only used for Broken Shackle on vanilla?

Maybe that is a different job...? Maybe conflict could you come to discord and post the bug
ItsNamersumn 13 hours ago 
does this mod change the way scrap miners work? im running a modded playthrough with this, gigastructural engineering and advanced ascensions.
Rhinehart666 15 hours ago 
Hello, thank you for all the work you put into this mod. I think there's a bug regarding the syncretic evolution origin. It seems that at start it only generates the servile pops on the home planet but not the actual main species. I've checked my other mods and it is definitely this mod that is causing it.
Jackoboi 15 hours ago 
do you have a 3.14 version of this mod available still?
Coggernaut  [author] 16 hours ago 
Hoping to do a small update today, shouldn't cause issues to saves, but ya never know
Coggernaut  [author] 16 hours ago 
@Malikto

Have you tried running with -just- E&C Classic?

Could be your save is corrupted, have you tried a new game?
Coggernaut  [author] 16 hours ago 
@LTyercc

Should work perfectly fine with More Primitives, I can't imagine any conflicts happening

Unless they modify primitive Tech
LTylercc 16 hours ago 
What do you think the compatibility is like with More Primitives?
Malikto 17 hours ago 
I'm running a few other mods but when I disable this one, the game runs without a problem. When I enable it, it either crashes loading or shortly afterwards. It worked without issue before the last update on May 19 @7:43 pm. My other mods are Gigastructural, Planet Diversity, More Events, several shipsets, NSC3, UI Overhaul Dynamic, Expanded Traditions and Worthy Perks for 4.0.
[W-G] SSG.Barney PL 20 hours ago 
Lads, the dev is doing his best to get this mod back in working shape, wait patiently till things are sorted out, we all appreciate their work so if you can help them out either via discord, provide crash logs etc to speed up the process. Keep up the good work dev! :steamthumbsup:
Biggs 23 hours ago 
my point is, if amazing space battles had pre 4,0 version of their mod available id be playing stellaris but i cant coz their modder wont bother. so to suit their modders who could fix it in 1 minute players are forced to either play the latest version with all bells and whistles or not play at all. its assholish behavior tbh. worse is when people keep changing a mod i got used to, and i need to go into the game files and put it back the way it was sometimes every few days.
Biggs May 21 @ 8:43am 
yeh i know dis, but other mods are not compatible with older versions of stellaris, so im screwed. i could use the previous version version of this mod, but then cant use amazing space battles as it has no previous version of it, i tried it with stellaris previous versions and it causes bugs. as for this mod itself or previous versions of it, there was no problem i could see. but i use more than one mod when i play, and nobody bothers to make previous versions available. btw it was me who lobbied joachim to put a previous version of this mod on the workshop and i was argued against by some of your modders but now everyone sees my prophetic wisdom coz not only do people need a previous version in some situations, but people WANT to play on previous versions considering how stellaris keeps changing the base game.
Coggernaut  [author] May 21 @ 4:59am 
We do have an older version of the mod on the workshop in 4.0 is not preferred
Biggs May 20 @ 9:19pm 
stellaris is totally not available to me until various mods are updated. some people update and some do not, so playing on previous versions is risky even impossible coz of the mix of versions and code
Biggs May 20 @ 9:17pm 
just letting everyone know, the mod "amazing space battles" does not work on prevoius versions and if u check ship designer it shows extra module that gives hull regen which shouldnt be there and which cannot be selected when removed.
Coggernaut  [author] May 20 @ 5:18pm 
@Malikto

1) What version of Stellaris are you running?
2) What Operating system are you running?
3) What other mods are you running?

These are 3 questions I need to understand to diagnose the situation:

A) know if it's due to something in E&C thus ask question 3
A.I) If running other mods --> Check to see if mod conflict is issue outside of E&C's area of influence
A.II) If running mod alone proceed to question 2

B) If Linux --> Known Linux Crash. Cannot test due to me running exclusively windows OS

C) If Windows --> Proceed to question 1 and ask if you are still running 3.14 or latest version.
C.I) If 3.14 --> Will Crash Frequently
CII) If 4.0 --> Should be reproducable by everyone in this chat, yet I do not see a flood of "Frequent Crash" like I did on launch.

Thus, must be due to Situation A.I, B, or C.I

:steamthumbsup:
Malikto May 20 @ 3:12pm 
Since the update yesterday the game crashes frequently.
Damon Benson May 20 @ 2:09pm 
This mod seems to make Ring World lose Generator Districts.
mod doesn`t work, I turned off other mods, but it still doesn't work.:steamsad:
Peekaboo I C Ju May 20 @ 8:05am 
this is one of my favorite mods for stellaris , imho it shouuld be vanilla, can't wait to see it working 100% again
♫ Tadpole ♫ May 20 @ 3:57am 
Current build still crashes on Linux. I'd advise removing the announcement of this mod having a Linux crash fix from the description for the time-being.
Coggernaut  [author] May 19 @ 8:29pm 
Thank you for the kind words, and it is also the contributions of those in the community that help us keep this updated. A community mod fine-tuned by player feedback and worked on by the passion of those who too love to play it

I love it so much I keep it updated, stellaris just aint the same without it :steamhappy:

Huzzah to another year of developement!
J. D. Absolem May 19 @ 7:29pm 
@Coggernaut Just want to say that I'm super grateful for all your work on this mod. Thanks :steamhappy:
Fro Fro May 19 @ 7:18pm 
Take your time! I love this mod and would love to see it back to good working order! Keep up the great work
Coggernaut  [author] May 19 @ 7:04pm 
@Fro Fro

Branch buildings have not been updated yet (modifier wise) we plan on updating them to be as good or better than vanilla
Ch0mpD13 May 19 @ 6:18pm 
My issue isn't mod compatibility, submitted a bug report
Fro Fro May 19 @ 5:57pm 
Heyo again, sadly I noticed that Megacorps are debuffed with this mod. The branch office changes done prior are cool but Vanilla branch offices are just better due to the Trade Value of the planet makes them better over time. I just wanted to report this to you guys
Ch0mpD13 May 19 @ 5:34pm 
Now that I know it's not intended, I'll test mod compatibility before submitting a bug report
Coggernaut  [author] May 19 @ 5:11pm 
While we do intend to rework clerks, what you're experiencing does sound like a bug. Could you please report it to the discord?
Ch0mpD13 May 19 @ 4:58pm 
Is this mod supposed to revive clerks and butcher other Amenity sources?
Coggernaut  [author] May 19 @ 4:45pm 
Fixed Cloning Vat in latest update

@InfinityB3AST
It really just depends on how good bug reports are so I can fix things as I'm made aware of them. Isolating the issue to the specific file makes it a 20 minute code-review on what changed in the vanilla file

Without generous bug reports on discord, this would take a very long time to fix because issues wouldn't be made known
InfinityB3AST May 19 @ 4:26pm 
hey coggernaut any idea on with this mod will be 100% up to date? one of my most used mods
Coggernaut  [author] May 19 @ 2:16pm 
I appreciate the bug reports
Coggernaut  [author] May 19 @ 2:16pm 
Please make sure you add these bug-tickets to our discord. That allows us to better track outstanding issues
Azureusus May 19 @ 12:51pm 
Mining district provides excessively high housing (20200) for Subterranean Dwellers
TheMachine May 19 @ 12:40pm 
Just in case nobody has mentioned it, the mod currently erases energy districts from shattered rings after the 1st month. I am pretty sure this has something to do with trade districts no longer existing
Coggernaut  [author] May 19 @ 12:14pm 
Yup, we need to fix clone vats too, if a bug report ticket is not already in the discord making one can help us track these issues
Heroyne May 19 @ 11:58am 
Hey, clone vats are not buildable, thx for you work tho.
Coggernaut  [author] May 19 @ 11:30am 
Are Hive mind fallen empires new? That explains the issue, we don't have conditions for that existing
nwise2446 May 19 @ 11:22am 
Does anybody have a screen freeze after making a new faction's ethics? Total CTD.
balintgod51 May 19 @ 11:01am 
Psionic ascension doesn't seem to entirely work, as the psicorps doesnt actually spawn telepath jobs
The_Secret_one May 19 @ 10:27am 
it seems the fallen empire hive mind does not get a name when it spawns in the galaxy
CloudCoco May 19 @ 9:36am 
Game crashes when attempting to start a new run. Given that no one else is having the issue another mod is probably the suspect
Sigm May 19 @ 7:24am 
factions promote unity instead of science
tilarium May 19 @ 6:34am 
@sigm. What’s wrong with it? How are they supposed to fix something if you don’t tell them what’s wrong?
Sigm May 19 @ 6:03am 
fix crowd sourcing civic