Stellaris

Stellaris

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!Build Upgraded - Ancient Buildings: Comp. Patch
   
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Jan 13, 2018 @ 10:42am
Jun 8, 2018 @ 10:33am
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!Build Upgraded - Ancient Buildings: Comp. Patch

Description
Updated to 2.0

This is a multi-purpose compatibility mod:

Between Buildable Ancient Buildings and EITHER:

1.Build Upgraded - Direct construction of high tier buildings 2.1.
2.Core Game Mechanics: Buildings.

It ensures that the ancient building are available when one of the two mods are active and allows the ancient buildings to be directly constructed.

Remark for CGM: The "advanced config" cost and build speed changes do not affect the Ancient Buildings. Ancient Buildings are buildable with any config choice (despite being an upgrade of the standard buildings that can be removed in CGM).

This mod has been released with permission of MikeWe
12 Comments
Gratak  [author] Jun 5, 2018 @ 11:35am 
Fully updated. Should fix your issues
Sumatris Jun 5, 2018 @ 9:58am 
Hi! I was forced to notice that this mod seems to break planetary construction as of 2.1 Niven. My home planet spawned with no buildings at all, and the construction menu was completely empty. Deactivating the mod fixed this. Perhaps you could take a look at what might be causing the problem :-). Thanks in advance.
Chastity the Celibate Apr 25, 2018 @ 5:31pm 
How nerfed? The problem I had was the ease of acquirability, rather than production.
MikeWe  [author] Apr 25, 2018 @ 9:46am 
@xnadu27, bab has been nerfed now.
Chastity the Celibate Apr 21, 2018 @ 3:36am 
Yeah. That’s why I stopped using it. I’ll just wait for Utopia Expanded to update, or use Expanded Stellaris Ascension Perks.
Gratak  [author] Apr 21, 2018 @ 3:30am 
No. Ancient buildings are pretty strong.
Chastity the Celibate Apr 21, 2018 @ 3:21am 
Is Buildable Ancient Buildings balanced with CGM: Buildings?
Trigger Feb 25, 2018 @ 3:23am 
thank you
Gratak  [author] Feb 25, 2018 @ 2:04am 
Done
Gratak  [author] Feb 24, 2018 @ 5:44pm 
Will do. Hope I find time tomorrow